Max Payne 3 sold 440,000 units in US launch month
Weak debut for multiformat game delayed since 2009
Sales of Rockstar and Take-Two's Max Payne 3 in its US launch month were 440,000 units, according to data from the NPD Group.
The game was originally due for release in 2009 but after three years of delay finally hit shelves on May 15 on Xbox 360 and PlayStation 3, and May 29 on PC to a warm reaction from the press.
Analysts had expected the title to sell around 600,000 units during the month, with Sterne Agee suggesting it could hit a total of 4 million lifetime sales.
Along with Ubisoft's Ghost Recon: Future Soldier which also sold just over 400,000 units in the US, the poor performance of Max Payne 3 was one of the main reason for the entire US software sales market sinking 16 per cent according to analyst Doug Creutz at Cowen & Company.

Releasing on one of the three platforms at the end of the month, 2 weeks after consoles, is a sure-fire way to skew "multi-format" sales figures. Add that together with the fact that the Max Payne IP is more well-known by PC gamers, and obviously the sales data is going to be disappointing. A better gauge would be its sales in June, surely?Posted:11 months ago