t2
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Take-Two enters soccer market with $378m Nordeus acquisition
Top Eleven developer joins Take-Two's roster of mobile studios
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2K Silicon Valley studio becomes 31st Union and expands to Spain
“We want to identify opportunities where they haven't traditionally existed for underrepresented voices”
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Take-Two CEO on Epic Store: "Competition is a good thing"
But they're “better placed to be where the consumer is, rather than indicating where they need to be”
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Take-Two beats targets as Red Dead Redemption II shipments reach 23 million
NBA 2K19 and Civilization VI on Switch also exceeded sales targets
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Take-Two hires games veteran Michael Condrey to form new, diverse studio
Dead Space and Call of Duty leader plans to open new outfit in Silicon Valley
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Take-Two: Game streaming is a big opportunity for us
As long as the business model is right
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NBA 2K19 and GTA Online drive Take-Two results
Digital sales continue to accelerate
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Red Dead Redemption 2 shipments reach 17 million
Rockstar's hit game has shipped more in eight days than the original did in eight years
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Take-Two expects GTA Online sales to 'moderate' as it beats estimates again
Publisher anticipates international growth for NBA2K, too
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Former GTA producer suffers setback in $150m lawsuit against Take Two
Court finds profit sharing agreement unambiguous, but Benzies could still be compensated
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GTA V was the third best-selling physical game in Europe last year - GfK
And it's into its fifth year
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Take-Two acquires mobile developer Social Point for $250m
Dragon City and Monster Legends studio marks Take-Two's first major push into mobile gaming