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Superhero games: Why they don't make 'em like they used to

Marvel Games' Jay Ong details a changing approach, from exclusivity to long-term contracts to games-as-a-service

By Brendan Sinclair

A beginner's guide to boosting Lifetime Value

Server-side development, balanced difficulty and weekly events - AppLovin MD Johannes Heinze on increasing LTV in mobile games

By Johannes Heinze

Here's why 'deliberate Switch shortages' is a ridiculous notion

Nintendo has regularly said it's ramping up production, so why are people so worried the platform holder is holding out on us?

By James Batchelor

Paradox insists price hikes “create a more equal price point”

UPDATE: Crusader Kings publisher reverses decision, intends to honour refunds

By James Batchelor

PlayerUnknown's Battlegrounds hits 4 million sales

After three months on sale, the breakout hit of the year shows few signs of slowing

By Matthew Handrahan

Is PlayLink the PS4's missing link to casual consumers?

Missing in action at E3, PlayLink might be Sony's best effort yet at capturing the thus-far ignored casual market

By Rob Fahey

WBIE opens WB Games New York

Warner subsidiary establishes cloud-based backend tech team to support its other studios' projects

By Brendan Sinclair

Yunoia lands $1 million in funding

Czech and US investors provide initial backing for B2B-focused game discoverability platform

Mobile gaming is a black ocean - GungHo CEO

Kazuki Morishita explains why the Puzzle & Dragons publisher didn't double-down on mobile, and how Let it Die embodies its new global-centric approach

By Brendan Sinclair

Gearbox to publish Fortnite physically on July 21st

Koch to handle the European distribution, and will launch before digital edition

Team17 awarded Sunday Times' Profit Track One To Recognise prize

Developer/publisher behind Worms and The Escapists recognised for profit growth and future potential

Sega launching range of free retro games for mobile

Two to three Sega Forever releases planned per month, publisher hopes to convert 10% with ad-removal in-game purchase

By James Batchelor

Sega Forever: The nostalgia trip that could change the company's future

The publisher's Mike Evans explains how free retro games on mobile could restore Sega to its former glory

By James Batchelor

Are retail investors right to be worried after E3?

GAME and GameStop's share price takes a tumble following last week's LA event

By Christopher Dring

Razer buys 19.9% of e-payment firm MOL

SE Asia focused company will help Razer to build its business in the region as "master distributor" of its zGold virtual currency

EA's Evolution: Free DLC, neural networks and (maybe) VR

Electronic Arts' Laura Miele explains the publisher's changing approach to live operations as well as lukewarm support for VR and Switch

By Brendan Sinclair

TopWare defends Two Worlds 2's surprise microtransactions

Developer insists RPG has not been transformed into pay-to-play, that IAPs are optional

By James Batchelor

MTG to acquire GameStop's Kongregate for $55m

Nordic firm to add Kongregate to its recent InnoGames acquisition

By Christopher Dring

EA restructure bolsters Geneva HQ, cuts local teams

Publisher is re-thinking its PR and marketing plans

By Christopher Dring

US games spending fell 11% on weak software market - NPD

Switch drove hardware gains in May, but Injustice 2's success couldn't prevent a 20% drop in software sales

By Matthew Handrahan

Capcom and Bandai Namco ink cross-licensing deal for fighting games

"Online matching" agreement will reduce dev costs and production times for "game series such as Street Fighter"

By Matthew Handrahan

Star Wars: Battlefront 2 triumphant as YouTube reveals E3 trailer rankings

EA's sci-fi shooter racked up 9.5m views, fending off Assassin's Creed: Origins and FIFA 18

By James Batchelor

Atari is preparing to launch new hardware

The "Ataribox" is "years in the making" and will be based on PC technology

By Matthew Handrahan

The E3 Interview: PlayStation's Jim Ryan

Sony on absent indies, fighting Xbox, reaching mainstream gamers and why a resurgent Nintendo is good for everyone

By Christopher Dring

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