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Working in games (Page 2)

Working as a mental health first aider in games
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Working as a mental health first aider in games

Inflexion Games' Wyatt Fleming shares why MHFA is important for game studios, the benefits of a specialized course, and what you can do to help your staff
Tips to support your neurodiverse team
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Tips to support your neurodiverse team

Auroch Digital's Hannah Corcoran shares ways studios can create a better environment for their neurodivergent staff
A survival guide to GDC 2023
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A survival guide to GDC 2023

Games industry ​​professionals share their GDC tips, from networking advice to finding the best pasta in San Francisco
Is it a good time to be an indie dev?
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Is it a good time to be an indie dev?

Jason Della Rocca assesses the state of play for small creators, limited opportunity on mobile, and the evolution of subscription services
How to get a job as a product manager
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How to get a job as a product manager

The GamesIndustry.biz Academy explores the routes into this sometimes broadly defined but business-driven and very crucial role
Recruiting games talent from overseas
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Recruiting games talent from overseas

Experts from Lewis Silkin highlight legal pitfalls and tips for making the direct hire of remote employees a success
How to get a job as a game level designer
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How to get a job as a game level designer

The GamesIndustry.biz Academy looks into the various skills required to score a role in level design, a central position in game development
How to get a job as a technical artist
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How to get a job as a technical artist

The GamesIndustry.biz Academy explores the routes into becoming a technical artist, one of the industry's most in-demand, but difficult to define, roles