Close
Report Comment to a Moderator Our Moderators review all comments for abusive and offensive language, and ensure comments are from Verified Users only.
Please report a comment only if you feel it requires our urgent attention.
I understand, report it. Cancel

Roundtable: Saving PlayStation Vita

Roundtable: Saving PlayStation Vita

Tue 16 Oct 2012 8:15am GMT / 4:15am EDT / 1:15am PDT
BusinessHardware

Will Sony's portable meet an untimely death? Our staff looks at revitalizing the Vita

Vita may be Latin for "life," but Sony's latest handheld seems like it was born with one foot in the grave. Earlier this year, the system launched into a market where people were writing off handheld gaming as dead, analysts called for price cuts at launch, and developers were abandoning the fledgling system in favor of the 3DS (which didn't exactly get off to a great start itself).

Despite a strong showing at Gamescom, the news surrounding the PlayStation Vita hasn't improved much. Sony's admitted to difficulty getting third-party support for the system, and has been made to tap dance around the issue of sales, saying Vita is "maybe trending behind in certain territories."

"Where's the incentive for developers to support an Android platform only available on a handful of devices? The system's sales currently don't justify the effort"

So in the interest of revitalizing the Vita, the GamesIndustry International staff went around the horn, each picking one challenge the system is facing and suggesting how Sony can best meet that challenge. There's no telling if these suggestions would be enough to save the system in a world gone mad for tablets and smartphones, but it would be tough to make things much worse. So let's get straight to it and start with the single biggest problem facing the Vita today.

Dan Pearson: Software, Software, Software!

I was a big fan of the PSP and I've tried my hardest to love the Vita as much, but it's proving a difficult prospect.

I've used mine a fair bit, flicking between games like Everybody's Golf, Gravity Rush, Unit 13 and Frobisher Says, and I think that the Vita is a great bit of hardware. For what it is, it's priced pretty reasonably and, short of more storage, has nothing lacking in its feature design. It is, as people often said of the PSP, a great piece of kit.

Sadly, that statement was all too often followed up by a very pregnant "but..." and it's no different today. Vita is a compact, powerful device with oodles of potential, both as a games platform and a media device, but it has zero "must have" games in its catalogue.

1

Monster Hunter, the biggest gap in Vita's software portfolio.

Looking at Metacritic's listings we see a fair slice of friendly, reviewer pleasing green - a solid catalogue of good titles. But how many of them would you buy a system to play? My guess is not many, given that they're almost all either revamps of old games or available elsewhere. There's nothing on that list which gives most people the urge to splurge.

For me, there's one glaring, incredible omission.

Monster Hunter.

I could leave it there, almost. The Monster Hunter series, selling several million units in Japan alone, was an absolutely integral factor in the PSP being an also ran in the race with the DS rather than a DNF. The series never quite took off in the West, perhaps in part because of a PSP small install base, but for a long time it was the best way to play this unique and engaging series.

Then Capcom brought Monster Hunter Tri to the Wii and started a whole new friendship, one which has seen the series move its next two iterations to the 3DS, with no sign of a Vita game on the horizon. It might be a niche title in the West, but any game which sell 1.5 million units in Japan on release week, as Monster Hunter Freedom Unite did, is going to shift some hardware.

"It might be a niche title in the West, but any game which sell 1.5 million units in Japan on release week is going to shift some hardware"

I'm a bit of a MH fanboy, so I'm probably prone to over-stating the case here, but Sony desperately needs something to pull it out of the vicious circle that is seeing developers cancel Vita projects before they're even announced, however much Sony may protest that it's not the case.

The Vita passed the million unit sale mark in Japan this week, a week when its unit sales were among the lowest ever. That means it's currently selling more slowly than the Dreamcast. Let's hope it doesn't suffer the same fate.

Mike Williams: PS Mobile - Too Little, Too Late

Remember PlayStation Mobile? The platform is Sony's way of getting in on the hot mobile game action on PlayStation devices. Developers can create a title and release it on PlayStation Vita and PlayStation-certified Android smartphones and tablets. PlayStation Mobile was announced way back in January 2011, with the platform finally launching this month.

