Skip to main content

Why I Love

Promotional art from Time Crisis 2 showing teh two main characters in dynamic poses pointing guns off-screen in different directions. There is no background outside of a giant explosion
Feature

Time Crisis | Why I Love

Co-founders of Sigtrap Gary Lloyd and Luke Thompson take aim at the lightgun franchise that inspired their latest game
Grim Fandango screen showing Manny in full grim reaper attire
Feature

Grim Fandango | Why I Love

Hilltop Studios co-founder Scott Christian revisits the classic LucasArts adventure, which he played when he was too young to understand it all but fell in love with nonetheless
Building a Myst-ery | Why I Love
Feature

Building a Myst-ery | Why I Love

Smart Technologies' Andy Cargile calls Cyan Worlds' seminal puzzle game "moody, magical, and filled to the brim with mysterious mechanisms..."
Screenshot of Alisia Dragoon with heroine shooting lightning at flying enemies and a dragon assisting her
Feature

Why I Love: Alisia Dragoon

Wanted: Dead publisher's Sergei Kolobashkin celebrates an underappreciated gem from Sega's 16-bit heyday
Into the Breach key art
Feature

Once more Into the Breach | Why I Love

Foretales creative director Alain Puget lavishes praise on Subset Games' sublimely designed turn-based strategy game
Beyond Good & Evil | Why I Love
Feature

Beyond Good & Evil | Why I Love

Thunderful game director Ulf Hartelius looked back to Ubisoft's 2003 adventure for inspiration when making The Gunk
Limbo | Why I Love
Feature

Limbo | Why I Love

Monokel creative director Daniel Wagner explains how Playdead's debut turned a lapsed gamer into a studio co-founder
God of War | Why I Love
Feature

God of War | Why I Love

Xuan Yuan Sword 7 producer Golgi Yang admires Sony Santa Monica's 2018 reboot as a reference point developers can aim for and learn from
Disco Elysium | Why I Love
Feature

Disco Elysium | Why I Love

Benedict Lee examines how ZA/UM's RPG tackles character development and identity building in new and insightful ways