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Valve to release Mac graphics code to developers

Fri 30 Jul 2010 7:00am GMT / 3:00am EDT / 12:00am PDT
Developer ToolsDevelopment

Pledges to help Steamworks partners create OSX games, and claims 15-20% sales boost for Steam games with Mac versions

Valve Software has revealed to GamesIndustry.biz that it will provide a portion of its graphics code to developers working on Mac OS X versions of their games.

While the helping hand will only go out to developers planning to use the Steamworks community infrastructure, Valve's business development director Jason Holtman claimed that coding for the graphics layer is "the real hard work in a making a Mac version."

The Seattle-based Left 4 Dead developer released the Mac version of Steam in May, and has been trickling out modified versions of its own titles, together with some third-party offerings, over the last few months.

In order to expedite development of OSX-compatible games, "We're going to release some of our graphics code for the GL layer," Holtman said in an interview (to be published in full next week).

"So our Steamworks partners will have access to some of the hard work that we do to get our games up on Mac, and they'll be able to incorporate that into their games - and our hope is it gets them there faster."

Holtman also revealed, for the first time, that Steam games which have seen an added Mac edition have enjoyed a significant boost in their combined platform sales.

While Valve would not be drawn on specific sales figures for the Mac versions, Holtman stated that "we're seeing between a 15 and 20 percent increase in games that have a Mac version on Steam. So some of our baseline games with added Mac versions, they're seeing quite a healthy bump in people picking up their title.

"Customers are very, very pleased because previously where they didn't have a Mac store or hadn't had distribution before, all of a sudden they're seeing some titles that are coming out."

The business director also suggested that the best way to gauge what proportion of Steam users were running it on a Mac was to keep an eye on how many Team Fortress 2 players were wearing the in-game white earbuds exclusive to the game's OS X version.

6 Comments

Richard Westmoreland Game Desginer, Exient Ltd

138 90 0.7
"The business director also suggested that the best way to gauge what proportion of Steam users were running it on a Mac was to keep an eye on how many Team Fortress 2 players were wearing the in-game white earbuds exclusive to the game's OS X version."

Well that's not true. I know lots of people ran the game on their friend's Mac or on a hacked OSX86 VMware image just to get the earbuds, because of the rarity of hats and accessories in the game.

Posted:4 years ago

#1

gi biz ;,pgc.eu

341 51 0.1
Very interesting. I strive to have a look at their work.
I never understood how people is supposed to make money throu' open source, but I welcome initiatives going into that direction.
Hey, I'm always waiting for the first Tomb Raider's code!! :)

Posted:4 years ago

#2

Kingman Cheng Illustrator and Animator

956 185 0.2
Valve never cease to amaze me.

Posted:4 years ago

#3

mb Level Designer

3 0 0.0
"The business director also suggested that the best way to gauge what proportion of Steam users were running it on a Mac was to keep an eye on how many Team Fortress 2 players were wearing the in-game white earbuds exclusive to the game's OS X version."

>Well that's not true. I know lots of people ran the game on their friend's Mac or on a hacked OSX86 VMware >image just to get the earbuds, because of the rarity of hats and accessories in the game.

He's just kidding. :)

I actually ran it on day one to get the Ear Buds, and then never again because it turned out my Macbook wasn't powerful enough :Sadface:

Posted:4 years ago

#4

Peter Law Freelance Game Designer and Unity Developer, Enigma 23

43 3 0.1
I'd hazard a guess that the majority of people with the earbuds in TF2 didn't do that, so it's a fair way to get an idea .. but not a 100% accurate picture.

Posted:4 years ago

#5

Arjen Meijer Owner, RedCell

17 4 0.2
I think some people will be playing source games on there mac, only most are just not powerful enough to run it as mac's stay in pretty good shape over a longer time. So I and others I know tend to play the more simple games like Torchlight for example.

This is something most Dev's should focus on in my mind. Simple and fast running games somewhat like the Apps market does it.

Posted:4 years ago

#6

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