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Bungie (Page 6)

Feature

Bungie's Damian Isla

Halo's lead AI programmer talks about working with Microsoft, new IP, and new gaming hardware
News

No plans for other platforms, says Bungie

Halo 3 developer Bungie, who recently became independent of Microsoft, said that is has no plans to work on any platforms other than the Xbox 360 at this time
News

Halo 3 devs lined up for next LiveText interview

Eurogamer has unveiled the interviewees for its third instalment of LiveText community events - Bungie Studios production director Jonty Barnes and writing lead Frank O'Connor will be interviewed live by the site's readers on Friday, December 7 at 3pm GMT
News

Is there life after Halo?

Brian Jarrard, Bungie's community and franchise director, spoke with GamesIndustry.biz about his company's divestment from Microsoft
News

Microsoft responds to Bungie split rumours

Microsoft has distanced itself from rumours that it will be relinquishing control of wholly-owned Halo developer Bungie, but stopped short of a categorical denial.
Feature

The Halo Effect

Microsoft's media strategy drives Bungie's latest into the headlines.
News

Halo 3 sets US entertainment record

Microsoft has announced that Halo 3 has officially become the biggest entertainment launch in history, garnering an estimated $170 million in sales in the US alone in the first 24 hours
News

Halo 3 goes gold

One of the most-hyped games to date, Halo 3, is now officially finished, and the gold master has been released to manufacturing.
News

Halo 3 beta officially closed

The Halo 3 public multiplayer beta, which was open to gamers who purchased specially-marked packages of Xbox 360 title Crackdown, has come to an end.
News

Halo 3 release set for September 25

Microsoft and Bungie have announced that Halo 3 will be released in North America on September 25, with a European release a day later.
News

Old E3 'served no purpose', says ex-Bungie boss

Alex Seropian, co-founder and former CEO of Halo developer Bungie, has said he's relieved that E3 has been downsized into a smaller event - adding that it benefited publishers much more than developers.