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PlayStation 3 could suffer more piracy than PSP

Thu 13 Jan 2011 12:45pm GMT / 7:45am EST / 4:45am PST
HardwarePublishing

Sony won't "regain control" says former head of Massive Entertainment; constantly connected consoles could beat hackers

Sony Computer Entertainment

Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...

playstation.com

Sony will be unable to effectively combat piracy on the PlayStation 3 now that the system has been hacked, and the system could face levels of piracy greater than those seen on handheld systems.

That's according to Martin Walfisz, one of the founders of Massive Entertainment (later sold to Ubisoft), and deeply involved in the development of new DRM technologies and strategies, told GamesIndustry.biz that without needing a specific mod-chip to run illegal copies of games, Sony is unlikely to be able to detect which consoles are using security circumvention.

"If that hack works as reported, I don't believe that Sony can regain any control," Walfisz said. "They could try to employ a similar system to Xbox Live, so that people running hacked systems won't have access to PSN. But Sony won't be able to stop people from running pirated game copies as long as the machines are not hooked up online.

"And given that it seems that users won't even need a hardware mod-chip to play pirated games, I don't believe that Sony can even detect which users to lock out from PSN."

Piracy levels on the PlayStation 3 are likely to climb to those seen on the PSP handheld, warned Walfisz, if not further considering the installed base of the system.

"They way the PS3 seems to have been hacked, it is now completely open. The hackers can create pirated copies that completely mimic the official Sony digital signature, making it extremely easy to use pirated copies of games, without the need for any hardware chip modifications.

"I would assume that pirated copies can be stored on the HDD as well, making it so easy to use that PS3 piracy, given time, might even surpass the handhelds."

He added that the only way Sony could take back control of the PlayStation 3 would be to release new hardware, entirely unlikely considering the cost.

"I don't think that they can do much. Once a console is hacked this completely, the hardware manufacturer can't really do anything. They could maybe update their hardware for new console sales, which would be a long and expensive process, but that won't stop users from running pirated copies on the current hardware. And updating the hardware needs to be done in a way that doesn't prevent users from running already-released games. I doubt that can be done."

Walfisz, who sold World in Conflict studio Massive Entertainment to Ubisoft in 2008, said that future games consoles must be constantly connected to the internet if they hope to remain piracy free.

"I believe that future-generation consoles will require a constant online connection," he said. "If they have that in place, they can run a much more powerful DRM scheme, where parts of the game logic will only be executed on secure servers - in effect partially mimicking a client-server scheme such as MMO's use.

"Then it doesn't matter if the console is hacked, since users won't be able to play the games without being online with a valid and unique registration key."

Yesterday Sony hit PlayStation 3 hackers George Hotz and the fail0verflow group with legal action, seeking restraining orders against them and up to 100 others involved in what it called trafficking of circumvention technology. They have been ordered to remove and give up all code, software and hardware related to the hack.

In support of the group, Carnegie Mellon University research professor David Touretzky has mirrored the PS3 jailbreak files on the university website in the interests of "free speech and free computing rights" and accused Sony of "doing something breathtakingly stupid, presumably because they don't know any better."

But according to lawyer Jas Purewal, Sony had "no choice" but to go the legal route, and Hotz will be unable to avoid a successful claim against him under the Digital Millennium Copyright Act.

"A DMCA action was pretty much inevitable once word of this got out," wrote Purewal on the Gamer/Law blog.

"The DMCA makes it illegal for you to try to circumvent technological protection measures which a software company puts in place to protect its software. One example is The Warden, the anti-bot program used in World of Warcraft (and recently in the court's spotlight as part of the WoW Glider case).

"Another is the technical measures put in place by Sony in the PS3 which Hotz has now broken. [It's] difficult for me to see how Hotz will be able to avoid a successful DMCA claim."

He will also face a challenge fighting the claims of violating the Copyright Act. "The PS3 console software is a copyright work, which you are only allowed to use in accordance with a EULA," continued Purewal.

"If you jailbreak that software, you are outside the scope of the EULA and therefore likely committing copyright infringement. Which is a bad thing - not least because, in the USA, it can lead to huge damage awards against the infringer."

