Articles by Rob Fahey
Rob Fahey, Contributing Editor
Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.
Recent articles by Rob Fahey
Rockstar may not be the hell it's been portrayed as - but we need to stop lionising long overtime and start seeing it as a shameful sign of failure
It takes years for a console platform to win back hearts and minds, but Xbox is finally getting there; now it needs to find and promote its unique difference
After focusing on mobile games based on established IPs, Nintendo's launch of an original IP unashamedly focused on the Japanese market is a major departure
Disastrous studio collapses are a fixture of the industry - and that won't change until we stop celebrating the brinksmanship of executives
As Switch rapidly catches up to PlayStation 4's installed base in Japan, Nintendo takes aim at major cross-platform titles with cloud streaming releases - a possible taste of the future to come?
Major changes to Niantic's mobile AR game helped its popularity to surge over the summer, suggesting a new model developers could consider adopting
IOC president Thomas Bach dismissed games as contradictory to Olympic values - but his approval is less important than what esports is building elsewhere
After years of focusing on toxicity in its player base, Riot Games faces up to unpleasant revelations about its own work culture - and the industry at large should take note
Annual franchises have always had their critics - but as their advantages fade, more careful and quality-focused franchise management needs to come to the fore
With no games approved in four months, China's censorship regime is in flux; could game monetisation be in the sights of the new authorities?
Bumper results for both platform holders point to a similar key to success - seeing themselves as game creators first and foremost
Microsoft may be experimenting with streaming as a full-parity option for the next generation of Xbox - question marks remain over tech, but the commercial case is sound
Nostalgia is a powerful force for millions of former WoW players; but to convince them that they can re-engage without facing a time-sink, Blizzard needs to innovate once more
Nintendo has lost almost a quarter of its valuation in recent months - but its strategy and line-up remains sound despite investor jitters
For years, Take-Two's other games have lingered in the shadow of Rockstar's series, but GTA V's monumental status means it's pointless to compare it to the upcoming Red Dead Redemption 2
The idea of streaming games from the cloud was a hot topic again at E3 - but no matter how close to that ideal the tech is coming, the business case remains a mess
The proposed definition is careful and cautious; more research is needed and the industry should be cooperating, not stonewalling
Casual references toward next-gen consoles and games risks overshadowing the huge releases coming in 2018
The E3 playing field has rarely been so uneven; Sony's strong position means it needs to do very little, while Microsoft arrives in LA with a heavy weight of expectation
A court case in South Korea revives the old question of whether a game concept deserves legal protection - but 'clone wars' should be settled in the market, not the courtroom
Rejecting hardware updates in favour of a full generational refresh, Sony implies a PS4 successor will come in 2021 - but how big a leap can that offer?
As software production ends, it's a good moment to reassess Sony's handheld - its commercial failure looms large, but its innovations remain hugely influential
"Netflix for retro games" would be a huge selling point for the Switch - but Nintendo's reticence to commit to online services will stop it happening
The mainstream media launches attacks on Fortnite's business model, but ignores more egregious behaviour in mobile - does this reflect a bias?
As European states begin ruling against loot boxes, this is the industry's last chance to prove it can be trusted to regulate itself