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1000 logins per hour for Minecraft

17,000,000 registered users for Notch's indie title

Indie building title Minecraft now boasts around 17,000,000 registered users, and 1000 logins per hour.

The figures were revealed by Game Front at Minecon Mojang Developers panel.

It was also revealed that the popular title gets 241,920,000 logins per month, and was seeing 4000 logins per second after the launch of version 1.0. So far the launcher has downloaded two billion files.

The game is available on iOS, PC, and Android, and an Xbox 360 version is currently in development.

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Latest comments (5)

Richard Atkinson Studying Qa Tester, Train2Game5 years ago
not being rude to notch and the team but after they string minecraft along till it dies thats it for them i think it was a one hit wonder great game but will die off by this time next year


Just A Lucky Release Most People Including notch when he released it even he was thinking how have i done this ?
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C Fletcher5 years ago
Minecraft can live on. There are plenty of mods for the game. Many more updates will need to happen in order to keep players. To the first comment I don't think this will be it for team Mojang. They got some seed money they can do better. Love this game and there are many more possibilities.
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Hakki Sahinkaya5 years ago
Even Rockstar has hits or misses with their games, so although people like @Richard will be quick to write off Team Mojang if Scrolls (their next project) isn't a good game, doesn't mean they are bad game designers/developers.

I bought Minecraft during the hype, as an avid gamer I just had to see what it did. And all it did, didn't appeal to me. I'm simply no where near creative enough to enjoy it. And most of the tasks felt like real hard work and a LOT of time investment.
So unless you are making YouTube money off of it, it's only for the super creative minds who have a lot of free time.

So I'm interested to see what a game with objectives comes out like from Team Mojang.
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Show all comments (5)
Dave Stansfield Reviewer/Comedian 5 years ago
Stringing something along until it dies can both last a long time and be lucrative. Just look at the new Call of Duty releases and World of Warcraft.
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Dave Stansfield Reviewer/Comedian 5 years ago
Stringing something along until it dies can both last a long time and be lucrative. Just look at the new Call of Duty releases and World of Warcraft.
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