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Retail

Dark Souls has sold over 2.3 million units

Dark Souls has sold over 2.3 million units

Fri 12 Apr 2013 12:25pm GMT / 8:25am EDT / 5:25am PDT
RetailPublishingDevelopment

From Software's tough RPG cut against the grain and found success

From Software's sleeper hit Dark Souls has sold more than 2.3 million units to date.

The PlayStation 3 version of Dark Souls was launched worldwide by Namco Bandai in October, 2011. It hit Xbox 360 in August of last year, and received an elaborate special edition to coincide with the release of an expansion, Artorias of the Abyss.

According to figures released by From Software's executive director, Eiichi Nakajima, at a recent conference, the various versions of Dark Souls have sold 2,367,000 units. Around 692,000 of those units were the Prepare To Die Edition.

A sequel, Dark Souls 2, has been announced, but Namco Bandai Games has yet to announce a release date. But Nakajima did confirm that Dark Souls 2's Xbox 360 version will be available in Japan at launch.

Thanks Destructoid.

13 Comments

Private Industry

1,176 182 0.2
PS3 and 360 have been released at the same time. PC was released last year. :)

Good to see it sold well.

Posted:A year ago

#1

Andrew Goodchild Studying development, Train2Game

1,254 421 0.3
The game is amazing, the number is impressive, and if Square Enix had released that, the would have considered those numbers a fail.

Posted:A year ago

#2

Private Industry

1,176 182 0.2
Popular Comment
I dont thinks its because it was made by a Japanese company. Its a niche game with the difficulty and design and not for mainsteeam like Skyrim. Neither Skyrim nor Fallout are games that are difficult to play or finish.

Posted:A year ago

#3

Morville O'Driscoll Blogger & Critic

1,584 1,438 0.9
and I don't think this game gotten a lot of respects in the western market.
Speaking as someone who's come to Dark Souls through the PC version, I've seen it be given a vast amount of respect in the Western market, both from critics and gamers (and this is taking into account the lazy PC port). This is proven even more by the recent interview with Yui Tanimura where he says more care will be put into the PC version (which is predominantly a Western market).
Explain to me how the hell Assassin Creed 3 sold 12 million copies? this game is pretty much like a Metal Gear Solid game and yet it sold 3 times more than any Metal Gear Solid game in the west?
Well, MGS being a Sony exclusive for awhile is one reason. An unusual setting for AssCreed is another (how many games actually take place in late 18th Century America?). More marketing for AssCreed is a third. It's shallow and lazy to blame anti-Japanese sentiment for the relative failure of a title to do as well as another; there's many reasons why titles don't live up to expected sales.

Edited 1 times. Last edit by Morville O'Driscoll on 15th April 2013 9:56am

Posted:A year ago

#4

Private Industry

1,176 182 0.2
I wouldnt compare MGS to AC. They are very different and are aimed at different audiences. The western equivalent would be Splinter Cell and I dont think that sold significantly better than MGS.

Posted:A year ago

#5

Morville O'Driscoll Blogger & Critic

1,584 1,438 0.9
@ Werner

That's what I thought, but I must admit I haven't played an MGS game since the PS2 era, so didn't want to speak out of turn. :)

Posted:A year ago

#6

Stefan Pettersson Specialist Consultant, Fat Tuna

77 19 0.2
Wrong: The PlayStation 3 version of Dark Souls was launched worldwide by Namco Bandai in October, 2011. It hit Xbox 360 in August of last year,

Right: The Xbox 360 and PlayStation 3 versions of Dark Souls were launched worldwide by Namco Bandai in October, 2011. It hit PC in August of last year,

Posted:A year ago

#7

David Serrano Freelancer

300 272 0.9
@Werner Nemetz

You are right, Dark Souls (and Demon Souls) were niche games with no mainstream appeal outside of Japan. And everybody should keep this in mind since a very vocal minority in the development community and media (lead by people like Cliff Bleszinski) are constantly referencing Dark Souls as evidence of what core players "really" want. This of course, has absolutely no basis in reality or fact. Dark Souls appealed to approximately 3 percent of the active worldwide installed base (360 and PS 3 combined). Games and gameplay which are firmly rooted is sadomasochism will never be the key to reaching the majority of the existing core audience, let alone potential players in a wider audience.

Posted:A year ago

#8

Morville O'Driscoll Blogger & Critic

1,584 1,438 0.9
Games and gameplay which are firmly rooted is sadomasochism will never be the key to reaching the majority of the existing core audience, let alone potential players in a wider audience.
Well, yes and no. Not every core gamer wants something as challenging as Dark Souls, no. But then, as long as the budget isn't crazy, there is definitely a market for games which are not for the faint-hearted. It's a fact that there is a subset of purist core gamers who do not want regenerating health/shields/ammo, do not want hints and quest markers, and do want a Hard mode which is actually hard. This is, after all, what the Rogue-Like genre is built on. :)

Btw, saying "rooted in sadomaschism" implies a sexual element which isn't correct in this context. The actual quote (which I have referenced on GI.biz before) is:
Edge:

Hidetaka Miyazaki:

Posted:A year ago

#9

Greg Wilcox Creator, Destroy All Fanboys!