Sixteen titles round out Sony's launch list of titles, but that makes the list of PlayStation-certified devices look amazing. That list includes Sony's Xperia lineup, and HTC's One S, One V, and One X. Further certified devices are coming from other hardware vendors like Asus and WikiPad, but manufacturers aren't beating down Sony's door to get on board. That leaves Sony with a service that's not even available on most Android phones, including Samsung's best-selling handsets, let alone on Apple's iOS.

The PlayStation Mobile SDK is coming for developers in November, but the $99 license fee matches other platforms where developers can find far greater traction. This includes Google Play, which comes on most Android devices sold today. Where's the incentive for developers to support an Android platform only available on a handful of devices? The ability to play on the Vita? The system's sales currently don't justify the effort.

"The hardcore can whine about how inferior mobile is, but the hardcore have become a niche market"

Sony needs to get more PlayStation-certified devices out there. Missing larger Android vendors like Samsung, LG, and Motorola isn't going to fly. Selling more Vitas would also help on this end, but Sony still hasn't found the magic key to get consumers on its side. My colleagues have some ideas on how to fix that, but without more Vitas or PlayStation-certfied devices in consumers' hands, PlayStation Mobile is a non-starter.

James Brightman: The Price Is Not Right

Without a doubt, one of the top reasons for Vita's struggles is the hardware's retail price. If you had told me six years ago that I'd be able to get nearly Xbox 360 quality graphics in a sleek portable device with a big, bright and beautiful screen, I'd have been salivating, willing to pay quite a bit for this magical handheld from the future. Vita fits the description nicely, offering a robust console gaming experience with unparalleled visuals for a dedicated gaming handheld. The problem is that the market it launched into is a vastly different one from six years ago, and while Sony can attempt to justify the MSRP all it wants, $250 is too much.

While there are some nice bundles, including Assassin's Creed, Madden, or Call of Duty, the base model still needs to come down by at least $50. Nintendo realized the error of its ways with the 3DS and quickly lowered the hardware's price. $179 feels like a good value for a 3DS to most consumers, and the business is now strong as a result. $250, on the other hand, is immediately compared to not only the 3DS, but also popular smartphones and tablets. The prevalence of iOS and Android devices is taking its toll on Vita. When most people already have one of these devices, or can offer a hand-me-down to a teenager, why on earth would they go out and spend another $250 on a device that "only" plays games? The fact that software is another $40 or $50 each doesn't help any either.

2

Can bundles like the Black Ops II deal help shift hardware this Christmas instead of a price drop?

Yes, the experiences on Vita are generally going to be richer and deeper in gameplay, but that's starting to change as more and more big name developers migrate to mobile. The games are getting better, they remain much, much cheaper, and for most consumers, they're "good enough" to satisfy that gaming itch. The hardcore can whine about how inferior mobile is, but the hardcore have become a niche market. The hardcore alone are not enough to sustain a business around Vita. Sony needs to make some drastic changes, and one of them includes slashing price, eating those losses, and hoping to entice consumers to pick up a Vita. There's no better time than this holiday to do it. Bring it down to $199, or better yet $179 to match 3DS, and start showing your third-party publishing partners that your installed base really is growing, so they can do more to support the platform.

As Dan already said, the Vita is a brilliant piece of hardware. It's place in the industry can still be saved if Sony would only get a little more aggressive on pricing.

Matt Martin: Sales Transparency Sorely Lacking

Hardware and software unit sales used to be key to convincing the industry your product was a success. A million boxed sales of your game? Let's put a crate of Champagne on ice.

There was fluff in those numbers of course: 'sold' are not 'shipped' are not 'sold in', but the point is that perception is reality. Publishers and hardware manufacturers used those numbers as lances to smash into rivals and knock them on their arses in a console war. But then along came digital sales and the concept of successful numbers went crazy. What's a success on digital platforms - 1 million, 10 million, 100 million? Into this world came the PlayStation Vita, loved by journalists and shrugged at by consumers. Hardware manufacturers created the boasting culture of sales and stats, but when they sheepishly keep their heads down it's clear the numbers are beyond disappointing. If you can't tell us your sales - or even massage your own numbers - your business looks like a flop.

