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Mac App Store cracked within hours of launch

Fri 07 Jan 2011 9:31am GMT / 4:31am EST / 1:31am PST
Online

Multiple methods of installing pirated games revealed

Apple

Established in 1976, Apple is a multinational corporation (corporate headquarters based in California)...

apple.com

Apple's App Store for OSX, released yesterday evening, has seemingly fallen prey to piracy within less than 24 hours.

Crackers have devised a method of replacing signature files on paid applications with those of free ones, enabling pirated versions to be installed without the App Store complaining.

Another method known as 'Kickback' has been announced by Hackulous, a collective behind some of the more notorious iOS piracy tools.

This will apparently not be released until at least February, with Hackulous member 'Dissident' telling P2P news site TorrentFreak that "We're not going to release Kickback until well after the store's been established, well after developers have gotten their applications up. We don't want to devalue applications and frustrate developers."

The tool would not be made available until the group felt that the App Store "has a lot of crap in it", he claimed. It remains to be seen whether the revelation of the signature files method will prompt an earlier release of Kickback.

16 Comments

Andrien Gbinigie
QA Tester

5 0 0.0
Yikes! That was damn fast!

Posted:3 years ago

#1

Kevin Clark-Patterson
Lecturer in Games Development

292 27 0.1
'Hackulous' who else!

Posted:3 years ago

#2

Kingman Cheng
Illustrator and Animator

952 180 0.2
Wow..inevitable but within hours?

Posted:3 years ago

#3

Galen Tucker
Owner

13 0 0.0
Apple asserts that developers don't (and can't) leverage their own DRM.... they'd better do better than this, or the App store is worthless.

As to the conscientious, we're not going to release our hack until we decide the store "has a lot of crap in it", well... seeing it cracked, and hearing about another, as a dev, I'm not seeing that as "ok, just go ahead then, I'll be ok, until someone decides I (or others) have made crap, then I don't need profit anymore".

*sigh*

Edited 1 times. Last edit by Galen Tucker on 7th January 2011 12:28pm

Posted:3 years ago

#4
Didn't see that coming.

Posted:3 years ago

#5

Toni Laakso
Product Manager

1 0 0.0
#6

Andrew Goodchild
Studying development

1,249 405 0.3
Not clear how it won't devalue applications and frustrate developers equally in 2 months time?
The hack over time was probably inevitable, but one day? Not inspiring security there really.

Posted:3 years ago

#7

Stephen McCarthy
Studying Games Technology

205 0 0.0
well that killed that....

Posted:3 years ago

#8

Shaun Farol
Studying Computer Information Systems

40 12 0.3
Thats precicely while your DRM scheme has to be value adding and a benifit to the consumer than devaluing and at times draconian (not App Store DRM but more UbiDRM). To this day I still point to Valve and Steam (which also works on Mac now) as a way for your DRM to add value to the product by not being overly intrusive but adding value in community features, achivements, cloud saves, etc. Granted Steam is not without issues (its Offline Mode is still a problem area) but it is a step in the right direction and a DRM that I and many gamers don't mind.

Posted:3 years ago

#9

Jamie Watson
Studying Bachelor of Games & Interactive Entertainment

179 0 0.0
well what a surprise....not!

well i can see what their doing and its kinda of good (in a way)

i do not support piracy in anyway.

Posted:3 years ago

#10

Josef Brett
Animator

296 0 0.0
Stop it. Stop it, stop it stop it!

Posted:3 years ago

#11

Shane Sweeney
Academic

365 292 0.8
If you were depending on DRM to protect your business model, I'd suggest your business model wasnt very stable to begin with.

iPhones been cracked too, best give up right?

Edited 1 times. Last edit by Shane Sweeney on 10th January 2011 4:52am

Posted:3 years ago

#12

Tom Keresztes
Programmer

658 270 0.4
It was cracked, so what? There has been piracy on the Mac before, and i hope that there will be. Only a dead system has no piracy...

Posted:3 years ago

#13

Borja De Altolaguirre
EMEA Licensing Coordinator

6 0 0.0
Sad & bad news for all, specially for those little studios which have developed something for the initial line-up of the platform...

Posted:3 years ago

#14

Thiago Attianesi
Creative Director

59 2 0.0
Apple have many enemies.

Posted:3 years ago

#15

Stefano Ronchi
Indie Game Developer

50 0 0.0
Lol these hackers make me laugh: how kind of them to publish it well after developers have put their initial produce up so as not to devalue it. How considerate -I guess future developers dont get the same treatment, hu?
I have a strange inkling that if they were game developers whose revenue dependent on a particular platform you would be calling bs on claims from hackers. Considerate my derrier.

Posted:3 years ago

#16

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