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Destiny 2 PC exclusive to Battle.net

Bungie shooter will be first non-Blizzard game on digital distribution service; other Activision titles could follow

By Brendan Sinclair

Switch best-selling console in US for second month

Nintendo says it sold more than 280,000 systems last month and 550,000 copies of Mario Kart 8 Deluxe

By Brendan Sinclair

Is Bethesda's reviews policy really harming game sales?

We look at the data around Doom, Skyrim Special Edition, Dishonored 2 and Prey

By Christopher Dring

PS4 free-to-play game Let It Die secures 3m downloads

Grasshopper Manufacture's hack and slash finds free-to-play audience on console, but revenue figures are unknown

Steam cracks down on Trading Card abuse to combat "fake games"

Trading Card farming is hurting the discovery algorithms

By Christopher Dring

Resident Evil 7 gets 10 million sales target

Survival horror game missed launch window expectations, but Capcom believes lifetime cumulative sales can measure up to those of Resident Evils 4, 5, and 6

By Brendan Sinclair

"There's a change in the way games are exploited in the market"

Ubisoft execs explain why they cut unit sales projections by 30% while total revenues are virtually unscathed

By Brendan Sinclair

itch.io: "Open marketplaces can work"

Founder of itch.io Leaf Corcoran discusses the past, present and future of the indie-friendly storefront and why Steam doesn't have any real competition

By Brendan Sinclair

Capcom signs creative agency Bits + Pixels for major brands

Agency will collaborate on Resident Evil, Street Fighter and Monster Hunter

“No region or city is free of the games industry's gender disparity”

Gram Games calls on companies around the world to push for better diversity, just as it's doing with The 22% Project

By James Batchelor

Crossfire owner Smilegate on the hunt for global game developers

Publisher eyes esports to establish Crossfire in Europe and US

By Christopher Dring

Sega strategy calls for revival of dormant franchises

Sonic publisher looking to boost game sales 50% in next three years partly by bringing back "major IPs"

By Brendan Sinclair

Former MCV sales boss joins Green Man Gaming

Lesley McDiarmid joins as Head of Corporate Partnerships

Alan Wake to be removed from sale over music licenses

Renewal is not "in Remedy's hands" due to Microsoft publishing deal, so the revered game will be pulled from PC and Xbox today

By Matthew Handrahan

Remote Control seeks to galvanise "overlooked" Romanian industry

Hendrik Lesser and Bogdan Oprescu on challenging the view of Romania as "a sweatshop," and where Remote Control might go next

By Matthew Handrahan

Square Enix drops IO Interactive

"There can be no guarantees," publisher warns as it hunts for a buyer for Hitman developer

By Matthew Handrahan

Rime's digital version now priced the same on Switch as other platforms

The physical version will remain $40 but will come with a free soundtrack to boost value

By James Brightman

Nielsen: VR/AR awareness has nearly doubled among US population

One in ten Americans plans to buy PlayStation VR, 9% want Project Scorpio, 12% want Nintendo Switch

By James Batchelor

Re-Logic: 'We're leaving money on the table with Terraria'

The developer explains why it hasn't charged a penny more for its smash hit indie game

By Christopher Dring

Former Lionhead boss joins PlayStation

Stuart Whyte will lead VR product development at London Studio

By Christopher Dring

EA expects console game sales to be 40% digital this year

And that the install base of PS4/Xbox One will hit 105m

By Christopher Dring

Execution Labs wraps up with fund "fully deployed"

Indie incubator has a portfolio of 19 active studios; Jason Della Rocca, Keith Katz and support team are all moving on

By Matthew Handrahan

It's time to talk about mental health in the games industry

Rich Eddy explains why Jagex got involved with MIND's Workplace Wellbeing Index

By Rich Eddy

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