Articles by Rob Fahey
Rob Fahey, Contributing Editor
Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.
Recent articles by Rob Fahey
Enormously expensive acquisitions of industry giants have become commonplace in recent years -- but economic factors may be about to stamp on the brakes.
Sony and Disney's instincts to stay silent on culture war issues are understandable -- but among an array of bad and costly options, silence may actually be the worst of them all
The question of what Nintendo does after Switch is increasingly important, but breaking the curse of unsuccessful console follow-ups is a major concern
The pandemic has lit a spark under unionising drives across the industry -- but years of labour casualisation and abuse of sub-contracting relationships built up the tinder pile
For all the unrealistic hype, metaverses are a useful way of thinking about the future of digital services - but being increasingly entangled with NFTs risks sinking with them
Industry consensus over the growing importance of this model disguises deep disagreements over how it will actually work
With 2001's Max Payne the latest classic title to be slated for a full AAA budget remake, are the economics of the industry's remake boom starting to look precarious?
PS Plus' new tiers reflect Sony's discomfort with subscriptions cannibalising game sales - but this industry shift now feels inevitable
The shutdown of Nintendo's only original mobile IP, Dragalia Lost, marks a further retreat from the firm's mobile ambitions - with IP licensing being the most likely way forward
Supply and demand issues, coupled with some strategic moves from Microsoft and Nintendo, mean that PS4-era performance will be the industry's baseline for years
Valve is building a track record of great hardware launches - but also tends to lose interest post-launch. Can Steam Deck break the streak?
Backlash to Capcom's community licenses for small tournaments highlights some genuine missteps -- but the general principle is sound
Consumers always hated the "launch now, fix later" approach, but the public is increasingly intolerant of low-quality launches
As the generation who embraced PlayStation in their teens hit middle age, new leases of life for the games of the past are a smart strategy
The $3.6 billon isn't just about competing with Xbox -- it's a sign of how Sony sees itself and the industry evolving
A strong start for Xbox' most valuable franchise creates an opportunity to experiment in keeping players engaged long-term
The sheer scale of Microsoft's acquisition shouldn't distract from how risky and difficult it will be - and some major questions won't have answers for years
Decision-making over franchises can seem obscure, but there's usually solid logic behind such investment -- and sales are only part of the puzzle
As employees seek to retain flexible work styles, and endless scandals sink the reputation of management and HR departments, collective bargaining is back on the menu
A new prototype headset shown off this week helps to explain Sony's ongoing commitment to PSVR -- as a powerful starting point for the company's wider plans
It's common for consoles to sell out around the holidays, but it's more irritating after a year in which supply never met demand
The disastrous launch of GTA Definitive Edition fails to respect the importance of the games, and shows a lack of regard for the value of the IP itself
The Activision Blizzard boss has prioritised his own survival as CEO over the company's best interests in recent months - a competent board would demand his resignation
Zuckerberg's 'metaverse' pivot has likely condemned us to hearing the buzzword a lot, but Unity buying Weta Digital is much more practical than a science fiction dream
As top execs pay lip service to blockchain buzzwords, it's the future visions they boost by association that are of real interest