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Paradox: Gettysburg was terrible, we didn't do our homework

CEO on cancelling projects and demanding better quality

Paradox Interactive CEO Frederik Wester has revealed that the troubled release of Gettysburg: Armored Warfare led to cancelled projects and a refocus on quality at the Swedish publisher.

"That was terrible. We did not do our homework," he told GameSpy.

"It was a one-man team with some backup... we learned a lot from that release. We've had many bad releases before that, as well, and we learned something every time."

The game was released last March and currently has a woeful 22 out of 100 on Metacritic. Reviews suggested the game was "busted," "unfinished," and "agonisingly incomplete."

"In 2012, we also closed four game projects," continued Wester.

"Changing the quality is like changing the direction of a super tanker; it takes time."

"This happened after Gettysburg. We looked at them and said, 'These games are not up to the standards we're currently looking for at Paradox, so we're going to close these projects.' We're not going to have any more games that are unplayable at release."

He said that the games were cancelled last summer, making it a tough time for the company.

"To see a game that is not up to those standards, you have to be strong enough to cancel it," he added.

"A few years ago, we simply could not afford to cancel games. We needed to release the best product we could release at the time in order to get at least some of the cash we invested back. Today, thanks to the success of games like Magicka and Crusader Kings 2, the Paradox brand is worth so much more that we can actually afford to close projects that don't meet our new quality standards."

Paradox Interactive is based in Stockholm, and its games include Crusader Kings II, Victoria II: A House Divided and Pride Of Nations. In 2006 it launched digital distribution service GamersGate.

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Latest comments (7)

Peter Dwyer Games Designer/Developer 3 years ago
"We're not going to have any more games that are unplayable at release."

How the hell do you even create a game that is unplayable at release! I hope they aren't in any way suprised by their current reputation as a company.
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Morville O'Driscoll Blogger & Critic 3 years ago
Final paragraph should read:
Paradox Interactive is based in Stockholm, and its games include Crusader Kings II, Victoria II: A House Divided and Pride Of Nations. In 2006 it launched digital distribution service GamersGate. In November 2011 it published Sword of the Stars 2, a game that was also unplayable at release due to both major and minor bugs, and whose Metacritic score is currently 44 (4.5 User Score).
Which is to say, Paradox are developing a habit of forcing games out before they're ready.
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David Radd Senior Editor, IndustryGamers3 years ago
Gettysburg: Armored Warfare came out in March of last year, after SotS 2, and that was clearly the breaking point. They've put out some successful games, mostly strategy titles, and I think they're genuinely trying to turn the page from being a secondary PC publisher trying to stay afloat to a publisher with an established niche that can afford to delay and cancel games.
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Adrian Nantchev Animator - General 3D 3 years ago
Of course it were terrible! That would have been obvious from the in house testing!
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Andrew Jakobs Lead Programmer 3 years ago
Or instead of cancelling the projects, fix the problems before release and release it as a budgettitle (which their titles already are I guess).. Looking at their games I can't see any real great game among them, but then again I'm not really into RTS/simulator games..
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Tim Carter Designer - Writer - Producer 3 years ago
Talk about confuson.

Anybody interested in Gettysburg is going to want to play a game that is like... wait for it... the US CIVIL WAR! (Hello...) If they want to play a game with walking gatling guns they'll play something else.
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Mariusz Szlanta Producer, SEGA Europe3 years ago
@Andrew Jakobs

Europa Universalis is the best game in its genre and it is a great game. Fourth installment in development, very good progress on design and gameplay across serie, continous support with content and patches. Being niche not necessarily means budgetlike or low quality.
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