Insomniac Games

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Recent articles about Insomniac Games

Insomniac: Creating Stormland is a "journey of discovery"

Creative director Chad Dezern relates how the VR adventure is both the result of years of experimentation, and an experiment in itself

Marvel's Spider-Man: Critical Consensus

Insomniac's latest has reviewers applauding top-notch traversal, creative combat, scintillating story

How to get to 'WOW!': The challenging road to marketing VR

Insomniac senior community developer Tim Salvitti talks about what the studio learned (and unlearned) when it came to pushing VR games

"Don't get cocky": The story of Ratchet and Clank's 15-year survival

Adapt or Die and staying true to your heritage is a difficult balance to strike, says Insomniac

Developers and publishers: Co-op or PvP?

Insomniac's Ryan Schneider continues the studio's series on developer-supported marketing with tips for how to maximize publisher relationships

Why Insomniac blew up the moon

Ryan Schneider explains how the Ratchet & Clank studio is trying to re-shape an already established and effective brand

Unity opens Los Angeles office with Insomniac devs

Mike Acton and Andreas Fredriksson head up fresh efforts to advance data-oriented programming

Insomniac Games kicks off rebranding effort

Ratchet & Clank studio gets new logo and promises to be more public-facing with livestreaming from members of the dev team

“Immigration ban will harm us as a company” - Insomniac

Ratchet and Clank and Spider-Man maker joins chorus of game developers condemning executive order

Why Insomniac is committing to VR

Ted Price discusses his studio's plan to release three VR games this year, including two just-announced exclusives for Oculus Rift

GameStop makes publishing debut with Insomniac's Song of the Deep

GameStop's Mark Stanley and Insomniac's Ted Price and Brian Hastings on why the retailer is publishing the studio's Metroidvania-style game

Crit Con: Sunset Overdrive brings the Xbox One a worthy exclusive

Colourful, brash and full of fun, Insomniac's shooter scores big with critics

Insomniac's keys to success: Trust and Ballz

Ted Price on the two (or three) attributes every creative team leader needs to embrace

Insomniac shutters Outernauts on Facebook

Team to concentrate on iOS version, citing a lack of resources

Insomniac Games teams up with Starlight Children's Foundation

"We love knowing we can help people in the communities where we live and work"

Riot Games tops Fortune's Best Medium Workplace list

Looking for a medium-sized company to work for? Riot Games sits at the top

Ratchet & Clank writer: "I'm leaving Insomniac… sort of"

T.J. Fixman switching focus to screenwriting, but won't "abandon" games

Price: Hard but necessary to accept industry change

Insomniac boss on learning to embrace the evolution of games

Ted Price aiming to offer "something fresh" among a "sea of sequels"

Insomniac boss not worried about launching new IP at end of console cycle, says gamers have been playing the same games for last 6 years

Insomniac: Console devs need to be more efficient

Ted Price says better tools are the only way to keep costs down

Office details

  • 2255 North Ontario Street, Suite #550
  • Burbank
  • California
  • 91504
  • United States

Contact details


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