Xbox co-creator: Gamers "voting with their money"

Xbox co-creator: Gamers "voting with their money"

Fri 13 Jul 2012 7:40am GMT / 3:40am EDT / 12:40am PDT
HardwareDevelopment

Innovative Leisure's Seamus Blackley on the current console cycle

Innovative Leisure's Seamus Blackley has attributed the success of recent Kickstarter projects like Ouya to gamers' need for something new.

"The consoles are old. There's not really a lot of interesting new content coming out en masse," he told GamesBeat.

"Witness the unbelievable phenomenon today on Kickstarter, Ouya, that represents a huge amount of pent-up demand from console customers, people who want a new console. That's them voting with their money."

Blackley, who recently rounded up a team of ex-Atari game designers to make iPad and iPhone games, added that too much stock could be put in trying to follow the trends, including social gaming.

"If you look at it as a pure business proposition, you say, well, social is hot here, games that are social are going to win. It's not true. Games that are good are going to win. You can actually almost accurately track the growth and contraction in the games business according to whether or not the games we were producing were satisfying."

He said falling console sales were nothing to be concerned about. It's a natural part of the cycle, and fans weren't tiring of the big screen experience, but they were tiring when it came to the type of content that was being delivered.

"You see people willing to give millions of dollars for PC games," he said of recent Kickstarter successes.

"It doesn't indicate that the audience is looking to be entertained in new ways. It indicates that the audience is looking to be entertained in the ways that they love, and it doesn't necessarily follow the business cycle a lot of people are predicting."

Innovative Leisure launched in February with backing from THQ to create arcade style titles for iOS.

7 Comments

I too don't think that social is the magic word. Social games can be good but it's not the only ingredient that makes a game successful.

Posted:10 months ago

#1

Terence Gage
Freelance writer

"He said falling consosle sales were nothing to be concerned about it, was a natural part of the cycle"

You've got a typo and a strange sentence structure there.

Edited 1 times. Last edit by Terence Gage on 13th July 2012 11:57am

Posted:10 months ago

#2

Games that are good are going to win.
cuts to the heart of it.

Posted:10 months ago

#3

@ Terrence, thanks we've fixed it.

Posted:10 months ago

#4

I am fascinated that arcade (coin-op) game methodology is seen as a savior to casual (social) gaming. Our amusement game scene is still strong, though in transition, and I just wonder if the experience from the amusement scene may be far more than can be achieved with the current social game experience?

Posted:10 months ago

#5

If you look at games played in the real world (pre pong), games like soccer, chess, marbles, hop scotch, cricket, backgammon etc, they are 99% social.
It was the limitation of the devices that early video games were played on, plus the ability of microprocessors to be virtual opponents, that made video games antisocial.
The industry and the public (by voting with their wallets (hello Zynga)) are now correcting this anomaly.

And console game sales declining for 4 years and now falling off a cliff is something for those wedded to the concept to be very worried about.

Posted:10 months ago

#6

Terence Gage
Freelance writer

Bruce - "(by voting with their wallets (hello Zynga))"

But more and more people are now closing their wallets and Zynga are in decline. So what does this mean for social gaming and the correction to the aforementioned 'anomaly'?!

"And console game sales declining for 4 years and now falling off a cliff is something for those wedded to the concept to be very worried about."

Brilliant; you're on fire this morning Bruce. As someone pointed out last time you rolled out this wonderful comment, console sales are not "falling off a cliff", they're just lacking the sales phenomenon that was the Wii, while still being up on pre-2008.

Posted:10 months ago

#7

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