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Why I Love

Burnout 3: Takedown | Why I Love
Feature

Burnout 3: Takedown | Why I Love

Mladen Bošnjak from Misfit Village gives us a breakdown of why the much loved Criterion Games classic holds a special place in his heart
Full Throttle | Why I Love
Feature

Full Throttle | Why I Love

Made From Strings' Christopher Mathes reflects on LucasArts' worldbuilding talents and how this informed game design
Devil May Cry | Why I Love
Opinion

Devil May Cry | Why I Love

C2 Game Studio's Luis Correa shares how Capcom's 2001 action brawler inspired his career in games development
TimeSplitters 2 | Why I Love
Feature

TimeSplitters 2 | Why I Love

Digital Cybercherries' Joe Henson reflects on the variety of experiences crammed into Free Radical's beloved shooter
Promotional art from Time Crisis 2 showing teh two main characters in dynamic poses pointing guns off-screen in different directions. There is no background outside of a giant explosion
Feature

Time Crisis | Why I Love

Co-founders of Sigtrap Gary Lloyd and Luke Thompson take aim at the lightgun franchise that inspired their latest game
Grim Fandango screen showing Manny in full grim reaper attire
Feature

Grim Fandango | Why I Love

Hilltop Studios co-founder Scott Christian revisits the classic LucasArts adventure, which he played when he was too young to understand it all but fell in love with nonetheless
Building a Myst-ery | Why I Love
Feature

Building a Myst-ery | Why I Love

Smart Technologies' Andy Cargile calls Cyan Worlds' seminal puzzle game "moody, magical, and filled to the brim with mysterious mechanisms..."
Screenshot of Alisia Dragoon with heroine shooting lightning at flying enemies and a dragon assisting her
Feature

Why I Love: Alisia Dragoon

Wanted: Dead publisher's Sergei Kolobashkin celebrates an underappreciated gem from Sega's 16-bit heyday
Beyond Good & Evil | Why I Love
Feature

Beyond Good & Evil | Why I Love

Thunderful game director Ulf Hartelius looked back to Ubisoft's 2003 adventure for inspiration when making The Gunk