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Minecraft creator only working on smaller games now

By Brendan Sinclair

Minecraft creator only working on smaller games now

Mon 19 Aug 2013 7:07pm GMT / 3:07pm EDT / 12:07pm PDT

After shelving 0x10c, Notch says "I want to do smaller games that can fail"

While live-streaming a game of Team Fortress 2 recently, Minecraft developer Markus "Notch" Persson confirmed that he had stopped work on his follow-up project, 0x10c. In a post on his blog today, the head of Mojang explained why, and what's next for him.

Persson said that like his previous projects, 0x10c had been an ambitious game. Unlike Minecraft and Wurm Online, the development of 0x10c was being closely followed by a legion of fans.

"People got incredibly excited, and the pressure of suddenly having people care if the game got made or not started zapping the fun out of the project," Persson said. "I spent a lot of time thinking about if I even wanted to make games any more. I guess I could just stop talking about what I do, but that doesn't really come all that natural to me."

Persson's solution was to stop working on 0x10c (which has since been picked up by a group of fans who want to see it through to completion), and to devote his time instead to making smaller games, "not hyping games or trying to sell a lot of copies."

As an example, he pointed to Shambles, a Doom-inspired first-person shooter he cobbled together in a week as part of the 7DFPS game jam. The game drops players into the middle of a zombie apocalypse where the only way to get more ammunition or health is to kill uninfected civilians and soldiers.

"This is what I want to do," Persson said. "I want to do smaller games that can fail. I want to experiment and develop and think and tinker and tweak. So that's what I'm going to do."

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Marty Howe Director, Figurehead Studios

161 100 0.6
I want to do smaller games that can fail

What a stupid thing to say.

Posted:3 years ago


Khash Firestorm Senior Programmer, MuHa Games

38 37 1.0
I think its completely valid thinking. He want to play with ideas instead of reproducing what is "safe". New ideas can easily fail but give more satisfaction and they have chance to be something new and interesting. Not every idea became Minecraft. To be true its unlikely he will ever beat minecraft success but he want to explore not aim for commercial success.

Posted:3 years ago


Keldon Alleyne Handheld Developer, Avasopht Ltd

620 710 1.1
I want to do smaller games that can fail

What a stupid thing to say.
What exactly is stupid about it?

"Even if I fell(/fail) I'd land on a bunch of money." - Jay Z pointing out that he can't fail because he just has far too much money to fall back on. And if you have total creative freedom why limit yourself to trying to make the most profitable game when you can instead just have the most fun doing interesting things and creating interesting things?

If you had all the money you needed, what exactly would you spend your time coding? And why on Earth would you be focusing on something as meaningless (at that point) as money?

Posted:3 years ago

@Marty That is why you fail.

Posted:3 years ago


Saehoon Lee Founder & CEO, Pixellore

60 41 0.7
Its evey developer's dream to be able to work on a new idea without pressure of having to worry about bringing bread to the table. And he certainly has that and rightly deservely so.

Posted:3 years ago


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