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Rob Fahey, Contributing Editor

Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.

Recent articles by Rob Fahey

Google Stadia can succeed if it follows Fortnite's footsteps | Opinion

Pitching the new streaming service as a competitor to PlayStation is bound to failure, but there is a market that Google could cultivate and own

By Rob Fahey

Kicking off the streaming wars | Opinion

GDC 2019: Industry giants have decided that the medium's future lies in streaming - but success is far from assured even for enormous players like Google and Amazon

By Rob Fahey

Anthem's launch and the power of the sunk-cost fallacy | Opinion

Bioware's latest is one of the most egregiously unfinished and broken launches in many years, but these games often get free pass - for now

By Rob Fahey

Is Red Dead Redemption Online tanking Take-Two's share price? | Opinion

Despite fantastic sales, Take-Two can't catch a break - perhaps because investors expected RDR2 to be something it simply isn't

By Rob Fahey

Crackdown 3 shows a vision of the future | Opinion

The new Xbox title points toward the radical changes that Game Pass will bring to the industry's commercial and cultural landscape

By Rob Fahey

Stubbornness over cross-play reminds us of bad old Sony | Opinion

After opening up cross-play for major titles, Sony is now dragging its feet -- putting smaller developers at a disadvantage and confusing its consumers

By Rob Fahey

Fortnite alone can't explain tumbling game stocks

The industry's biggest firms have lost around 13% of their value in the past week, and many are down a third in recent months

By Rob Fahey

Epic vs Steam: Exclusives raise the stakes | Opinion

Epic is Steam's first real competitor in years - with console-war style exclusive tactics being a controversial, but fair, escalation of the struggle

By Rob Fahey

Talking up the positives about gaming | Opinion

Hbomberguy's wonderful charity Twitch marathon has made headlines -- let's boost these stories, instead of letting trolls and misanthropes define our medium

By Rob Fahey

Changing industry economics let Bungie forge a new destiny | Opinion

The idea of a developer operating an expensive online game would once have seemed ludicrous -- Bungie's new independence shows how much has changed

By Rob Fahey

Free-to-play shutdowns risk a consumer backlash in 2019 | Opinion

Aggressive closures of underperforming free-to-play games has resulted in more virtual “property” being destroyed -- a backlash is looming

By Rob Fahey

The UK industry stares down a Brexit disaster

2018 in Review: There are no silver linings to Brexit for the UK industry, as uncertainty and the threat of No Deal create a difficult business climate

By Rob Fahey

Epic has actually listened to developers

An attractive revenue share isn't Epic's biggest promise for its new digital store; for many creators, a platform free of Steam's often-abused community features is essential

By Rob Fahey

Nintendo bets heavily on the holidays

While Sony and Microsoft have spread sales over the year, Nintendo is laser-focused on the holiday season - and this year it needs every Switch sale it can get

By Rob Fahey

When does an homage become a rip-off?

Legal or not, Epic Games' uncompensated copying of other creators' dances in Fortnite has called the company's morality into question

By Rob Fahey

Pokémon's strategy is cross-generational

By balancing nostalgia for parents with appeal to children, Nintendo hopes to create gaming's first cross-generational franchise

By Rob Fahey

Blizzard acknowledges the mobile reality

Diablo Immortal didn't go down well at Blizzcon, but Blizzard's Asian following makes a high-profile mobile strategy a necessity, not an option

By Rob Fahey

Has the VR boom hit a wall?

Enormous progress has been made in headset design and software development for VR - but without a major technological leap forward, current devices won't reach the mass market

By Rob Fahey

100-hour weeks mean bad management, not passion

Rockstar may not be the hell it's been portrayed as - but we need to stop lionising long overtime and start seeing it as a shameful sign of failure

By Rob Fahey

The Xbox Tanker is turning

It takes years for a console platform to win back hearts and minds, but Xbox is finally getting there; now it needs to find and promote its unique difference

By Rob Fahey

Dragalia Lost is a turning point for Nintendo

After focusing on mobile games based on established IPs, Nintendo's launch of an original IP unashamedly focused on the Japanese market is a major departure

By Rob Fahey

Telltale Games and the lure of the cliff edge

Disastrous studio collapses are a fixture of the industry - and that won't change until we stop celebrating the brinksmanship of executives

By Rob Fahey

Nintendo tries out streaming on Switch in Japan

As Switch rapidly catches up to PlayStation 4's installed base in Japan, Nintendo takes aim at major cross-platform titles with cloud streaming releases - a possible taste of the future to come?

By Rob Fahey

Pokemon Go and the potential of seasonality

Major changes to Niantic's mobile AR game helped its popularity to surge over the summer, suggesting a new model developers could consider adopting

By Rob Fahey

Is the Olympics relevant for esports?

IOC president Thomas Bach dismissed games as “contradictory to Olympic values” - but his approval is less important than what esports is building elsewhere

By Rob Fahey

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