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Rob Fahey, Contributing Editor

Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.

Recent articles by Rob Fahey

Sony and Nintendo's strategies converge

Bumper results for both platform holders point to a similar key to success - seeing themselves as game creators first and foremost

By Rob Fahey

The business case for a streaming Xbox

Microsoft may be experimenting with streaming as a full-parity option for the next generation of Xbox - question marks remain over tech, but the commercial case is sound

By Rob Fahey

Breaking down Azeroth's gates

Nostalgia is a powerful force for millions of former WoW players; but to convince them that they can re-engage without facing a time-sink, Blizzard needs to innovate once more

By Rob Fahey

What's behind Nintendo's falling stock price?

Nintendo has lost almost a quarter of its valuation in recent months - but its strategy and line-up remains sound despite investor jitters

By Rob Fahey

Coming out from under Grand Theft Auto's shadow

For years, Take-Two's other games have lingered in the shadow of Rockstar's series, but GTA V's monumental status means it's pointless to compare it to the upcoming Red Dead Redemption 2

By Rob Fahey

Our Uncertain Streaming Future

The idea of streaming games from the cloud was a hot topic again at E3 - but no matter how close to that ideal the tech is coming, the business case remains a mess

By Rob Fahey

Prickly denial is the wrong response to WHO's "gaming disorder"

The proposed definition is careful and cautious; more research is needed and the industry should be cooperating, not stonewalling

By Rob Fahey

E3 2018: Starting next-gen hype early is bad for business

Casual references toward next-gen consoles and games risks overshadowing the huge releases coming in 2018

By Rob Fahey

Xbox has everything to prove at E3

The E3 playing field has rarely been so uneven; Sony's strong position means it needs to do very little, while Microsoft arrives in LA with a heavy weight of expectation

By Rob Fahey

PUBG vs Fortnite: Let the market decide

A court case in South Korea revives the old question of whether a game concept deserves legal protection - but 'clone wars' should be settled in the market, not the courtroom

By Rob Fahey

Sony's PlayStation 5 hints confirm an eight-year PS4 lifespan

Rejecting hardware updates in favour of a full generational refresh, Sony implies a PS4 successor will come in 2021 - but how big a leap can that offer?

By Rob Fahey

Reassessing the legacy of PlayStation Vita

As software production ends, it's a good moment to reassess Sony's handheld - its commercial failure looms large, but its innovations remain hugely influential

By Rob Fahey

Nintendo still won't commit to online services

"Netflix for retro games" would be a huge selling point for the Switch - but Nintendo's reticence to commit to online services will stop it happening

By Rob Fahey

Why do mobile games get a 'free' pass?

The mainstream media launches attacks on Fortnite's business model, but ignores more egregious behaviour in mobile - does this reflect a bias?

By Rob Fahey

Self-regulate loot box mechanisms - while you still can

As European states begin ruling against loot boxes, this is the industry's last chance to prove it can be trusted to regulate itself

By Rob Fahey

Sony's studios continue their winning streak

The success of the PS4's excellent first-party experiences belie the commercial challenges single-player titles still face

By Rob Fahey

Battle Royale threatens a repeat of the MOBA bloodbath

With around a dozen Battle Royale titles set for release by the end of this year, developers need to be realistic about their chances of wresting market share from PUBG and Fortnite

By Rob Fahey

Finding the PC game consumers of tomorrow

As smart devices replace PCs in homes and bedrooms, Steam Machines - or something like them - could play a key role in securing the market's future consumers

By Rob Fahey

Blockchain is games' new tech obsession

Early tech adoption is part of the essence of the games industry - but proposals to integrate blockchain into companies' businesses, not just their games, should give us pause

By Rob Fahey

For Ubisoft it's goodbye Vivendi, hello Tencent

China's largest technology company, Tencent, is taking on 5% of Ubisoft - continuing its progress into becoming by far the largest game company most gamers have never heard of

By Rob Fahey

Is a degree in games the best way into the industry?

The number of students studying game-related subjects in the UK has doubled in just a few years; while some established courses are great, students still need to be cautious about their choices

By Rob Fahey

What would Trump's trade war mean for the games business?

The high-profile summit on game violence is a paper tiger; the industry should take the opportunity to persuade the President on trade issues instead

By Rob Fahey

Can Metal Gear survive?

With weak sales, bad word of mouth and almost zero marketing support, Konami's first attempt at a post-Kojima Metal Gear suggests a tough road ahead for the franchise

By Rob Fahey

Nintendo's disappointing year on mobile

Smartphone games are proving to be a challenge for Nintendo - and the problems are more basic than a failure to embrace F2P

By Rob Fahey

Learning to love older games

The recent boom in remastered games isn't just business as usual; it signifies an underlying shift in how consumers value older games

By Rob Fahey

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