Blizzard: Diablo III lacking "long-term sustainable end-game"
Statement admits that longevity of game failing to meet expectations
Activision Blizzard
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Blizzard has taken the brave step of addressing Diablo III players on one of the game's apparent lack of replayability, which is acknowledged had disappointed the community.
"We recognise that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already)" said a post by community manager Bashiok on the official forum.
"Honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now."
It went on to promise upcoming patches would "do a lot to give people things to do" but that other possible features, like progression systems, were "still a ways out."
"Hindsight is 20/20 I suppose, but we believed pre-release that the item hunt would be far more sustainable, and would work to be a proper end-game for quite a while. That didn't turn out to be true, and we recognise that."

Top Comment Yep. I stopped playing after defeating the game just once. I tried again with all the remaining characters but, three things sealed Diablo 3's fate for me.
1. The story is 100% the same no matter which character you choose.
2. All the characters felt more or less the same to play.
3. Always online and having to log in to play single player.
When all is said and done I think Blizzard will find out the hard way that they simply dropped the ball on this one. Pissing off their customers for some misguided anti-piracy measures and a short and infinitely annoying story (killing deckard cain, the only really established character, for christ sake!)
Edited 1 times. Last edit by Peter Dwyer on 5th July 2012 8:53am
Posted:10 months ago