Despite the disastrous start to the year for Sony, Walfisz said PlayStation 3 security has been a success, outlasting other hardware that was so quickly hacked.

"I think that Sony should be happy that they managed to get as much time as they did before the PS3 was hacked. All the big consoles have been hacked historically, so it's hard to estimate how the lifecycle would change for a console that is never hacked."

"It's certainly interesting that the PS3 wasn't hacked until they turned off the OtherOS feature, allowing Linux to run on the console. Once they turned that off, it seems that skilled hackers decided to try to turn it on again, and in the process hacked the entire console," he concluded.

40 Comments

"I believe that future-generation consoles will require a constant online connection,"

You're kidding right...

What if my ISP fails? What if PSN or XBL fails? What if servers of those games fail (ubisoft anyone?)? What if i'm at a friends house who doesn't have access to the internet, so we cant play in multiplayer...

/sigh @ hackers & sigh @ the suggestion this guy makes.

Posted:3 years ago

#1

Pier Castonguay
Programmer

189 106 0.6
And suddenly, Sony will see the biggest hardware sales month they ever had...

Posted:3 years ago

#2

Martin Mathers
Copywriter/Journalist

39 0 0.0
"I believe that future-generation consoles will require a constant online connection..."

Echoing sentiments above, but isn't this exactly why a vast majority of gamers appear to hate Ubisoft's DRM approach right now? I'm pretty sure it is...

Posted:3 years ago

#3

Jake Clayton

54 0 0.0
"but isn't this exactly why a vast majority of gamers appear to hate Ubisoft's DRM approach right now? I'm pretty sure it is... "

martins definitly got it right there.

Posted:3 years ago

#4

Joe Bassi
Managing Director & Business Development

11 0 0.0








People wanted to do a lot of creative things with the power PS3 console. And one good thing the PS3 was able to do was run Linux, feature later removed by Sony, but admired by early adopters and gaming/computing fans. At some time, probably because the earlier weak sales, Sony changed their market strategy and aimed the console to the masses. Nothing bad here, but by removing the Linux support they got the anger from this specific customer type, forgetting they are powerful indeed. Not listening the call from thousands of customers who paid for the Linux support AND ability to play online, they took clearly the wrong road. Again, bad strategy!



Now it is shaping here a kind of crusade: Sony X The Free Computing. I just saw minutes ago a well know professor for defending open sourcing - Dave Touretzky - mirroring George Hotz website at the Carnegie Mellon University in Pittsburgh, clearing challenge the courts temporary restraining orders.

I am for sure, there are much things at the stake and what will happen here will shape of future because our life is more and more ruled by the CODE, that piece of software that runs every system we use.

Posted:3 years ago

#5
Didn't ubisoft also find this didn't work for them and remove the DRM from a number of games recently? I often play my games offline on my xbox, and would be seriously annoyed if I were forced to go on line to play single player games. I also have a number of friends who don't take their consoles on line at all.

Posted:3 years ago

#6

Wesley Williams
Quality Assurance

131 68 0.5
I have no problem with home consoles requiring a constant connection to the net. They require a constant supply of electricity to work, so why shouldn't they require a constant net connection also? If you lose electricity, do you complain to Sony or Microsoft for making a system that doesn't run on batteries? No, you moan about whatever caused it to go down and go do something else with your time. Same applies imo.

Edited 1 times. Last edit by Wesley Williams on 13th January 2011 2:36pm

Posted:3 years ago

#7
Sony could make a new Key and patch the system and existing disc based games and PSN Games with a new key or release a new PS3 with a new chip.I see the PS4 coming out in Nov. 2012 if the lawsuit doesn't work.
I'm a gamer that plans on buying the games I want when I can afford them but I can't really afford a new console right now.

Posted:3 years ago

#8
@Wesley

Well no, if you electricty goes down so does everything else and you do something else with your time like you state, but if your console needs to be online for the duration of your playtime there's a lot of other factors that can happen as i said in my first post.

