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The Evil Within 2: Critical Consensus

Bethesda remains committed to single-player AAA games, and most critics agree that Tango Gameworks' sequel is a big improvement

By Matthew Handrahan

Nintendo Switch passes 2 million US sales

Console was the best-selling games device in America for third consecutive month, according to NPD data

By James Batchelor

Five reasons why Christmas 2017 might not be a disaster for games retail

It hasn't started well, but there are still reasons to be hopeful

By Christopher Dring

Digital Storefront report: "Never discount less than 40%"

Don't be concerned about diminishing returns and always promote aggressively, says EEDAR

By Haydn Taylor

The games industry responds to #MeToo

"By acting now, we can save countless individuals from physical, mental, and emotional pain, suffering, and distress"

By James Brightman

Resident Evil VII ships four million units but remains a long way from sales target

The game has proven a hit on VR, with just under 300,000 users on the platform

By Haydn Taylor

Lego Dimensions dropped - Report

Toys-to-life genre loses another player as Warner Bros. Interactive Entertainment pulls the plug a year earlier than planned

By Brendan Sinclair

Loot boxes: Future of AAA or a monetisation misfire?

Developers discuss the reasoning behind the recent rise of microtransactions in full-price games

By James Batchelor

Humble Bundle: IGN deal's value will be proved through action, not words

Humble co-founder John Graham and IGN's Mitch Galbraith on balancing editorial integrity and commitment to charity

By Matthew Handrahan

Patent that pushes microtransactions through multiplayer granted to Activision

The "exploratory" systems have not been implemented into any games as of yet, publisher says

By Haydn Taylor

EA closing Visceral Games

Star Wars project delayed and moved to EA Vancouver as studio behind Dead Space, Battlefield Hardline shutters

By Brendan Sinclair

Sony to publish Nintendo Switch games with new label Unties

Indie publisher operated by Sony Music Entertainment, first title Tiny Metal releases in November

By James Batchelor

More games released on Steam this year than whole of 2016

Steam Direct fails to halt over population as total number of games expected to exceed 6,000

By Haydn Taylor

Overwatch hits 35 million players

The player base continues to grow, but it's slowing

By Haydn Taylor

Indiegogo launches marketplace

Creators can now sell finished products directly through the crowdfunding platform

Apple asked to remove Philippines drug war games from App Store

Anti-drug organisation ANPUD demands an apology from Apple for handling "insensitive content"

By Matthew Handrahan

Warner dominates UK charts with Shadow of War and Lego - but FIFA still No.1

Middle-Earth sequel settles for second place, while Bethesda's The Evil Within debuts at No.3

By James Batchelor

IGN buys Humble Bundle

Pay-what-you-want game storefront to retain office, staff, charitable focus as it joins consumer gaming site

By Brendan Sinclair

"One million-plus" gamers have PSVR - Sony

Latest figure suggests modest growth in installed base since February's announcement of 915,000 sold

By Brendan Sinclair

Telltale: “We have yet to tackle a romantic comedy”

The adventure game studio on its role as the HBO of interactive entertainment

By Christopher Dring

Thinking outside the loot box

Business model innovation is necessary despite the friction it causes - but the industry needs to recognise when it's overstepping a line

By Rob Fahey

Nickelodeon to ramp up console offering, starting with The Loud House

Children's broadcaster pledges further support for traditional games platforms as family market revival continues

By James Batchelor

PUBG passes two million concurrent players milestone

Update: Battle royale shooter's record is now 700,000 players beyond Dota 2

By Haydn Taylor

Loot boxes aren't gambling - ESRB

UPDATE: European ratings board PEGI says it's gambling commissions responsibilities to define loot box rules

By Brendan Sinclair

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