Articles by Rob Fahey
Rob Fahey, Contributing Editor
Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.
Recent articles by Rob Fahey
Casual references toward next-gen consoles and games risks overshadowing the huge releases coming in 2018
The E3 playing field has rarely been so uneven; Sony's strong position means it needs to do very little, while Microsoft arrives in LA with a heavy weight of expectation
A court case in South Korea revives the old question of whether a game concept deserves legal protection - but 'clone wars' should be settled in the market, not the courtroom
Rejecting hardware updates in favour of a full generational refresh, Sony implies a PS4 successor will come in 2021 - but how big a leap can that offer?
As software production ends, it's a good moment to reassess Sony's handheld - its commercial failure looms large, but its innovations remain hugely influential
"Netflix for retro games" would be a huge selling point for the Switch - but Nintendo's reticence to commit to online services will stop it happening
The mainstream media launches attacks on Fortnite's business model, but ignores more egregious behaviour in mobile - does this reflect a bias?
As European states begin ruling against loot boxes, this is the industry's last chance to prove it can be trusted to regulate itself
The success of the PS4's excellent first-party experiences belie the commercial challenges single-player titles still face
With around a dozen Battle Royale titles set for release by the end of this year, developers need to be realistic about their chances of wresting market share from PUBG and Fortnite
As smart devices replace PCs in homes and bedrooms, Steam Machines - or something like them - could play a key role in securing the market's future consumers
Early tech adoption is part of the essence of the games industry - but proposals to integrate blockchain into companies' businesses, not just their games, should give us pause
China's largest technology company, Tencent, is taking on 5% of Ubisoft - continuing its progress into becoming by far the largest game company most gamers have never heard of
The number of students studying game-related subjects in the UK has doubled in just a few years; while some established courses are great, students still need to be cautious about their choices
The high-profile summit on game violence is a paper tiger; the industry should take the opportunity to persuade the President on trade issues instead
With weak sales, bad word of mouth and almost zero marketing support, Konami's first attempt at a post-Kojima Metal Gear suggests a tough road ahead for the franchise
Smartphone games are proving to be a challenge for Nintendo - and the problems are more basic than a failure to embrace F2P
The recent boom in remastered games isn't just business as usual; it signifies an underlying shift in how consumers value older games
The mobile gaming landscape is filled with giant companies living off the back of a single, enormous hit title - but how many are planning effectively for when that title starts to decline?
Monster Hunter was perhaps the best example of a big in Japan game - until Capcom's persistence and confidence finally paid off this week
Adding new games to Xbox Game Pass at launch is a bold move that says more about Microsoft's determination to keep hard on Sony's heels than its long-term strategy
Regardless of the truth of the allegations of harassment and toxicity at Quantic Dream, many in the industry will have found the claims all too familiar
After a decade of decline, Japan's console market growth challenges the long-standing idea that the smartphone sector was responsible for its woes in the first place
Controversy over monetisation of games isn't going away, and it's likely to reach the corridors of government sooner rather than later
It may not have been a superb year overall, but expectations were defied and challenges overcome with creativity and passion in 2017