It doesn't happen much that my electricty goes down (at least not in my house), PSN down, ISP down etc etc happens a lot more frequent and still it doesn't justify people that don't have internet at all (i know some peope who don't take their consoles online) or going over to a friend's to play some multiplayer offline, it just isn't right.

I know what you're getting it tho, but i find it a bad comparison cause your electricty is a necessity and your internet connection isn't.

Posted:3 years ago

#9

Luis De Mendonca
Service Desk Manager

5 2 0.4
@Wesley

Not everyone who owns a console has an internet connection. Nor does everyone who has the internet have it on wifi. What if someone has their console in the bedroom and his mom/girlfriend/wife doesn't want a 10 meter cable running through the house so he can play a single player game like Vanquish. By the same train of thought, not everyone has a 10meg line that they can download digital titles. We take it for granted we all have 10 meg lines and wifi but that is not the case.

Posted:3 years ago

#10

Andrew Goodchild
Studying development

1,235 396 0.3
@wesley. I haven't had a power cut in years, but under my last isp, in the course of 11 months a was without internet on 4 occasionions for a few days either because of technical errors on their side or admin errors.
Now I am switching ISP, apparently their was supposed to be 10 days between my phone changing and internet connecting (they failed to tell me this) but that is irrelevent because a month later they have failed to send the router, and the particular isp won't give log in details over the phone.
I can't play online at the moment, but I can play 1 player Xbox and Wii games (and Steam when offline mode works).
The electricity is something needed to power a console, internet isn't something needed for a single player game, and if I was unable to play a single player game due to my ISPs incompetence, I would be fuming. How many people who prefer PC but also own an Xbox or PS3, bought recent Ubisoft titles on console when they heard of the DRM?
Also, still not everyone can get broadband, and you can bet there would be technical problems trying to allow for dial up.

Posted:3 years ago

#11

Klaus Preisinger
Freelance Writing

1,072 1,007 0.9
I suppose the PS4 can only be obtained by signing a complicated monthly rental agreement and has a built-in 3G cellphone monitoring your activities for illicit behavior. You may not have to pay $500 up front, but your monthly fee also means you no longer really own the hardware. However, there is also an upper limit to the amount of Orwellian security measures a paying customer is going to endure. If I pay $60 for a game, the least I can ask for is not being dragged into a war between platform holder and software pirates.

Posted:3 years ago

#12

James Prendergast
Research Chemist

735 430 0.6
I already refuse to buy DRM-enabled titles at full price on PC since their value is lower to me than buying titles with only a CD-check were in the past... if the consoles required an internet connection then i doubt i'd be buying them.

I've not taken my PS3 online yet and my 360 only went online to download some of the patches and to update my profile after i linked it to my PC GFW account. The only DRMed games i've bought at full price have been Bioshock and Crysis: Warhead as I was only able to find out about the DRM after purchase because publishers and sellers try and hide the fact which i find reprehensible.... It's not enough that you can't see all the terms of the ToS/EULA but that you hand over your money at point of purchase and important information about usability is hidden from you - it's ridiculous. Imagine buying a game and not knowing which platform it was for!

Internet is still not a reliable thing.... nor is it a requirement for 'life'. You are guaranteed to have water and electricity but not necessarily an internet connection and then there are download caps and also, with all the encroachments on net neutrality by various companies, the possibility that you'd have to pay extra to send the information across or to access certain services...

Edited 1 times. Last edit by James Prendergast on 13th January 2011 3:26pm

Posted:3 years ago

#13

Private
Industry

1,176 182 0.2
The hack won`t change anything when the PS4 will come out it, it takes many years to make a console so nobody can go "well let`s release 1 1/2 or 2 years earlier", unless you have no problem with the possibility of having some major problems with the console because you rush it out.

There are still a few things that could be done with FW updates for consoles connected to the internet if they can`t decrypt the FW data to implement the new security measures into custom FW.

