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Spector: I know we polarised people

Spector: I know we polarised people

Wed 30 Jan 2013 9:20am GMT / 4:20am EST / 1:20am PST
PeopleDevelopment

Warren Spector's eulogy for Junction Point

Following confirmation yesterday that the Epic Mickey studio Junction Point is closing, Warren Spector took to Facebook to share his thoughts on the news.

"Whatever you think of me, or Junction Point, or Disney or the Disney Epic Mickey games - yes, I know we polarised people! - I'll always look back on the last eight years with nothing but pride," he said in an open letter to fans.

"Rarely have I worked with a team more dedicated or harder working. Never have I been part of a game - of anything, really - that touched people at as deep or personal a level as the Epic Mickey games. That's priceless."

"With Mickey Mouse as our hero, we introduced a mainstream audience to some cool 'core game' concepts"

The studio's most recent game was Disney Epic Mickey 2, which was both a critical and commercial disappointment despite its 700 strong development team.

Spector also used the letter to thank the Junction Point team for their hard work, as well as Disney and Pixar for their support.

"I said to myself as Junction Point embarked on the Epic Mickey journey that, worst case, we'd be 'a footnote in Disney history.' Looking back on it, I think we did far better than that. With Mickey Mouse as our hero, we introduced a mainstream audience to some cool 'core game' concepts... and, most especially, we restored Oswald the Lucky Rabbit to a place of prominence."

Disney has confirmed that Spector won't be staying with the company, while Spector stated he hadn't yet decided on his next career move.

"I honestly don't know what that will be yet, so don't ask."

12 Comments

Dave Herod
Senior Programmer

517 731 1.4
Something similar to Deus Ex, System Shock or Thief, please. :)

Posted:A year ago

#1

John Bye
Senior Game Designer

477 434 0.9
"700 strong development team"
Jesus Christ, how much money did they throw at that game? Surely Epic Mickey 2 has to be a flop on the scale of Disney's recent John Carter movie (which is estimated to have lost $200m) if that's true. What were they thinking?

Posted:A year ago

#2

Rick Lopez
Illustrator, Graphic Designer

1,205 817 0.7
700 people developing the game? Thats just crazy. I mean, with a team like that, the game should have been way more better in terms of technological feats and graphics. The game wasnt bad. I just think they rushed it.

Posted:A year ago

#3

Renaud Charpentier
Lead Designer

60 125 2.1
Mmm, 700 is either a typo for 70 or it is counting the very last language QA tester who worked on it for 2 weeks and Disney CEO too. There is not a single 700 men dev team on earth. May be 200-300 max on a monster project like GTA 5, but that's it.

Posted:A year ago

#4

Sebastian Moss
Editor -in- Chief

57 19 0.3
700 strong? Not even sure how that number has been arrived at - they had 160 employees in 2012 (still a surprisingly large amount).

700 would be insane.

Posted:A year ago

#5

Caleb Hale
Journalist

144 209 1.5
I'm not sure how Epic Mickey "polarized" people, but I've always though the title was somewhat of a misnomer.

Posted:A year ago

#6

Rick Lopez
Illustrator, Graphic Designer

1,205 817 0.7
Dont get me wrong I really like both Epic Micky games. I just think they shot their expectations too high for the second game.

Posted:A year ago

#7
Can we get some confirmation of that 700 number? Because that's insane.

Posted:A year ago

#8

Roberto Bruno
Journalist

94 61 0.6
@Dave Herod: yes, please. I would kill for those or for another spiritual successor to Ultima Underworld.

That said, it's not going to happen. Warren Spector, like Richard garriot, dropped the ball about ambitious game design years ago.

Posted:A year ago

#9

Florian Dhesse
Senior Game Design Manager

7 0 0.0
@Sebastian
700 certainly includes the outsourcing teams

Posted:A year ago

#10

Greg Wilcox
Creator, Destroy All Fanboys!

1,993 902 0.5
Well, if you happen to have a copy of DEM2: pop it in and watch the credits. They do go on forever (and do include a lot of folks in localization, as there are a lot of language options in the game and QA). So, I guess that number includes people who may not have been "directly" involved in programming, art or music, but more than likely got paid for doing something Epic related...

Posted:A year ago

#11

Cameron Lourenco
Studying Business Managemant

22 16 0.7
We have that, it's called Dishonored and it's brilliant!

Posted:A year ago

#12

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