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Valve adds $100 posting fee to Steam Greenlight

Valve adds $100 posting fee to Steam Greenlight

Wed 05 Sep 2012 3:17am GMT / 11:17pm EDT / 8:17pm PDT
Retail

Greenlight now has a paid gatekeeper to keep out the clutter

Having a problem wading through Steam Greenlight to find the diamonds in the rough? Valve has announced a solution in the form of a $100 fee to post a submission on Greenlight. The company is quick to note that the proceeds will be donated to Penny Arcade's Child's Play charity.

"We have no interest in making money from this, but we do need to cut down the noise in the system," said Valve UI designer Alden Kroll in the announcement.

Those who have already posted to Steam Greenlight don't have to worry about the fee as Valve is not retroactively applying it. The company is also looking to improve its Greenlight recommendation engine so that users have a more manageable list of games to browse through.

"In the end, we're very interested in maintaining an environment that is fair and beneficial to everyone involved, and one that fun and rewarding to join.," Kroll said. "And, of course, we're going to keep iterating on this system and updating as we learn more about how the community and developers want to utilize it."

For independent developers who are chafing under the entrance fee, Dejobaan Games has offered a $100 loan to one aspiring developer and is calling on other indies to do the same. More information about the offer can be found here.

13 Comments

Wesley Williams
Quality Assurance

133 72 0.5
It's pretty easy to find the diamonds, they're the ones with reasonable art. Seriously, if you can't find someone to create a passable 250x250 tile to advertise your game, you're not serious about game development.

Posted:2 years ago

#1

Nikodem Lokatelj
Programmer

4 1 0.3
I think steam should have a special indie/arcade section like microsoft has on xbox, pay 100$ and submit your game.
Or the games added to greenlight should be really close to release, because right now games on greenlight could be months or years from release and just clutter the place.

Posted:2 years ago

#2

Jessica Hyland
Character Artist

278 1,060 3.8
I think this is absolutely a good idea. If you can't even scrape together $100 to get your game out there, you should probably wait and save up a bit longer anyway.

That all the money goes to Child's Play is just another fantastic touch :3

Posted:2 years ago

#3

Thomas Dolby
Project Manager / Lead Programmer

334 283 0.8
It's great that Valve listened to the community and acted on this so quickly. The service risked being utterly useless and becoming a moderation nightmare with the huge amounts of spam submissions. I didn't expect the fee to be this much though, most members of the community were suggesting price points of about $10-$20, but I guess as it's been mentioned here, for that kind of money it at least shows you're serious.

Posted:2 years ago

#4

Nicholas Pantazis
Senior Editor

1,020 1,467 1.4
I want more sorting tools please... but yes, I actually somewhat agree with Wesley. I find the ones with the best looking tiles tend to be some of the best looking games.

Posted:2 years ago

#5

Darren Adams
Managing Director

240 436 1.8
Hmm, looks like I stand on this one myself and say that I think this is a kneejerk reaction by Valve and quite possibly the wrong thing to do.

This does nothing to solve the main problem which is idiots posting crap games and stupid/questionable content. All that happens now is that the trolls who pay $100 will feel justified to post crap because they paid to do so. And god help us when their games get taken down, they will be even more annoying than usual because they have money riding on it.

See this discussion for more info: http://steamcommunity.com/workshop/discussion/864944662952163646/?appid=765

I have nothing against giving to charity and get the idea behind it, but IMO it was a short-sighted measure that won't really solve anything.

Edited 3 times. Last edit by Darren Adams on 5th September 2012 2:39pm

Posted:2 years ago

#6

Nicholas Pantazis
Senior Editor

1,020 1,467 1.4
@ Darren That's why there's a thumbs down....

Posted:2 years ago

#7

Darren Adams
Managing Director

240 436 1.8
Not sure what point you are trying to make with that comment Nicholas, there has always been a thumbs down feature on Greenlight. Nothing has changed apart from the fact everyone has to now pay to submit games (or crap if you are a troll with $100).

Posted:2 years ago

#8

Nicholas Pantazis
Senior Editor

1,020 1,467 1.4
Right, but I'm saying the ability to filter the totally crap games is already there. That's the point of the thumbs down. This will just keep fewer on the market. Surely you don't believe there will be anywhere near as many trolls when you need to buy in at $100 a pop? Yes, there will be a few, but definitely only a few.

Posted:2 years ago

#9

Diego Santos Lećo
Creative Director

25 26 1.0
I would like to believe that the noise will go away, but seeing Xbox Live Indie Games as it is (and they are finished products), I don't think it will be efficient at all. Ok a lot of bad games won't appear there anymore, but there are solo developers with very good games and no money thinking "well, I'll never be aproved, better keep my 100 bucks", and a lot of developers with bad games but with money to "gamble".

I think they should have at least a "Leveling System" for games, with three levels (arbitrary example follows): "Aspiring" (bellow 2% ratings), "Rising Star" (bellow 50%) and "Finalists" (50% and up). If the game has too many "thumbs down", it should be "buried" in categories such as "Needs more work".

Do it Steam, do it! :)

Posted:2 years ago

#10

Robert Kist
Technical Art Manager

7 2 0.3
good idea in theory - put up some measure to bring up the quality level, but this method didn't really work on the iTunes app store either.

Posted:2 years ago

#11

Martin Klima
Executive Producer

26 50 1.9
You should be ranking games by the ratio of people who viewed details about the game and people who gave thumbs up. In this manner, a new game will get its time in the limelight (not very many people saw it, so the ration is quite high) and gradually, as people take a look and don't upvote it, it would drop lower and lower, to oblivion.

Edited 1 times. Last edit by Martin Klima on 6th September 2012 2:12pm

Posted:2 years ago

#12

Jason Pullara
Podcaster

28 70 2.5
$100 loan? Fuck that. I'll *give* you $100 if you impress my community enough with your game.

Posted:2 years ago

#13

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