Spector: Industry must recognize both good and bad effects of games
Warren Spector talks about the not so clear cut issue of media effects, and reveals he's about to start a new job
Warren Spector,
Warren Spector is a veteran game designer best known for his work on System Shock and Deus Ex.
Recent articles by Warren Spector
Why I Love: The System Shock 3 creative director generally doesn't go for JRPGs, but this PSone classic set itself apart in four special ways
Warren Spector talks about the not so clear cut issue of media effects, and reveals he's about to start a new job
The veteran looks at his old list of rules for Deus Ex and asks if there's a set of rules games can all adhere to
Warren Spector continues his column on why a Holodeck probably won't work for the games industry
Warren Spector isn't so sure the industry will be able to create a holodeck gaming experience that's actually fun
In his latest column, Spector argues that the industry will be legitimized if mainstream publications can offer regular critical analysis of games
Warren Spector answers your questions about the problems with the reviews aggregation site and the industry's reliance on a flawed system
Warren Spector tackles the thorny issue of Metacritic's impact on the industry in his second exclusive column for GamesIndustry International
Thanks to the overwhelming response to Warren Spector's column, the veteran designer is replying to some of your most interesting comments
In his first exclusive column for GamesIndustry, Warren Spector ponders why game designers aren't making games of real significance