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Animal Crossing: New Leaf sells 6.35 million

Animal Crossing: New Leaf sells 6.35 million

Thu 31 Oct 2013 3:53pm GMT / 11:53am EDT / 8:53am PDT
Games

3DS sees five million-selling games in Nintendo's first half of the year, Luigi's Mansion tops 3 million

While the Wii U struggles to find its stride, Nintendo is enjoying plenty of success with the 3DS. In a supplemental release following yesterday's earnings report, Nintendo updated sales figures for its million-selling titles over the first half of its fiscal year.

Animal Crossing: New Leaf led the way with sales of 2.49 million copies worldwide from April through September, bringing the game's lifetime total to 6.35 million copies. Luigi's Mansion was the next best seller, adding 1.91 million worldwide to bring its total to 3.13 million.

A trio of new releases also cracked the seven-digit sales threshold. Tomodachi Collection sold 1.63 million copies despite only being released in Japan, while Mario & Luigi: Dream Team and Donkey Kong Country Returns 3D sales totaled 1.37 million and 1.19 million, respectively.

Expect Nintendo's next earnings report to show the 3DS momentum continuing unabated. Those figures will include the launch of Pokemon X and Y, two games that combined to sell 4 million copies worldwide in their first two days on sale.

8 Comments

Jim Webb
Executive Editor/Community Director

2,232 2,161 1.0
Popular Comment
Nintendo should stop selling the 3DS and go mobile. 6.35 million life to date is nothing compared to the 39.68 trillion downloads of Angry Birds last week.

Posted:8 months ago

#1

James Brightman
Editor in Chief

221 248 1.1
I smell sarcasm, Jim :)

Posted:8 months ago

#2

Greg Wilcox
Creator, Destroy All Fanboys!

2,127 1,038 0.5
...annnd if they planned ahead and put out a Wii U version at launch or even by this year's end, I say that and a Pokemon Wii U game would have added a few million more sales to that tally... Oh well.

Posted:8 months ago

#3

Jim Webb
Executive Editor/Community Director

2,232 2,161 1.0
Greg, they are still a small company by big company standards. They simply don't yet have the man power to pump out the number of titles on both 3DS and Wii U that we'd like at this point. Especially with their new R&D building still not yet open. EA, Ubisoft, Namco Bandai, Sony, Konami and Activision-Bl;izzard are all bigger. I don't think they had the manpower to for the combined R&D, engine development and game development for all that at the time.

Posted:8 months ago

#4

Christian Keichel
Journalist

558 772 1.4
@ Greg

I still don't see the appeal of a Wii U version of Animal Crossing, at least to me the game works perfectly on a, I bought Animal crossing on the Gamecube when it was released and played it for a while version, but it never fascinated me as the 3DS version does.

Posted:8 months ago

#5

Andy Samson
QA Supervisor

225 170 0.8
How about putting it this way:
Animal crossing could actually be the system's OS, you open your console and the first thing you know, you pick your mii and you wake up in your house. System updates could be represented by home improvements (via Tom Nook). Games you have installed on the system you can actually view in your home's game library. Virtual game? Just click on the classic console in your house and start playing it !

As for communities, the game in itself is the hub. Nintendo wants people to come together with Miiverse, Animal Crossing is the best medium to make this possible and make it more organic.

Messaging? The game has a built in mailing system. If you want to chat a friend, the game could give you ingame items to unlock this like by using a computer in your home or a phone you have in your inventory. You can upgrade its features by purchasing newer models from Tom Nook.

People have been asking for achievements. How about getting new or exclusive furniture by unlocking achievements? There's a lot of untapped potential for this game. Forget Pokemon, this could also turn out to be Nintendo's MMO and there's tons of opportunity for user generated content.

Posted:8 months ago

#6

Greg Wilcox
Creator, Destroy All Fanboys!

2,127 1,038 0.5
@Andy: *DING!*

That's more or less what I imagined how it would work with the addition of an actual new AC game being "delivered" down the road (i.e. when it was done) via a download into a user's mailbox OR an actual trip to the store just like the Wind Waker HD remake. Imagine an AC-themed Wii U/GamePad in a Limited Edition box? That's some money for Nintendo right there. NintendoLand is a nice tutorial/tech demo and all, but it fails as a social hub for me (as does the Miiverse) as it's like being in a crowded amusement park or the endless prison in THX-1138.

A hub OS could potentially be changed to different games (Pokemon, Mario World, Hyrule, a Metroid base ship, etc) with (and yes, borrowing from PS Home) outfits and assorted activities all tied to GamePad use and definitely any other controller that works with the system.

@Christian: Well, that may be your take, but as someone who put about 500+ hours into the Game Cube Animal Crossing, I respectfully disagree. As would any AC fan who might have wanted a Wii U game with 3DS functionality added, CO-OP single screen play (GamePad and Classic Controller F.T.W.), maybe some sort of online play (optional) and so forth and so on. Instant hit/system seller? Yup.

@Jim: Oh, big bank aside, I know Nintendo is "small" by big company standards. That's still no excuse in my book. I see it this way: even the worst indie garage band with a popular tune OPENS WITH THAT TUNE or at least plays it soon enough during the set to get the crowd pumped. When developing the Wii U, Nintendo could and SHOULD have realized that a new console needed something that would sell on sight (and sorry, a rehashed Mario side-scroller with four-player capability wasn't it or a must-have game in my opinion), put in a ringy-ding to GameFreak and told them to see what they could come up with.

Even if the games weren't ready for launch, having them already IN development and teasing people via Nintendo Direct with updates would generate more buzz than some of the more recent announcements. Yeah, yeah... the 3DS is a KEY in NIntendo's success these days, but remember when it WASN'T? It had some sorry launch titles, delays and was seen as too expensive. What happened? Games got done, there was a price drop and as the months went on, more games started landing in stores (and consistently decent to stellar ones at that) and here we are today.

The obviously longer dev cycle on Wii U games means (to me, at least) Nintendo made a tactical mistake that's not fatal as some are claiming (and seemingly HOPING based on some of the negativity about the console I've read), but may "doom" the system to slow(er) sales as some sort of "evergreen machine" already eclipsed by the PS4 and Xbox One as opposed to what some in the industry (and certain analysts) want: a non-stop hit machine that's made to please anyone who looks in its general direction (Investors, analysts and consumers, for starters)...

Edited 1 times. Last edit by Greg Wilcox on 2nd November 2013 7:41pm

Posted:8 months ago

#7

Rick Lopez
Illustrator, Graphic Designer

1,269 941 0.7
Nintendo gets alot of slack, however there games always sell. They may not push out alot of software titles, but when they do, they sell and are of good quality. I guess its better than churning out alot of software and in the process creating alot of mediocre or bad games. Thats why I just dont compare Nintendo to Microsoft and SONY. They just seem like they are running their business alot differently. They may not push out alot of software or make a 100million dollar game. But if a game fails to sell, they still are sitting on a large pile of cash.

Posted:8 months ago

#8

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