Molyneux says authors should stand by their decisions
The founder of 22Cans wants developers to stand by their work
In an interview with GameSpot AU, 22Cans founder Peter Molyneux said that creators needed to stand by their work and "take the rough with the smooth". The question was framed around the controversy surrounding the ending of Mass Effect 3, with Bioware releasing the Extended Cut ending for the game this week.
"BioWare are the authors, they are the creators of this world," he said. "They entertain millions of people and we have to put our trust in them. If they believe in what they did, they should stand by that. There has been many times where I've watched films or read books and felt cheated at an ending. It's just today that you can say that about a computer game and then give feedback and that feedback can create a controversy."
"I think that we as authors of stories and entertainment have to stand by our decisions and justify them and take the rough with the smooth. If people don't like it, you can't just go and change it because if you have any sense of authorship, you're playing through a plan."
Molyneux believes the industry has progressed to the point that development is endless. The idea that games are becoming an ongoing service has been mentioned by other executives before.
"That being said, nowadays there is no end of development anymore. You used to release a game and that was it, you were done. It was in the box. Now, you release a game, and there is this possibility and technology that allows you to change it."

Which leads to other questions.
Stories can be art and/or entertainment. Give me a truly creative work of gaming art, and I'll stand by the creator's rights to not change it. But give me a piece of entertainment, and it has to a) make cohesive sense within the universe it's made, and b) not be arrogantly assumed that it's art. Sometimes a game is just a game.How many games endings are now affected by publishers? It's all well and fine to say developers should stand by their creative output when consumers give feedback, but what about the company paying the developer? At what point is a request - whether by the publisher or the consumer - justified? At what point is the removal of something to allow for DLC a corruption of the developer's creative process? Or the addition of something?
Sir Arthur Conan Doyle brought Sherlock Holmes back from the dead, due to public demand. Does this mean that his creative vision was in some way ruined? The Return Of... stories are just as fine as the stories that precede his doom at the Riechenbach Falls.
Edited 2 times. Last edit by Morville O'Driscoll on 29th June 2012 10:39pm
Posted:10 months ago