I don`t know how far he is looking into the future, but I can`t see the next generation of consoles requiring a constant connection to the internet. I never really have problems that my ISP is down, but still many people wouldn`t be very happy about it. That`s something that has to change slowly probably by starting with making games that are not MMO`s that require constant connection to the internet instead of the console requiring it. You just need to sell it good to the gamers and give them some good reasons why it is that way by disguising it in some cool feature. It would have been possible to do that with something like Demons Souls. The problem with anything like that are the servers that are getting shut down sooner or later and we all like to play some older games once in a while, so you would need to patch away the connection requirement.

Edited 1 times. Last edit by Private on 13th January 2011 3:46pm

Posted:3 years ago

#14

Graham Simpson
Tea boy

219 7 0.0
@ Wesley. Brilliant. Never thought of it that way.

Edited 1 times. Last edit by Graham Simpson on 13th January 2011 3:42pm

Posted:3 years ago

#15

Kevin Danaher
Associate Producer

45 62 1.4
I can hear the outcry from parents everywhere if that ludicrous strategy is ever put forward on the next big casual platform.
Mummy, mummy, can I have a Wintendo Pee? or a Claystation Tree?
Yes sweety of course you can! I'll even get you a game for it.
Muuuum! My game wont play!
Oh right... apparently I am supposed to have a connection to this into net or something with the service provider of my choice and keep the console with game connected to it at all times, in order for the things I just paid hundreds for to actually work?

In what other industry would it be permitted, that in order to use the product you'd just purchased you had to continually buy another product from somewhere else.
Electricity is completely uncomparable. In the developed world it is considered a necessity and every household has access to it. Therefore if you buy a console you have the power to supply it.
A connection to the internet is in no way a necessity, it is commonplace but not a necessity and no product should be sold which is not fit for purpose without being tethered to the original creator of the product.

Another analogy is simply to say that I have never walked on to the show floor of a car salesroom and said "yes, I'll take that model" only to be told.
"Wonderful, and you can get petrol from anywhere you like... but you cant drive it unless one of our salespeople is in the back watching you, just to make sure you don't do anything we dont like of course."

Edited 1 times. Last edit by Kevin Danaher on 13th January 2011 3:57pm

Posted:3 years ago

#16
@Kevin

"In what other industry would it be permitted, that in order to use the product you'd just purchased you had to continually buy another product from somewhere else. "

The mobile phone industry? I bought a Phone from Apple and have to pay 3 to be able to use it's primary function.

Posted:3 years ago

#17

Marty Greenwell
Software Developer

56 38 0.7
Doxins sales room, sometime in the near future, we enter the scene as a young mother is considering purchasing a PX42 from Sonsoftendo ...

Salesman: No, Madam, the console always has to be plugged into the Internet because Sonsoftendo believe all their customers are potential criminals
Customer: That doesn't sound very consumer friendly

Customer: Ah, well that's okay then, after all speed kills
Salesman: Just one other thing, it won't work in a few years time when Sonsoftendo stop supporting it
Customer: I've changed my mind, I'll stick with the Wii

I guarantee I won't be purchasing a machine with such a requirement ...

Posted:3 years ago

#18
@Kevin

You buy a car from Ford, GM, etc. Who sells you the petrol?

The point in this case is that it's draconian DRM. It's something new to games consoles (relatively speaking). A game that in previous generations needed no internet connection will now need an internet connection. Not to add any functionality, just so that they can minimise piracy.

Plug and play? Not anymore. Plug and set up your net connection, register your system, create an account, wait for it to be validated, register your game, download any required content, hope that nothing in the preceding steps has gone wrong, hope that your net connection is stable, play.

No thanks.

Posted:3 years ago

#19

Wesley Williams
Quality Assurance

131 68 0.5
A lot of you claim that the internet isn't a necessity to life, but electricity is. Now I may not be old enough to remember, but there was a time when electricity was regarded as you now regard the internet and it was just as temperamental. There will come a time when the internet IS regarded as a necessity to everyone, just as electricity is now. Maybe that's not this generation, but it will happen. For me, it's already the case and I am fortunate enough to have a rock solid connection (approx 7MB) from a great ISP (Be Broadband). Now you can argue that because everyone isn't as fortunate as me that this kind of reliance is too much too soon, but the comparisons are completely valid and I will guarantee that this is what the future holds.

