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Is your publishing agreement fair?

At GDC Summer, lawyer Kellen Voyer broke down the average indie game publishing agreement in 2020

By Rebekah Valentine

Five steps to compliance with the California Consumer Privacy Act

At GDC Summer, Will Bucher outlines how companies already complying with GDPR can ensure CCPA compliance too

By Rebekah Valentine

The complete sales history of Curious Expedition

Maschinen-Mensch co-founder Riad Djemili on a five year journey -- via China -- to stability and success in indie development

By Riad Djemili

Fostering a positive community in VR

At Ludicious X, IGDA executive director Renee Gittins talked about keeping communities safe and fighting toxicity in VR

By Marie Dealessandri

Investment health check: Preparing for the due diligence process

In the second of two articles, Sheridans' Kamila Bochenek describes how preparing for the due diligence process can benefit your games business overall

By Kamila Bochenek

Improving your influencer marketing strategy with authenticity

Phoenix Labs' RuthAnne Berry explores how players, influencers, and developers win together

By RuthAnne Berry

A beginner's guide to bringing a game to market

Former Ubisoft Germany managing director Odile Limpach demystifies publishing and its opportunities for the GamesIndustry.biz Academy

By Marie Dealessandri

How to guarantee your pitch will be rejected

Publishers and investors share advice on the common mistakes to avoid in your presentation when you're pitching

By James Batchelor

Investment health check: Growing your studio from seed to Series A

In the first of two articles, Sheridans' Tim Davies outlines four key steps to prepare your company for investor scrutiny

By Tim Davies

How to design better communities

During Ludicious X, Kitfox Games' Victoria Tran explained how the right ruleset can lead your community away from toxicity

By Marie Dealessandri

How to pitch your mobile game to a publisher

Sponsored article: Lab Cave's Jami Wardman explains how to pitch your game in the mobile space

By Sponsored Article

How to build an audience and conduct business without trade shows

VIM Global's Alex Van Lepp shares his five tips to showcase and promote your games in the era of social distancing

By Alex Van Lepp

How to navigate the modern world of games publishing

A Gamelab panel explored modern publisher relationships, and how to make sure you're choosing the right partner

By Marie Dealessandri

From pitch to launch: Key takeaways for a successful development partnership

Tag Games' Marc Williamson explains how developers can create and maintain relationships in the ever changing world of mobile games

By Marc Williamson

Population Zero and the dangers of Early Access hype

Three key lessons from a game made by a studio of 60 people, that had a very rough launch

By Dmitry Muratov

How to revive your struggling mobile game

Sponsored article: What can you do if you have a mobile app that you're investing a lot of resources in, but installs and revenue are low?

By Sponsored Article

Is your indie game ready for funding?

Cassia Curran explored how to conduct market analysis during her talk at the Games Industry Investment Summit Online

By Marie Dealessandri

How to price your game and thrive during Steam sales

Experienced developers and Valve discuss Steam sales strategies, how to approach discounts, and how to nail your pricing

By Marie Dealessandri

David Braben: Look for publishers with development experience

Frontier CEO shares advice and why his company left working with publishers behind during Investment Summit Online

By James Batchelor

Building success through culturalisation

Beyō Global's Chui Chui Tan explores the three levels of culturalisation and how they can determine a game's success

By Chui Chui Tan

Three tips from Ian Livingstone to make sure you're investor-ready

During our Investment Summit, Ian Livingstone CBE shared what he looks for in the companies he invests in

By Marie Dealessandri

Tips for pitching your game from the GamesIndustry.biz Investment Summit

Christina Seelye, John Polson, and Harry Hamer share what they want to see from developers in pitch meetings

By Rebekah Valentine

Don't believe the hype: a basic guide to engaging with your players

My.Games' Alexey Izotov explores the balancing act of generating hype for the GamesIndustry.biz Academy

By Alexey Izotov

How the Dauntless community taught Phoenix Labs about trust

Phoenix Labs' Nick Clifford explores the value of building lasting relationships within your community, and how to get there

By Nick Clifford

A developer's guide to releasing a game on Steam

Everything you need to know about publishing on Steam, direct from established developers and Valve itself

By Marie Dealessandri

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