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Silicon Knights open to new Eternal Darkness

Dyack says a sequel is "not too much to ask"

Eternal Darkness: Sanity's Requiem is a 2002 critically acclaimed Gamecube title from Silicon Knights. While the psychological horror game had (and still has) a large fan following, it wasn't a huge commercial blockbuster. Nevertheless, Silicon Knights boss Denis Dyack told GamesIndustry International this week that his studio is very open to the possibility of a sequel on next-gen consoles.

When we questioned him specifically on whether "it's too much to ask" for a new Eternal Darkness, he responded, "I don't think it is too much to ask. Certainly we love Eternal Darkness. It's a project that's near and dear to our hearts."

Dyack noted that the game is "requested a lot by a lot of people" but he also said that he simply can't comment on what the studio is working on right now. When we pressed Dyack on whether a new Eternal Darkness could indeed be what the studio is developing for next-gen, he once again hinted that "anything's possible."

It would certainly appear that Dyack is keen on revisiting the IP, and the current speculation, given his relationship with previous Nintendo platforms, is that Eternal Darkness could easily find a home on Wii U.

Stay tuned to GamesIndustry International for tons more in our full interview with Dyack.

Latest comments (7)

Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.4 years ago
Dyack, I hope and your company will forgive us GameCube owners for doing little to financially rewards your great efforts from Eternal Darkness and will grace us with a sequel.

Nintendo would do well to realign themselves with you to bolster their core audience offerings for the Wii U.
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Josh Ahearne Audio/Music, Story Writing 4 years ago
A new Eternal Darkness utilising the features of Wii U has the possibility of being something truly great, a day one purchase for me if ever there was one!

Edited 1 times. Last edit by Josh Ahearne on 7th March 2012 12:43pm

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Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.4 years ago
Joshua, consider if they found a feasible way to integrate the Vitality Sensor into the tablet unit and incorporated that into the game.

I think I need a vitality sensor right now to check my vitals from just thinking about it.
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Show all comments (7)
Josh Ahearne Audio/Music, Story Writing 4 years ago
I didn't even think about the vitality sensor, the fun they could have using that to affect the sanity system would make for an interesting (and disconcerting) experience. Would no doubt instill equal amounts of glee at the technologies' usage and absolute vitriol at it being responsible for my in-game death numerous times.
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Patrick Frost QA Project Monitor 4 years ago
We'll see Mr Dyack. Surely he needs to be very careful about what he says whilst his company is still in the middle of court cases.

Maybe Nintendo really is the opportunity that they need at the moment.
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Ste Hickman Writer 4 years ago
I bought the original, Finished all 3 storylines and adored the game. A real underrated gem if ever there was.

'Lovecraftian' to the core and underpinned by a concept that did more than most games ever will to break the 4th wall between player and game.

The panic I felt as I saw that my Cube data was being wiped before my eyes only to have the game then mock me for it was hilariously effective in hindsight.

Not too sure I'd trust Silicon Knights with a new one however and as Nintendo own the IP I'd much rather see it in Retro's hands with Dyack consulting only as they have hardly set the world alight since MGS: Twin Snakes and their subsequent departure from Nintendo.
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Francis Cermak Website Administrator, HeavenGames LLC4 years ago
Kickstart this immediately!
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