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Retail

Minecraft passes 3 million units

Fri 05 Aug 2011 1:21pm GMT / 9:21am EDT / 6:21am PDT
RetailDevelopment

But creator Markus Persson warns that indie development won't make you rich

Minecraft creator Markus Persson revealed via Twitter that the game has now sold 3 million copies.

The announcement suggests that Minecraft has sold 1 million units in less than four months, and 500,000 units since the middle of June.

However, in an interview with Develop, Persson urged other independent developers not to get the wrong impression from his success.

"I'm afraid people will think indie games make a lot of money they don't, and you won't get rich off them, probably," he said. "I was lucky, few are as lucky. Only one or two get bam that moment which catapults them. That was me."

"The global market means it's very cheap to distribute, and if you're very small with low costs you don't have to sell many orders to make a profit."

"But becoming rich? As in all other businesses, it's the same. Take music - you hear lots of talented musicians on YouTube but not many of them get a recording contract, but some who are talented, through a combination of luck and skill become popular, rich and mass produced."

Minecraft is only available for the PC at present, but a Kinect-enabled Xbox Live version is scheduled for release by the end of the year.

4 Comments

James Prendergast
Research Chemist

734 430 0.6
I can't imagine a kinect-enabled version of minecraft. I think my arm would get tired... Plus, how would you control moving around? Would be interesting to see how they address those issues plus being able to navigate the inventory and fight/escape creatures. :)

Posted:3 years ago

#1

Barry Scott
Software Design

19 2 0.1
It also runs on Mac OS X. Its just a java program after all.

Posted:3 years ago

#2

Grant Taylor
Studying Nd games design

1 0 0.0
Its not fully kinect

Posted:3 years ago

#3

Daniel Dobson
Senior Programmer

4 1 0.3
The kinect enabled version is significant because of Avatars, and our friends lists. Players care about their representation within a virtual world, and being able to recognise their friends. It will be interesting to see how this evolves.

Posted:3 years ago

#4

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