Pandemic Studios

  • Pandemic staff confirm studio's closure

    EA admits mass redundancies but claims Pandemic brand will "live on"

    By David Jenkins

  • Lord of the Rings: Conquest demo hits 1m downloads

    Pandemic title knocks Call of Duty off top of Live charts

    By Matt Martin

  • EA cuts Pandemic Brisbane studio - report

    Publisher downsizing hits Australian team; studio to retain IP

    By Matt Martin

  • Pandemic: We still feel independent

    Pandemic's co-founder and president, Josh Resnick, has told <i>GamesIndustry.biz</i> that his company still feels like an independent studio, despite being bought by EA last year along with BioWare.

    By Phil Elliott

  • Learning from Mistakes

    Josh Resnick on Pandemic's early mistakes, adopting new business models and becoming part of the EA family.

    By Matt Martin

  • EA drops hints about upcoming titles

    At a recent analyst meeting, Electronic Arts dropped several hints about upcoming titles for the 2009 fiscal year and beyond.

    By Mark Androvich

  • EA completes BioWare, Pandemic deal

    Electronic Arts' acquisition of VG Holding Corporation has now been completed, meaning that highly-rated studios BioWare and Pandemic have now officially become part of the EA set-up.

    By Phil Elliott

  • EA's BioWare Pandemic deal cleared by regulator

    Antitrust regulators in the US have cleared Electronic Arts' acquisition of VG Holding corp, parent company of development studios BioWare and Pandemic.

    By Matt Martin

  • Pachter: EA deal should pay off

    Wedbush Morgan analyst Michael Pachter has told <i>GamesIndustry.biz</i> that he believes the deal seeing Electronic Arts buy Pandemic and Bioware, should pay off - although there is some risk.

    By Phil Elliott

  • EA execs provide more details on BioWare, Pandemic deal

    In a conference call to investors, EA CEO John Riccitiello and CFO Warren Jenson gave a more detailed explanation of the company's deal to acquire BioWare and Pandemic

    By Mark Androvich

  • Mercenaries 2 faces delay

    EA is declining to comment on rumours that Mercenaries 2: World in Flames has slipped into 2008.

    By Oli Welsh

  • BioWare/Pandemic exec appointed CEO of VG Holdings

    Greg Richardson has stepped up to take the position of CEO of VG Holdings, after the departure of John Riccitiello

    By Matt Martin

  • EA is 'best fit' for Mercenaries 2, says Pandemic

    Pandemic Studios president Josh Resnick has welcomed the switch in publishers for the Mercenaries series from LucasArts to Electronic Arts.

    By Ellie Gibson

  • Pandemic expands with second Australian team

    Pandemic Studios has created a second development team at its Brisbane, Australia Studios, taking the head count of the developer to almost 100 employees.

    By Matt Martin

  • BioWare/Pandemic appoints marketing VP

    BioWare/Pandemic Studios has announced the appointment of industry veteran and former EA exec Jillian Goldberg, who will serve in the role of executive vice president of marketing.

    By Paul Loughrey

  • Pandemic's next-gen title raises concerns in Venezuela

    Los Angeles-based Pandemic Studios' next-gen title has been labelled as psychological warfare and is feared to be the first step towards a real life invasion by supporters of Venezuela president Hugo Chavez.

    By Paul Loughrey

  • Sales soar for BioWare/Pandemic

    Recently formed 'super developer' BioWare Pandemic Studios has bucked the trend during what has widely been cited as a difficult period for the software industry, with combined sales generating revenue of USD 800 million.

    By Paul Loughrey

  • Bioware and Pandemic to merge, creating new "super-studio"

    Top North American developers Bioware and Pandemic are set to merge in a $300 million deal crafted by Elevation Partners, the private equity firm headed up by former EA president John Riccitiello.

    By Rob Fahey