"Sony's mindset is a generation behind even though the hardware is up to date. It's time to put the fate of PS Vita in the hands of the content creators"

There's no buzz around Vita. Look at the many conferences that litter the calendar and spot the "how I made my fortune on Vita" sessions. There aren't any. We know where the excitement is from the development and publishing community - iOS, tablets, Android, self-publishing, F2P and those silly VR goggles. I reckon I could have a more positive discussion about the N-Gage with a developer than one about the Vita. Sony can be as accommodating as it likes to developers when it comes to its hardware, but there are no numbers out there to convince customers or content creators that it's worth supporting.

What it needs to do is be completely honest. Chatter in the UK suggests that you only need to sell just over 100 units of a boxed Vita game to get into the top ten Vita charts. That's pathetic. We all know boxed games isn't what the Vita is about. Sony needs to stop sucking up to retail with boxed releases and share the real digital figures, because Vita is a digital console. Even if boxed games account for one tenth of Vita sales, bricks and mortar should be grateful. Theses are businesses that are selling plastic cards with virtual currency on them - the glamour went from High Street retail years ago, now it exists on scraps. You can bet Vita will suffer the indignity of getting pushed off the shelves if retailers need space for the Wii U this Christmas.

The beauty of the digital age is that there are stats galore. Publishers have been spinning numbers to suit their needs for years, so why can't Sony do it now? The most celebrated mobile developers are those that openly share their stats with their peers, whether good or bad. Game development is a community, equal parts learning, socialising, gossiping and love. Sony's Vita mindset is a generation behind even though the hardware is up to date. It needs to stop thinking like a closed platform and let developers share their numbers publicly, to inspire them to poke around the ecosystem, to look for niches, to exploit trends and figure out how to make a success - and money - on a potentially exciting system. The Vita is a digital console controlled by a publisher that doesn't understand its own market. Sony, put the fate of PS Vita in the hands of the content creators, it's your only hope.

Brendan Sinclair: Jack of All Trades, Master of None?

Personally, I love my PS Vita. It's actually my platform of choice when games are out in multiple formats. The system justified its price point for me several times over with just the time I spent playing The Pinball Arcade, Touch My Katamari, Ultimate Marvel vs. Capcom 3, and Sound Shapes. But even I have to acknowledge the thing has problems, the biggest of which is focus.

In perfect Sony fashion, the Vita does a little of everything, but it's not really great at much of it. The system is loaded down with features that technically add functionality, but nobody actually uses. Maps? Two cameras? Remote Play? A web browser? 3G? I'm still not even sure exactly what "near" does (something vague and social?), or why I can't delete app clutter like "Welcome Park" from the home screen. However, the one thing the Vita does exceptionally well is play traditional games on the go. It seems even the system's loudest detractors will acknowledge how impressive the hardware is. With a gorgeous screen, twin analog sticks, and enough horsepower to run some pretty impressive 3D, the Vita is much better suited to play the sort of games that dominated the market in the last 10 years than the ones that will dominate it for the next 10.

As such, the machine should be positioned in the market as a throwback, the product for the gamer's gamer. Don't shoehorn downloadable content into every game. Don't use online passes. Don't push free-to-play games. Open up the online store for indie developers (and their deluge of 2D platformers). The battle for the casual crowd has already been lost to tablets and smartphones. If Sony wants to salvage what's left, it would be better off almost trying to alienate that audience in an attempt to cultivate credibility with the core crowd. Mobile may be making the traditional gamer a niche market, but that niche still has lots of disposable income, and isn't exactly feeling well catered to these days.

22 Comments

Greg Wilcox Creator, Destroy All Fanboys!

