Playdead
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It's what's Inside that counts
Why I Love: Playdead's platformer is visually striking, but inXile's Brian Fargo was taken by its elegant and thoughtful design
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Details emerge of Playdead split
Dispute between founders lead to payout of €7.2m for departing Dino Patti
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Mac version and a million sold for Limbo
Playdead's gloomy game reaches 153 countries, and will soon be headed for Mac
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Retail model is "broken" for developers, says Playdead
Limbo dev sees installing console games as another inconvenience of the old boxed market
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Playdead buys independence from investors
Limbo studio moves closer to full independence ahead of next project
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Limbo, Inertia win $100k at Indie Game Challenge
Playdead and Team Hermes take top honours at DICE Summit
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Record number of entrants for Nordic Game funding
Excess of studios both encouraging and worrying for investment body