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Nintendo sold 2.3m NES Classics

Unless Nintendo reverses the discontinuation of the popular microconsole, that's the final tally

By James Brightman

Switch boasts 2:1 software tie ratio

Sales not limited to Zelda, as Nintendo touts figures for 1-2 Switch, Super Bomberman R, and Snipperclips

By Brendan Sinclair

Kalypso Media appoints new strategic advisor

Jürgen Goeldner joins Tropico publisher from Square Enix

“We're not competing with Devolver. We're really not that brave”

New UK publisher The Irregular Corporation explains why it's avoiding the crowded indie space and focusing on the niche

By James Batchelor

Roblox is aiming at $10 million annual revenue for its top creators

User-generated online gaming platform already pays out $140,000 a month to most popular devs, says CEO Dave Baszucki

By Matthew Handrahan

Capcom pulls Street Fighter V DLC

Publisher apologizes as background music of new stage contained "unintentional religious references"

By Brendan Sinclair

Xbox head sees opportunity in a Netflix for games

Phil Spencer says subscriptions could be a viable way to fund original story-driven and single-player content

By Brendan Sinclair

Call of Duty: WWII arrives November 3rd

Sledgehammer's next COD outing finally revealed, takes series back to its roots

Capcom full-year sales rise to $782.9m

Solid performance from Resident Evil VII helps offset underperformance of Dead Rising 4

By James Batchelor

Vivendi to attempt hostile bid for Ubisoft this year - Reuters

Reuters' sources claim that this is the year that the French media giant will accelerate its expansion into video games

By James Brightman

Beware these soft-launch mistakes

Mike Herron, managing director at ChilliConnect, outlines the key aspects developers should master for soft-launching their games

By Mike Herron

ZeptoLab: "There's no way around it. Devs need to understand the numbers"

CEO Misha Lyalin discusses the increasing focus on metrics in mobile games, as well as his company's quest to publish the next big hit

By James Batchelor

Mario Kart 8 Deluxe: Critical Consensus

Switch software lineup gets a turbo boost with Nintendo racer's victory lap

By Brendan Sinclair

Frontier to release Elite Dangerous and Planet Coaster at physical retail

Sold Out handling the physical versions, believes "quality games will sell whatever the distribution method"

By Christopher Dring

The third age of Jagex

Acting CEO and COO Phil Mansell tells us what new ownership means for the RuneScape maker

By Christopher Dring

Over 500 ID@Xbox games released

More than 1bn hour spent playing these games in 2016, 1,000-plus games still in development

By James Batchelor

G2A's reputation can still be fixed, indies say - "Just stop being shit"

Rami Ismail, Mike Bithell and Dan Da Rocha on the art of managing reputation in the games business

By Matthew Handrahan

Should indies release their video games in a box?

There's still money to be made in the old physical games market

By Christopher Dring

Nintendo, Ever the Toy Company

The fate of NES Classic is a reminder that while Nintendo may be a console firm, its DNA remains that of a toy maker

By Rob Fahey

Starbreeze wants publishing partners to take the lead on single-player

"As many lovely emails as we've received about [Brothers: A Tale of Two Sons], it doesn't pay salaries"

By Matthew Handrahan

Nintendo Switch drives March games sales to $1.36B in US - NPD

The hardware category nearly doubled year-over-year thanks to Nintendo's record-breaking Switch launch

By James Brightman

Curve Digital hires new business development manager

Former Gamer Network trade events manager Charlotte Nangle joins UK publisher

Tencent bringing free-to-play Rocket League to China

Partnership with Psyonix will see smash hit localised for Chinese market with hints at eSports events

By James Batchelor

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