2,194 1,170 0.5
Retro City Rampage is pretty spectacular (but not an exclusive even though it's first on the PS3 and Vita), EDF 3 Portable is amazing in terms of pure value for the money(I picked up the import and it's probably going to do quite well when it comes to North America, as it has quite a lot of replay value and has a new 4-player co-op mode). Silent Hill: Book of Memories is quite a surprise as well (It's a dungeon crawler that's quite well done) and I see a bunch of other core games on the horizon or already out that are worth a buy (Persona 4, some Nippon Ichi Akysys and Xseed games here or on the way).

That said, a price drop will help, as will more "indie" games. Personally, I despise Monster Hunter for it's dumb controls, but I own too many of the games (yeah, I keep buying them hoping Capcom will make them more accessible (like Dragon's Dogma was), but I keep having to claw my way around a controller and get eaten by some big dumb dinosaur.

That said, yeah, a MH would do well on the Vita. Price cut on the system and memory cards, more BIG games that don't have DLC (as noted), and so forth and so on.

Sony lost focus with the Vita because they packed in too much useless shit and forgot they were supposed to make a GAMES machine first and foremost. Like Brendan, i don't use most of those "features" at all (except the web browser on occasion). Remote Play works well for Retro City Rampage, but Sony SHOULD have shipped games that used it at launch so MORE people would be into it.

I say they try and get polished indie pay projects on the system. Dev kits going out to certain folks who may want to see their games in the hands of a few more players might have been a good idea last year, but I'm not sure if poking around now will help much.

Posted:2 years ago

#1

Thomas Luecking

69 13 0.2
I'd say, bring some more core titles, people do not expect the Vita to have. Make real use of the touch screen functionality for instance... more strategy games! Bring on Firaxis ( e.g.an Xcom game (not the same as on the home consoles, but a sligthly altered version with a parallel storyline) or a Civ 5 version). what about addictive online games to justify the 3G version (Dota or LOL)?

Try to pull off some of the unique features of the Vita (High res scree w/ touch AND classic console sticks layout) and you can offer games, no other platform can (the same for the WiiU btw.)

Posted:2 years ago

#2

Daniel Hughes Studying PhD Literary Modernism, Bangor University

436 496 1.1
Bar Final Fantasy, Nintendo seem to have spent the last generation ensuring the biggest Japanese franchises are exclusive to Nintendo systems. Dragon Quest and Monster Hunter join Pokemon and 2D Mario as Japan's biggest regular hits exclusive to Nintendo consoles. Given how successful in the West Dragon Quest IX and Monster Hunter Tri were (best-selling Western releases of their respective franchises), I don't see Capcom or Square Enix sending those franchises to other systems any time soon. It seems to be that in return for exclusivity, Nintendo handle Western marketing and distribution costs, which is building a bigger Western fanbase for these Japan-centric games. With that being the case, I don't think Sony can rely on Monster Hunter appearing in the near future to rescue the Vita.

Sony need to cut the price next year, and they need compelling, exclusive software. Call of Duty doesn't cut it, it's a big franchise, sure, but it's handled by a team with a poor tracked record and is a stripped down version of a home console franchise. Sony need to take a leaf out of Nintendo's book. Mario Kart 7 isn't a stripped down home console game, but instead, the franchise plays to the strengths of the portable system. Strong online and local wireless multiplayer options, and a much more balanced single player mode, differentiates Kart 7 from Kart Wii, which is clearly (through split-screen multiplayer and the unbalanced nature of the game) much more skewed towards local multiplayer gaming, something best achieved on a home console. Sony need to stop handing out their franchises to smaller, less experienced teams, and make sure that their Vita efforts (as with Little Big Planet) are from top-tier studios looking to take advantage of the Vita's many features.

If I were Sony, priority would be given to getting a Gran Turismo game onto Vita, developed ground up for the system. GT is still Sony's biggest franchise commercially, and it would show consumers, and third parties, that Sony are seriously behind their device. But that'd just be the starting point, and would need to be backed up by consistent software and services. With PS4 development presumably now the focus for Sony's top teams, do Sony have the resources, the software, and the financial clout to turn Vita around?

