Why I Love (Page 2)
-
It's fun when Spelunky kicks you down the stairs | Why I Love
Jori Ryan explores how Spelunky brought her back to her retro roots and inspired the intense action platformer CreatorCrate
-
The Last of Us: Part 2 is better for not giving players what they want | Why I Love
Naughty Dog's latest explores the ugly side of humanity while finding grace in each of its key characters
-
Breath of the Wild breathed new life into Zelda | Why I Love
Brainium's Jonathan Rodgers explores how Nintendo reinvented both its classic franchise and the open-world sandbox
-
Super Metroid knew how to tell a story and set a mood | Why I Love
Decemberborn Interactive's Eric Lavesson explores what keeps bringing him back to the Super Nintendo sequel decades later
-
Pokémon Crystal keeps us interested by telling us less | Why I Love
Ocean's Heart developer Max Mraz digs into the enduring mysteries of the classic Pokémon adventure
-
A word from a Destiny 2 acolyte | Why I Love
Rockfish CEO Michael Schade shares how Bungie's looter-shooter sequel turned him into a fanboy for the franchise
-
The Game Developer's Playlist: Metal Gear Solid 5, with Jeffery Thompson Jr | Podcast
In a special bonus episode, Epoch Media's co-founder explores the impact of Hideo Kojima's final Metal Gear game
-
Still There examines how far one can run from grief | Why I Love
Chad Briggs offers a narrative analysis of GhostShark's tale of a deep space lighthouse keeper working through loss
-
Hades makes endless struggle entertaining | Why I Love
Lucid Tales co-founders dive into what elevates Supergiant Games' underworld roguelike
-
Outer Wilds' existential loneliness is engaging, entertaining | Why I Love
Lovable Hat Cult's Patrick Jarnfelt explores Mobius Digital's curiously uplifting story of a doomed solar system
-
Legend of Grimrock leaves no stone unpressed | Why I Love
Worm Jazz developer Yu He explains how the 2012 dungeon crawler was designed to draw players in
-
The Soulcalibur still burns | Why I Love
Namco's Dreamcast fighter ushered in the era of better-than-arcade ports and built friendships in competitive communities that last to this day
-
The Game Developer's Playlist: RPG Maker, with Davionne Gooden | Podcast
Second episode in our spin-off series looks at the accessible development tool that's inspiring indies
-
Earthbound and the power of representation | Why I Love
Afterburner's Robert Taylor explains how the classic Super Nintendo RPG taught him to read and inspired a career
-
The Game Developer's Playlist: Earthbound, with Aaron Linde | Podcast
First episode in our new spin-off series available to download
-
1,100 words of praise for Thirty Flights of Loving | Why I Love
YCJY Games' Josef Martinovsk explains how Blendo Games' short story showed him what games could be
-
The sublime theatrics and pacing of Metal Gear Solid 4 | Why I Love
Nomina Games co-founder Darrel Wijaya talks about Hideo Kojima's interactive cinematic blockbuster
-
Ape Out: Understandable in a split second | Why I Love
BugBomb CEO Łukasz Goraczewski says ape escape caper took him back to another time and Another World
-
Pokémon Snap had a different kind of focus | Why I Love
Tag Games CEO Marc Williamson believes developers could learn from the Nintendo photo safari's escapist tourism without pressure
-
A Neverwinter Nights intro to game design | Why I Love
Little Chicken Game Company's Erik Kors shares how the world of Faerûn led him to the world of game development
-
Journey into the mysterious and unknown with Gothic 2
Why I Love: Perfectly Paranormal's Gisle Sølvberg explains the appeal of playing an ambitious example of a genre he wasn't familiar with in a language he barely understood
-
Sketch House Games' Nate Buck considers how N64 developers discarded details while preserving an aesthetic
-
The transcendent appeal of Mount & Blade: Warband
Why I Love: The degree of difficulty for dev and player alike got John Nejady interested in TaleWorlds' medieval battle game, but the community he found made it something more
-
Super Crate Box: Elegant, frantic, and unapologetically small
WarpThrough developer Ramon Huiskamp didn't full appreciate Vlambeer's action game until he tried to make something like it
-
How God of War converted a non-believer
Why I Love: Double Eleven's Matt Dunthorne says the 2018 revamp turned him from uninterested onlooker into full-on fanboy