Edited 2 times. Last edit by Wesley Williams on 13th January 2011 4:55pm

Posted:3 years ago

#20

Charlie McFadden
Programmer

10 14 1.4
I have two home consoles (Xbox and Wii), and neither are connected to the internet. I don't agree with the "always connected" method of protection against piracy, but only because I feel that ISPs are too unreliable for a feature like that to be implemented and not have it cause issues. (Even though I haven't had any real issues with my own ISP) That said, I don't disagree with it in principle.

In agreement with Wesley, I think in a few years or so the internet will be as reliable as electricity is, and at that point, I would have absolutely no issues with any "always on" anti-piracy measures.

(Just so long as I don't have to pay for an adaptor to get the console online..)

Posted:3 years ago

#21

Pierre Vandenbroucke
Assistant de production

47 0 0.0
What if I buy a used PS3, do I implically approve the UELA powering it up? on a valid legal stand point...

Agree with most of the statements above:
-Ubisoft denying the DRM system on their games, but saying Playstation should.
-Massive PS3 sells to be seen too bad for publishers/game dev.

Posted:3 years ago

#22

John Donnelly
Quality Assurance

313 38 0.1
A phone contract and filling statations dont really match with an always online requirement.

The I-phone would be an Ipod touch without the phone contract, its a seperate and distinct service.
You stop paying your phone bill the I-phone will still work, just as an Ipod touch.
Even if you jailbreak the phone the network operator does not care, they will still accept the phone on the network and if you need to you can always switch your simchip to a different phone any time you like (provided the phone is unlocked as most are these days)

It is known that a car requires fuel, but all filling station sell fuel that is supposed to be compatable with your car but car makers do not require you to verify you own the car, have permission to drive it and that the car has not been modified in anyway before you are allowd to get more petrol.

Posted:3 years ago

#23

Kevin Danaher
Associate Producer

45 62 1.4
@Neil
You bought a communications device and were surprised to have to pay for connected funtionality?
End sarcasm :)
I was referring to the pure nature of PS3, it is to play games, online or offline it shouldn't matter.
(Coincidentally, if you wanted to you could buy a sim free iPhone and have no contract with anyone, you'd still be able to use WiFi, the App Store, Games etc. Heck even jailbreak it and use cydia to buy content instead of the app store.)

@Robert
You'll see in my analogy I mentioned the petrol was of no consequence to the vendor. The fuel for a PS3 is electricity. I know I can get this and it's required for electronic devices to work.
The DRM part of the analogy was the car manufacturer looking over your shoulder as you drive to ensure that you do it the way they want you to.
As far as I know people crash Hondas, Toyotas, Renaults, even Ferrari's all the time. But the car companies don't try throwing their weight around by monitoring how everyone drives and cutting of their access to driving if they don't do it the way the car was intended to.
People even mod their cars, bodywork, engine... engine software too ;)

My overall point is that my analogies were to relfect that although I work in this industry the amount of bad press it brings upon itself by attempting to control it's products once they've left the warehouses it ever growing. This hugely frustrates me, especially as I got into this line of work through being a fan of the industry in my young life.
I can pick up my copy of Monkey Island from my shelf and play it now if I like, decades later.
We are heading in a direction where retro gaming will not exist anymore because servers will shut down a certain period of time after games have been released and all the games on our shelves will be worthless.

This is surely illegal as well, in many countries at least, regardless of any games EULA. No product should be sold with the manufacturer in full knowledge that after a certain (potentially arbitrary) date it will simply stop functioning.
In this way the pirates get more game for their (lack of) money than the genuine customers, who feel cheated for being loyal ( I know I do but I cant stop buying more games, lol). Anyway, thats a recent but already old arguement and an aknowledged fact that the some in the industry choose to ignore for some unknown reason.

Posted:3 years ago

#24

Temi
Web design

48 9 0.2
the internet is not nearly in the same league as electricity. You can't even use the net without electricity so that should show you what is more important.

