Human Resources
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Report: Rockstar mandates return to office five days a week
The new policy will reportedly take effect in April to increase productivity and security
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How to effectively communicate through change
Cat Channon advises on how to minimise the human impact and ensure better understanding of big changes at your games business
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How to successfully run a remote studio, and make it last
Roll7 head of people Nisha Minhas shares the OlliOlli studio's tips for building a strong studio culture when people don't work at the studio
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Ubisoft Montreal mandates partial return to office
Publisher now insisting on two-day-a-week minimum on-site; employees say it's breaking promises for remote work
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Activision Blizzard publishes pay equity analysis
ABK's 2022 global median gender pay gap was 16.4% but pay equity was reached for comparable work
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What is an open salary policy and should you consider having one?
Lightforge CEO Matt Schembari gave a GDC talk looking into the benefits of salary transparency within a games studio and how to normalise conversations around compensation
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Why InnoGames decided to open up about pay
HR director Andreas Michael Lieb and senior PR manager Marc-Philip Morian tell us why the German firm decided to be this transparent about salary