Bioware talks day one DLC
"There is no single right time" for content says director of online development Fernando Melo
EA BioWare
BioWare develops high quality console, PC and online role-playing games, focused on rich stories, unforgettable...
Bioware's Fernando Melo, director of online development, has tackled the thorny issue of day one DLC during his talk at GDC Europe.
He described selling extra content as "really safe, from a risk perspective" and added that "contrary to what you might hear on the internet, fans do want more content."
"They tend to say, 'I want it now.' The problem with day one content and the challenge around it is that the right answer for now is different for every player. There is no single right time, there is no single now. It's subjective, and it's unique to every player."
He said releasing extra content on day one was about making it available whenever the fans wanted it.
"It's not based on us. It's not based on some first-party release schedule. It's there, if they want it they can pick it up day one. If they don't, they can wait until they've finished their game."
He also addressed the conflict this situation could cause with parts of a game's fan base who argue day one content should simply be included as part of the game. Melo suggested consistent communication was key.
"You're not lying to them, but they will take whatever you're saying as like, 'you're lying to us.' That will always be there," he explained.
"The only way that that's going to go away is you fast forward a few more years, where this is just normal. Every game is digital from day one. Every game is an ongoing service, almost like an MMO, where on any given day new content shows up. Maybe that's part of the base package, and maybe it's a premium feature."
Via IGN.

I don't know. For me it depends on how tied in to the core game the day-one DLC is. If it's very melded in to gameplay and story there's immediately a question raised into my mind about how this came about and how that was possible if the content was not planned from the very early stages of the game development. Now, sure, you can say that the content might not have been given the green light but IMO, DLC should complement the game and not make a gap through its absence. In the latter case it's as if you're witholding content from those customers who paid for the game experience.
Having a character who fleshes out the storyline and backstory and has more meaningful interactions with respect to that than anyone else in the game sits on the wrong side of that line I defined above.
Having plug-in quests, items and areas do not.
Posted:10 months ago