2,193 1,170 0.5
Amusingly enough, Dark Souls is more or less another offspring of From's King's Field games (and their VASTLY underrated Shadow Tower games) which are known for not only be being unforgiving to new players (your character can die within the first five to ten seconds of any of the games if you don't watch your step), but being a take on Western and European style RPG conventions. People saying the game had no mainstream appeal because it's too difficult or dopey stuff like it could ONLY be made by a Japanese developer (WTF?) haven't been paying attention to the RPG genre, I'd say...

Posted:A year ago

#10
Demon/Dark Souls along with Monster Hunter series are my favorite games. I really appreciate their respect for the player. Not everyone does though. Not one person who I have suggested to try DkS that I know of has gone past the tutorial boss (on one hand it makes the game have more impact, on the other hand it could be seen as design failure because expectations for past games has built up an idea that games shouldn't do this), meanwhile they will play games which are far more forgiving such as Skyrim for hours. I'm glad the DkS devs have had success, and I hope they continue to serve the smaller (but always growing) audience who appreciates more thoughtful play. It's not about sadomasochism, although to the uninitiated it may seem like that. These games do not punish you randomly. Every time you die it is your own fault, and that's why when you get better and overcome the difficulty it is so rewarding. The current more popular games hold the players had more with regenerating health, more forgiving combat, and that's fine. Not everyone needs to play the same game. I try to make games which minimize pain too, because the greater majority just won't put up with it. If you can make a game which eases people in to the point where they can appreciate the complexity and difficulty without putting off from playing at all (some get bored, others hit a wall of difficulty) then you can serve the more popular and minor audiences, but that's not easy to do, so devs are smart to polarize their audiences and focus on one group instead of everyone. Even if the more popular market is a big fish that doesn't mean there isn't profit to be made in the smaller groups seen as niches.

Dark Souls 2 looks very good.

Edited 1 times. Last edit by Brian Kramer on 16th April 2013 12:26am

Posted:A year ago

#11

David Serrano Freelancer

300 272 0.9
@ Morville O'Driscoll

"But then, as long as the budget isn't crazy, there is definitely a market for games which are not for the faint-hearted."

True. However, it is misleading and dangerous to imply Dark Souls achieved any level of mainstream success since the AAA industry now consistently provides tiny sub-segments of players with massively disproportional levels of influence and control over the types of games developed for the entire audience. So when a game with no mass market appeal earns a profit by catering to a sub-segment of a sub-segment of the core audience... and then high profile hardcore developers and critics queue up to anoint it the new gold standard... chances are it will trigger a trend which in no way reflects the preferences, needs or desires of the overwhelming majority of the core audience.

So when articles like this are posted, the info must be put into context. Implying that Dark Soul was successful, or calling it "the most beloved game of this generation" is like landing on an aircraft carrier decorated with a huge mission accomplished banner. Yes, From Software earned a profit, but the game was rejected by 97 percent or more of the active worldwide installed base. It's a critical fact which can't be glossed over or ignored.

"Btw, saying "rooted in sadomaschism" implies a sexual element which isn't correct in this context."

Sadism and masochism are the tendency to derive psychological or sexual pleasure from inflicting or submitting to forms of domination, pain, abuse, punishment and humiliation. And there was no ambiguity in what Miyazaki said. Dark Souls was based on his masochistic tendencies and preferences. His goal was to create a game which delivered the types of abuse and punishment he found pleasurable. The desire to experience "fiero" is a gameplay preference, the desire to experience pleasure through abuse and punishment is a fetish. So Dark Souls is absolutely rooted in sadomasochism.

Edited 1 times. Last edit by David Serrano on 17th April 2013 5:36pm

Posted:A year ago

#12

Greg Wilcox Creator, Destroy All Fanboys!

2,193 1,170 0.5
@David Serrano: You need to remember, Japanese and English are quite different and in translation, so there's going to be that danger that people will read an interview and attach a literal dictionary definition to a word or words and thus assign those words to the person saying them.

Miyazaki likes his GAMES sadistically hard, period. He was referring to masochism in that way any gamer does who happens to appreciate the challenge of defeating something that seems impossible. Hell, there are entire classes of game masochists: "Bullet Hell" fans, folks who play RPGs with permadeath on, Ninja Gaiden fans, Mega Man fans (well, for the games AND hoping Capcom will stop canceling the ones they say they're going to make, har har) and so forth and so on.

Trying to mine more out of that quote means you're looking for something that's not there. That and you may want to play the King's Field games and find out that a great deal of what makes Dark Souls is rooted in their old-school difficulty (which is non-sexually sadistic, if you allow me to use that word)...

Posted:A year ago

#13

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