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Square Enix

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Recent articles about Square Enix

Square Enix reports decreased sales, increased profits

Dragon Quest XI publisher only takes a 2.5% hit to revenues despite 32% dip in software unit sales

Evolving beyond empowerment narratives

Life is Strange: Before the Storm narrative director Zak Garriss says developers are exploring more complex, human spaces, and finding support from big publishers in doing so

Yoko Taro: We don't need to think globally to sell globally

Nier: Automata director and PlatinumGames lead designer Takahisa Taura discuss developing for Western tastes, 3D action games, and the dilemma of multiple endings

Hitman Sniper passes 10m players

Mobile spin-off likely the best-selling entry in the series to date

Final Fantasy XV team forms Square Enix's new studio Luminous Productions

Staff led by FFXV director Hajime Tabata will be working on AAA new IP for Japanese publisher

Square Enix kills unsanctioned Tomb Raider remakes

"Our recent research, studies and reviews on Tomb Raider 3 were unwelcome," says developer Realtech VR

Smartphone success boosts Square Enix after a quiet nine months on consoles

Online titles Final Fantasy XIV and Dragon Quest X boost sales and subscriber numbers

East meets West: Yosuke Matsuda on growing Square Enix's global empire

The CEO tells GamesIndustry.biz how a blend of Western and Japanese games, plus both AR and VR, will bolster the firm's future

"It's not Hitman without IO": Why Square Enix set the franchise free

President and CEO Yosuke Matsuda tells GamesIndustry.biz the reasons behind the surprise split with IO Interactive

Final Fantasy XII: The Zodiac Age sells 1 million

PS4-exclusive HD remaster of PS2 game hits milestone a little over four months after release

New Dragon Quest, old Final Fantasy drive Square Enix growth

Japanese debut of DQ XI, HD remaster of FF XII, and Nier: Automata push publisher to 24% sales growth for first half of fiscal year

Final Fantasy: Back from the brink of disaster

On the rocks just five years ago, Final Fantasy is back to being one of the industry's top franchises - courtesy of some bold risk-taking from Square Enix

Final Fantasy XIV: Closing in on peak WoW

At 10m players and counting, director Naoki Yoshida tells us how a generous free trial and a TV-style structure has driven the MMO to an all-new high

Square Enix targets games-as-a-service, esports and higher digital sales

One in five copies of Final Fantasy XV sold in North America were downloads, almost one in three for Nier Automata worldwide

Final Fantasy XIV charity march raises over $21,000 for hurricane relief

12-hour livestream reached $1,000 target "right after the event started"

“There will be hate you cannot control. In all honesty, it's defeating”

Square Enix's Amy Graves discusses the pressures community managers face ahead of her UKIE Careers Bar talk next week

Switch can't handle Final Fantasy's Luminous Engine

Meanwhile, Furi dev says Switch port will depend on "a good enough framerate"

Why Square Enix Collective is resurrecting Fear Effect

There are now two Fear Effect games coming to market 17 years after they were last seen

Final Fantasy XIV Online passes 10m players

MMORPG hits latest milestone following Stormblood expansion

Digital sales boost profits at Square Enix

Packaged games declined in Q1, but console downloads, MMOs and smartphone games were all on the rise

Office details

  • Shinjuku Bunka Quint Bldg., 3-22-7 Yoyogi, Shibuya-ku
  • Tokyo
  • 151-8544
  • Japan

Contact details

Office details

  • Wimbledon Bridge House
    1 Hartfield Road
  • London
  • SW19 3RU
  • United Kingdom

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Office details

  • 999 Sepulveda Blvd.
    3rd Floor
  • El Segundo
  • 90245
  • United States

Contact details

Employees

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