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Kinect's "next evolution" won't require Kinect 2, says Kudo Tsunoda

Microsoft's Kinect guru believes the future of the peripheral will come from developers learning new tricks

Microsoft creative director of Kinect Kudo Tsunoda says the "next big thing" from the peripheral will come from Microsoft and developers learning the current unit, not from a possible Kinect 2. In an interview with VentureBeat, Tsunoda played up the idea that there was so much more that could be done with the current Kinect.

"I think that waiting for the next big thing isn't about waiting for the Kinect 2. It's more about all the great invention that can be done in software without having to go out and spend money on a new device," Tsunoda said to VentureBeat.

"I do think that the next evolution of the experience will come as developers get better and better at working with Kinect. I think right now we're in an area where you're going to start seeing some amazing Kinect experiences based on things like using voice or using full body or using identity. And then I think going forward you're going to see a lot more people really blending all of the different features of Kinect together to build some really rich and immersive new types of experiences," he added.

Tsunoda explained that the focus is on understanding how to combine the Kinect's different capabilities to augment existing game genres.

"One of the things that we're super excited about is how you can use a combination of facial detection, motion detection, voice recognition, and tone of voice recognition to allow somebody to participate in a narrative like an actual character inside the scene. So much of how you communicate is through body language and tone of voice, and being able to incorporate those things into an interaction with a digital character is stuff that only Kinect can do," he said.

"I think that's why you see Kinect branching off into all different genres of games now. It's because developers are able to do more with the technology as they've become more experienced in working with it."

"It's not where you have to wait for Kinect 2 for something to be different as much as the more that we're able to play with Kinect and update Kinect over time, all of the capabilities in all different types of scenarios, we're going to keep pushing. I think that, again, it means both the evolution of existing features as well as the invention of new ones," he said.

VentureBeat's full interview with Tsunoda covers more about the Kinect and how developers are reaching out to other genres with the device.

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Latest comments (2)

Stephen Richards Game Deisgner 4 years ago
Kinect 2 likely won't debut till at least 2-3 years into the next console cycle - Microsoft will want to maximise the impact it has on console sales.
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Chuan L Game Designer / Indie Developer 4 years ago
MSFT has done too little ., too late w/ Project Natal after having a really impressive showing a few years ago. They kept it in house for about 12 months and never really got the "out of the box" implementations that Kudo is talking about now. They also made a mistake in not supporting "Milo" and being more creative with how to bring it to market methinks.

Those are the kinds of applications that compelled the core gamers to try Kinect and what we got was rather Wii -like experiences that were the equivalent of carnival rides. They needed to get developers thinking in new different ways in terms of design and the possibilities now afforded ., and they dropped the ball in this respect. No surprise really! Microsoft has some great research but it's always ground down by the very bland vision on a managerial level it seems.


Two words: Leap Motion



-- Chuan

Edited 1 times. Last edit by Chuan L on 24th May 2012 6:04am

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