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Epic Games renews EGX Rezzed partnership

Titles in the 'Powered by Unreal Engine' zone will be eligible to have their exhibition space doubled, courtesy of Epic

By James Brightman

"Nothing should feel unattainable": DICE responds to Star Wars loot box backlash

Battlefront II developer hosts Reddit AMA, "deeply saddened" by negative response

By James Batchelor

Belgian Gambling Commission targets EA and Blizzard over loot boxes

"The crate mechanics of Star Wars Battlefront II are not gambling," says EA

By Haydn Taylor

The survival of GAME

Why the retailer is feeling defiant in the face of digital dominance

By Christopher Dring

$1.2bn games business lifts NetEase revenues up by more than a third

Chinese publisher reports revenues of $1.9 billion, profits of $839.9m for third quarter

By James Batchelor

GAME posts full-year loss due to 'volatile' retail market

But things are looking up so far in this financial year

By Christopher Dring

GameStop suspends its unlimited used games program

The PowerPass program has been "temporarily paused" - customers who purchased a pass will get refunds

By James Brightman

Ark dev: "Retail was not something we had planned to do"

Studio Wildcard's Jesse Rapczak on the benefits of retail in a digital era, Ark getting enhanced for Xbox One X, and possibly targeting Switch

By James Brightman

EA: Live services plus subscriptions equals "uncapped" monetisation

CFO Blake Jorgensen discusses how publisher is becoming less dependent on new titles, growing a more stable business

By James Batchelor

More Hitman, more control: IO Interactive on its newfound independence

CEO Hakan Abrak talks about the studio's plans for the first time since its split from Square Enix

By Matthew Handrahan

EA promises "constant adjustments" to Battlefront II monetisation

Users estimate it will take 40 hours to unlock iconic characters, prompting more backlash against the multiplayer shooter

By James Batchelor

Razer raises $500 million with Hong Kong IPO

Successful floatation drives stock up 40%, sells just over one billion shares

By James Batchelor

Asda commits to video games despite buying team reduction

The supermarket has reshuffled its team, leaving fewer people dedicated to video games

By Christopher Dring

Indie stores concerned as Nintendo delays shipments in Europe

The firm is closely managing the distribution of its products ahead of Christmas

By Christopher Dring

Xbox One X hits 80,000 UK sales in first week

Console sales match Switch launch and beat PS4 Pro

By Christopher Dring

Bossa scraps Decksplash after free weekend failure

Skateboarding title struggled to attract 100,000 players during open beta experiment

By James Batchelor

Supermassive Games' PSVR title The Inpatient slips into 2018

Until Dawn project will now launch in January, while VR shooter Bravo Team is pushed back to March 2018

Reviews vs. revenues: Mixed messages for Take-Two

NBA 2K18 players say they hate virtual currency, but sales figures say they're spending more than ever; Take-Two listens to the latter at its peril

By Brendan Sinclair

Indies feel the pinch from Sony's new ESRB mandate

Special edition physical versions of online titles have to be rated, and it's not going over well with some small studios

By James Brightman

More than 6,000 games released on Steam in 2017 so far

Almost ten years' worth of new games are already on the marketplace - and there's still a month to go

By James Batchelor

Nintendo to ship almost 50 million Switch units by April 2019

Platform holder plans to produce up to 30 million consoles in next fiscal year

By James Batchelor

Softly, softly: The Xbox One X Launch

The most powerful console ever built has an understated launch week - but Microsoft's strategy makes sense, and signals that it's in this game for the long haul

By Rob Fahey

EA buys Titanfall studio Respawn

Deal could be worth around $450m if the developer hits performance incentives

By James Brightman

EA could replace annual sports games with live services

CEO Andrew Wilson says approach to Korean and Chinese markets could be extended globally, publisher is looking at subscription model for mobile games

By Brendan Sinclair

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