Posted:2 years ago

#3

John Bye Senior Game Designer, Future Games of London

484 455 0.9
I've been tempted by Vita for a while, but I'd buy one tomorrow if Sony sort out Remote Play so it works (reliably) with all PS3 games. Hopefully that's (at least partly) why they bought Gaikai. Being able to stream Skyrim, Deus Ex, Journey or RetroGrade to a Vita so I can play while my wife's hogging the TV would be a godsend, and I'm sure a lot of 30 something gamers are in the same boat.

Not to mention the attraction of being able to get away from the TV and play in bed, in the garden or (if you can accept some lag) when you're away from home entirely over a wi-fi internet connection.

Posted:2 years ago

#4

Felix Leyendecker Senior 3D Artist, Crytek

184 204 1.1
Ive tried remote play and the image quality isn't very good. If you're used to the sharp picture and rich contrast of the OLED, the remote play stream looks like a washed out blurry antenna broadcast in comparison.

Posted:2 years ago

#5

John Bye Senior Game Designer, Future Games of London

484 455 0.9
I'd hope they could do better than that in future, especially with Gaikai's expertise in video encoding and streaming games. Hell, I'd even pay a bit extra for a USB dongle or something if there's not enough spare processing power to handle this onboard. Who knows, maybe this will work better on PS4 next year...

Posted:2 years ago

#6

Bill Garrison Studying Student, DigiPen Institute of Technology

69 89 1.3
Playstation Mobile was a still born strategy. Sony should not be thinking about how to bridge the Vita with mobile devices. They should be thinking about how to bridge the Vita with the Playstation 3---and 4, going forward.
Forget Playstation "Mobile" where is Playstation Digital---you know the games that are supposed to work across Playstation handheld and console.
The notion that anyone is going to buy this expensive dual sticked handheld with a high end GPU so they can play essentially flash based games is completely absurd.

Posted:2 years ago

#7

Adam Campbell Associate Producer, Miniclip Ltd

1,198 1,011 0.8
You can feed it software until the cows come home but I ultimately believe that its the wrong product at the wrong time. As a serious tech enthusiast I still struggle to give even a mild damn about it.

They need to make the OS more advanced/flexible, they need to shrink it in an all new design, they need a price drop. Better, they need to capitalize on the Playstation Mobile software/development initiative, which is hardly going anywhere since a much delayed launch and they could do with a Vita inspired Sony Xperia mobile, to finally take advantage of their VERY UNIQUE position in the market place.

They (Sony) need to do a lot more than have a powerful handheld with a few nice games, it has to appeal to the modern portable tech enthusiast of an adult age nonetheless. The offering in its current form is too shallow and smartphones and tablets (regardless of the naysayers) are helping it fade into insignificance where its obvious gaming advantages are being overlooked and for justifiable reasons.

Edited 1 times. Last edit by Adam Campbell on 16th October 2012 6:56pm

Posted:2 years ago

#8

Felix Leyendecker Senior 3D Artist, Crytek

184 204 1.1
@Adam I agree, but I think they can't make it appeal to tech enthusiasts without making it a phone at the same time. Even if it had an android OS with all kinds of apps you'd still expect it to make calls. And it's just too bulky for that. No amount of shrinking would bring it to the size of, say, a Note2, while still keeping the button layout and analog sticks. At least not without it costing 600 euros.

So they might as well not bother and keep it a locked down gaming-only system, which they do.
Although, if it at least had email and whatsapp or something similar, I'd have bought the 3G version and used it instead of a phone.

Posted:2 years ago

#9

Adam Campbell Associate Producer, Miniclip Ltd

1,198 1,011 0.8
I disagree.

The technology doesn't have to be as bulky as it is, even if there was a second option with controls more similar to those in the xperia play that would be another option, or even flatter joysticks.

The actual body of the device versus performance doesn't require such a hefty shell. there are countless ultra-slim quad-core GPU/CPU phones at the moment, and the Playstation Vita is on a manufacturing process than can be reduced in size.