I hope nobody listens to this guy

Posted:3 years ago

#25

Private
Industry

1,176 182 0.2
That`s nothing that will be changed from today till tomorrow. Now not everyone has internet sure, but it`s not about now. It`s not like tomorrow a console will come out with constant internet requirement. We are probably talking here about 10-15 years. 15 years ago internet was horrible slow and expensive now think how the internet and ISPs will have changed in 15 years. The next generation of consoles should be far into development now, given that they start once the last console is released so I don`t see that for the next generation happening unless that was the plan from the beginning.

At the point home consoles go digital only that internet thing becomes a non issue because you can get the content anyway only via the internet so you need to have it connected anyway.

PC games require now internet at least for activation so the thing has already been set in motion.

Edited 1 times. Last edit by Private on 13th January 2011 5:58pm

Posted:3 years ago

#26

Andrew Goodchild
Studying development

1,235 396 0.3


Also if I buy or activate a game online, I hopefully can play it offline afterwards. If i buy something from steam, I can then play it on my laptop in a place with no web access.
If one console manufacturer releases an always on for authentication console, I promise to buy their rival that doesn't.

Posted:3 years ago

#27
@Wesley

Did you know that in Finland the Internet is part of the human rights?:]

Still, I do think we're far away from the point where everyone, everywhere has access to Internet all the time. Making the idea of a console that requires you to be online at all times quite ludicrous. Simply because it limits the potential installed base.

I do not think people are ready for such a big change so soon. Just a few years ago I read an article about a guy who was pissed because he couldn't play World of warcraft without a subscription.

Check back with me in ten or twenty years though and I might have changed my opinion.

Posted:3 years ago

#28

Joe Bassi
Managing Director & Business Development

11 0 0.0


The thing is the console makers are too eager to make money also with the hardware sales, but as is today, the dilemma still clear: the customer buys the console but he is not able to do what he wants to do with it because there are tremendous limitations and serious consequences if he does not accept the license terms the console makers presents unilaterally from time to time.




Posted:3 years ago

#29

Private
Industry

1,176 182 0.2
You pay less for PC games because no money goes to the PC manufacturer compared to console where you have to give MS, Sony and Nintendo money.

Over time consoles have adapted many things from PC`s and I would not rule out this will be one of the things or that PC`s will stop at just requiring internet for activation.

If MS, Sony and Nintendo see a way to reduce piracy and that would be the way they see, I can guarantee you there will not be one of the consoles using this method but all of them. As I said once they go digital only there is nothing that could stop them from doing this because for digital content you need an internet connection. Who knows maybe they start then to team up with ISP`s to even offer console bundles with internet so you can buy a console that includes a flat rate or they become ISP`s. Right now you can get internet for home wireless without the need of cables just a modem from Clearwire. Where would be the problem in 15 years to implement a wireless modem in the consoles so you can always stay connected with the servers of the manufacturer by charging a monthly fee that would include the internet access of the console and at the same time an Xbox Live like service for the console. If you wouldn`t have already internet at home you could choose to use the service of the integrated modem.

Posted:3 years ago

#30

Andrew Jakobs
Lead Programmer

230 89 0.4
The biggest problem was that sony programmers made a mistake when signing packages, with that mistake hackers could reverse-engineer the rootkey.. if Sony hadn't made that mistake, the hackers would still be nowhere.. So if the next console has a clean signing application, and some extra security measures in place for when the rootkey is known the next console could be almost hackproof (we'll see what sony will do with the PSP2, they learned from their mistakes so I guess that one will be even harder to crack as the latest PSP revisions where)..

Also more and more games are online only so requiring PSN for online games will also enhance the possibility for people not to 'hack' their console.. At this moment not all (older) online games require PSN access as they have their own servers, but that might change (or already has) because of Trophy's.

Posted:3 years ago

#31

Andrew Goodchild
Studying development

1,235 396 0.3
@werner, my comment about price wasn't why more is charged, which as you say is that some money is paid to the platformer, it was why we as customers are prepared to pay it. If no one saw a benifit to buying on console, they would buy the cheaper version, and wouldn't care why the extra was charged.

