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Child of Light turns a profit

By Brendan Sinclair

Child of Light turns a profit

Thu 20 Nov 2014 9:36pm GMT / 4:36pm EST / 1:36pm PST

Ubisoft experiment in smaller-scale development makes back its money, says creative lead Patrick Plourde

About two years ago, Ubisoft took a chance on Child of Light, a downloadable game pitched as a playable poem by Far Cry 3 creative director Patrick Plourde. Speaking at the GameON: Finance conference in Toronto today, Plourde confirmed that chance paid off, and the game has turned a profit since its April release.

"It's not as profitable as Assassin's Creed is profitable, but it's profitable enough that we would have been able to fund a sequel," Plourde said. "Or if it had been my company, I would be driving a Ferrari and doing donuts."

The game's performance is doubtless a vindication of sorts for Plourde, who had been looking for a change of pace after spending years in AAA development.

"I can't explain everything, but the main reason why I got greenlit on the project was because I had carte blanche for making Far Cry 3," Plourde said. "I didn't want to make Far Cry 3, but they said, 'Pat, if you do that and help build that brand, we're going to give you a free shot at the game you want.'"

As nice as it is having financial success to go with critical acclaim, Plourde said the most rewarding part of Child of Light's reception has been players' reactions. In addition to cosplay and fan art, Plourde said he's also been touched by e-mails and incredibly personal blog posts about how the game helped people coping with depression or contemplating suicide.

"That's something that I hadn't been able to achieve working on blockbuster AAA games," Plourde said. "Now I'm really, really proud of being able to help people in their life through our medium, which is gaming. That makes the whole thing for me worth something."

When asked what sort of budget the game was put together with, Plourde described it as "a couple of million," mostly taken up by salary. With the game being ported to launch on six different platforms at once, the project peaked out at about 40 people working on it, Plourde said.

In September, Ubisoft confirmed that the Child of Light developers have been cemented as a core team at its Montreal studio. At the time, Ubisoft Montreal CEO Yannis Mallat espoused the value of games with short development cycles and small teams, saying it was "super interesting to create this rhythm in the careers of creative guys, allowing them to work on triple-A games and then do something different and then maybe go back."

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Emily Rose Freelance Artist

107 93 0.9
This is wonderful news, Child of Light was great :)

Edited 1 times. Last edit by Emily Rose on 21st November 2014 3:01am

Posted:A year ago


Daniel Hughes PhD Researcher, Bangor University

34 82 2.4
Great, one of my favourite games of the year. Would be great to see more titles in a similar vein from larger publishers, giving their staff a bit more creative freedom and a change of pace.

Posted:A year ago


Christopher Ashton Carlos Software Programmer

19 50 2.6
Definitely one of my personal favorite games that was released for this generation. The gameplay was really fun, and the battle system always kept me involved, but the music... oh how I was so in love with the soundtrack. It just really sold the world to me on the game. I would love to see another successor to this game. :)

Posted:A year ago


Bonnie Patterson Narrative Designer, Writer

296 918 3.1
Child of Light was an all-around beautiful experience. I'm glad it's hit the break even point, and I suspect it's not done yet - I know a fair few people still planning to buy it for themselves once their Christmas budgets are over and done with.

Posted:A year ago


Justin Shuard J - E translator

49 183 3.7
Good for them. Child of Light wasn't really my cup of tea, but it's good to see smaller, more creative endeavours be rewarded.

Posted:A year ago


Kristina Rothe Game Development Evangelist, Microsoft

3 0 0.0
I think both Child of Light and Valiant Hearts are exceedingly beautiful :)
Hopefully it won't fall for sequelitis but rather pave the way for more "creative" / enchanting, little games.

Posted:A year ago


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