To just not bother is ensuring death in my opinion. A phone based option of the Next Gen PSP would have been subsidized and probably outsold the non connected version 3:1 or more. It also would have been a good sales competitor for the Galaxy and iphone series.

Of course this carries the usual IMO but Sony are another company where I feel like I'm pulling my hair out at their missed opportunities, especially now they acquired the whole of the mobile business...

Posted:2 years ago

#10

Felix Leyendecker Senior 3D Artist, Crytek

184 204 1.1
I'm sure sony have considered making the vita a high-end smartphone with added gaming capability, but I think the value proposition didn't work. Folllowing through with this would have caused the following conflicts:

- Form factor, even with a high-end device they couldn't compete with the form factor of competing smartphones, not without compromising on buttons and sticks. A 5 inch screen with sticks and buttons next to it needs space.
- Battery Life, they coulndn't have gone all out on the hardware and games while keeping the battery life acceptable, normal smartphones get around this because most of their games aren't as resource intensive.
- Price, by getting the above two points right the device would have become so expensive that they'd have priced themselves out of the market

They would have been forced to compromise so much on some of these aspects that the product wouldn't be the ultimate gaming machine that it is.

Posted:2 years ago

#11

Adam Campbell Associate Producer, Miniclip Ltd

1,198 1,011 0.8
As I mentioned before a phone product would be a separate offering and it would be largely subsidized by networks. You wouldn't see many people buying a £600 vita phone.

People would accept compromised on size, sure it wouldn't be the S3 but it could have been much, much slimmer than the Xperia Play, and similarly as powerful as the Vita with the available smart-phone technology. People would expect a slightly bigger device and it would especially appeal to those who want a gaming savvy product. The market is massive and its choice.

5" screen is a bit unnecessary and could be condensed to 4.3 or even 4" and could be 1280x800, much higher res than the OLED display on the Vita, whilst using a technology like Sony's HD "Reality Display" or Super AMOLED HD. Even at the same res as Vita, a 4" screen would actually look better given the superior pixel density, where its surprisingly low for Vita.

Battery life is about the only point I can agree on to be honest, knowing that the market would lap up a proper playstation phone offering and always would. Rather than considering making a proper phone version of the Vita, my guess is that they simply gave up after the Xperia Play and the poor relationship with Ericsson that caused so many failed tries at getting a converged phone out in the first place. In the end we got something that wasn't even allowed to carry the Playstation brand on its hardware...

Edited 1 times. Last edit by Adam Campbell on 16th October 2012 11:25pm

Posted:2 years ago

#12

Felix Leyendecker Senior 3D Artist, Crytek

184 204 1.1
I could see them launching a gaming smartphone like the one you described after the vita has been on the market for a few years, and they can add the vita innards at a reasonable cost and form factor.
But at the launch of a high end gaming platform that is supposed to last 5+ years, they surely weren't willing to accept the compromises a gaming phone device would have brought.

I disagree on the 5" screen being unnecessarily big, btw. For the kind of console-type games the vita offers, I think it's just right and I wouldn't want it any smaller. Following fast-paced 3D action on a small screen really strains the eyes. And about ppi, many 3D games don't even run at the native resolution so increasing the resolution would have been quite pointless.

Posted:2 years ago

#13

Bill Garrison Studying Student, DigiPen Institute of Technology

69 89 1.3
@ Adam and Felix,
I think you are both mistaken in that Sony will not save the Vita by shoe horning it into the cell phone market. They can't save the gaming handheld by imitating another paradigm of electronics. They have to create a new paradigm of electronics for small screen gaming. That's what design is.

Edited 1 times. Last edit by Bill Garrison on 17th October 2012 6:11am

Posted:2 years ago

#14

Andy Samson QA Supervisor, Digital Media Exchange

238 185 0.8
I have an idea but it's not how to improve the Vita (all it really needs is a price cut like make it 199 already).