Also, if one platform holder introduces it, all may follow, but equally, the one or both(or a new) rival may see an opportunity to steal marketshare by not implementing it.

Edited 1 times. Last edit by Andrew Goodchild on 13th January 2011 7:31pm

Posted:3 years ago

#32

Christopher Bowen
Owner, Gaming Bus

118 0 0.0
Has anyone thought to consider what such a scheme would mean with the new Network Neutrality "rules" that the FCC signed off on? This could be heavily exploited with the two tier system that the FCC in America has taken a "see no evil" approach on (and the UK, where Net Neutrality is outwardly laughed at, is screwed).

What this could potentially - stress that word - mean is that we have to pay a premium for the system, which will require broadband internet (not even *available* in all areas yet), which itself will probably require a Super Duper Gamer Plan, for an extra price. So the cost of this system just went up *more*.

Posted:3 years ago

#33

Luke McCarthy
Indie Game Developer

35 0 0.0
Technically, even though it may have required circumvention to get the key in the first place, by using the private key you are not circumventing the security (unlike using a mod chip for example) but going along with it.

I will not buy a console that requires internet access to use it offline. When the console is replaced by the latest model and they switch off the servers you'd have a useless hunk of metal and plastic instead of a retro console - no thanks. It's bad enough now that developers on Xbox 360 and PS3 rely on downloading patches, so in the future when the servers are switched off and you only have the game disc you can only play the original buggy release.

Edited 1 times. Last edit by Luke McCarthy on 13th January 2011 8:57pm

Posted:3 years ago

#34

Josef Brett
Animator

296 0 0.0
My issue with having to have a game connected to the internet all the time, apart from the fact that even in this day and age not every part of the UK has good quality internet service, is more to do with things server side.

If my game has to be connected to a dedicated, secure server to work, how long will that server be running? They're not the cheapest things in the world to run and eventually they all get switched off (like EA regularly does with multiplayer servers). Does that then mean the game I have paid money for will no longer work (on the console that I have paid even more money for)?

I hate this future we're heading into where we only licence technology. What if I want to play my favourite game 10 years after I bought it? Or even longer? I still boot up classics on various consoles from time to time. I hate the thought of that become something I can't do in the future.

Edited 1 times. Last edit by Josef Brett on 13th January 2011 10:44pm

Posted:3 years ago

#35

James Verity

132 25 0.2
SONY if you want me to continue to buy games and buy your hardware Ban the hackers wrecking the games on PSN... but I suspect you can do neither the banning of hackers on PSN nor hacked PS3's...

COD series hacked to death on the PS3... Sony say its Activisions problem... Activision says its Sony's problem... SONY should be banning the hackers on PSN wrecking any games on the PS3...

Edited 1 times. Last edit by James Verity on 14th January 2011 12:41am

Posted:3 years ago

#36

Tony Johns

520 12 0.0
If people are required to go online just to play the game that they have already purchased, then that means all the effort into making gaming easier for casuals will just go out the window.

And all to just combat pirancy?

Believe me, no matter what you do, nothing will stop piracy unless if you are going to just make it harder for the average consumer just to play a game that they have brought.

It is hard when you don't get the money from games because of people pirating, but it is even harder for a gamer when all they want is just to play a game and things like DRM and other things make their enjoyment even harder to obtain.


Posted:3 years ago

#37

Alfonso Sexto
Lead Tester

786 595 0.8
Congratulations hackers. Hope it was worth it. (Also hope you rott in jail, btw)

Posted:3 years ago

#38

Adam Campbell
Studying Games Technology

101 0 0.0
More than PSP?

Yeah PS3 has been compromised, but PSP is exceptional in it's piracy issue in my opinion.

Posted:3 years ago

#39

Tom Keresztes
Programmer

644 260 0.4
@Adam,

One reason for PSP piracy is the battery life - if you play from UMD, it has a mere two hours, if you backup the game to the memory card, it could go on for 3-4 times longer without recharging. Though i havent used my PSP since 2007, so i cant comment on upgrades since then.

Posted:3 years ago

#40

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