Speaking of cellphones...
Nintendo's next handheld (3 to 5 years from now) will be a SmartPhone, called the "Nintendo Pocket Note SP™" (you read that here first!). It will be as big as the original 3DS but thinner. On the outside when folded looks like a smartphone with a small colored LCD for basic notifications (as big as the 3DS' touch screen). When you open it up (imagine 3DS held like a book), it shows that the top screen is now a 4.2 inch OLED 3D touch screen (two touch screens, lower screen still 3.5 inch). And yes, it now has dual circle pads. It's meant to be held like a pocket book but for most games you can use it traditionally like a 3DS. If Nintendo makes something like this which comes with their own OS or supports Android (and Miiverse) it will be the iPhone killer. I won't be revealing anymore specs, that's all you need to know right now. /gg

Posted:2 years ago

#15

Colin Payne game designer; artist

22 24 1.1
I often hear comments like: "the experiences on Vita are generally going to be richer and deeper in gameplay", but why would I want that in a portable device.

Posted:2 years ago

#16

Felix Leyendecker Senior 3D Artist, Crytek

184 204 1.1
@ Colin
Play super crate box on iphone and the vita back to back and you'll see what it means :P
Although you do have a point that epic cinematic experiences are kind of wasted in 10 minute playsessions on busy commuter trains.

Posted:2 years ago

#17

Simon Lawrence Production Manager, SEGA Europe

12 4 0.3
I'm glad it's not a phone. I bought my Vita to play games on the go. All it lacks is software (Virtua Tennis and Fifa 12 are v. good btw). They need to get a GTA out on it and as someone else mentioned key franchises like GranTurismo. I haven't bought Streetfighter X Tekken for my 360 even though it's now under £20 as I'm waiting for the Vita release.

My one grumble is that you can't run the web broswer and a game, one closed to launch the other.

Posted:2 years ago

#18

Josh Meier

40 15 0.4
One of the bigger turn offs for me (aside from the lack of games I would play) was the silly set up for how "apps" and games were displayed on the main screen. I like the XMB from the PS3 and PSP. The Vita home screen just feels like a lot of wasted space.

The whole memory card thing isn't helping Sony either. They should have stuck with the pro stick duo from the PSP era, or just used SD cards like the 3DS is.

Posted:2 years ago

#19

Sebastian Moss Editor -in- Chief, PlayStation LifeStyle

57 19 0.3
I still have no idea why COD:BOD and ACL are coming out on the same day as their way bigger, better, stronger marketed console counterparts. Is anyone going to buy a game on PS3, and then before they can even start it, buy a $250 device and game just to play the inferior version?

They should have come out a week or two before to try to take advantage of the hype from players who 'just can't wait'.

Posted:2 years ago

#20

Rick Lopez Illustrator, Graphic Designer

1,269 942 0.7
I havent been interested in this console since its release. To me it was a huge mistake by SONY. Just like the UMD. How can they expect to make a profit out of hardware that sells at a loss is beyond me. But they keep doing it. And now they are talkinga about 4k television, whcih I wont probably own in the next 5 or 10 years. Im happy with 1080p and am ok if PS4 is full 1080p. I dont need 4k right now. But knowing SONY they will do just that, release hardware that is over powered with features and SPECS nobody uses. I didnt have an HD TV 3 or 4 years after the PS3 release. SONY sux at making the right choices.

Posted:2 years ago

#21

Adam Campbell Associate Producer, Miniclip Ltd

1,198 1,011 0.8
I disagree Bill Garrison,

I think companies have failed so far to capitalise on the potential of a highly connected and a standalone device. Sony already know the potential of the mobile market, they just approached it the wrong way from a gaming perspective. They're not going to magically re-invent the closed platform to an extent that suddenly everyone wants the Vita, sometimes the simplest ideas are the most successful.

To this day, I still know so many people that want a "Playstation Phone" and not the mess that was the Xperia Play. As a separate product but with complete software compatibility, it could have been a great thing. We don't have that but instead a physically massive, restricted console device with noe gaems :0 :p and no other option for the consumer who wants a bit more.

Sony had a unique position and I'm complaining about it. Though, I guess its not my problem :)

Posted:2 years ago

#22

Login or register to post

Take part in the GamesIndustry community

Register now