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Here are some pets to make your day better

GamesIndustry.biz comes through with perhaps its most important feature yet

When we consider any new type of coverage at GamesIndustry.biz, one of the key questions we ask ourselves is, "How does this serve our readers?"

For the purposes of that question, our readership is a little more specific than just anyone who reads the site. Because we are a trade site, serving our readers means serving an audience of people working within the games industry or looking to get into it.

If we can't provide a convincing argument for how any piece of new content would serve the interests of that audience, then the coverage in question doesn't belong on the site.

Ordinarily that keeps us focused squarely on matters of serious importance to the games industry rather than whatever we think people might personally enjoy reading about.

But as you may have noticed, we are not living in ordinary times. The news has been dominated by COVID-19 these past few months, and it's not the kind of thing you can escape from by simply shutting down the computer and enjoying the world outside. Partly because you're probably not allowed to go outside.

You didn't come here for cold, hard numbers. You came here for soft, fuzzy furballs

Honestly, we're tired of writing about it. We believe many of you are tired of reading about it. Neither of us are going to be able to stop that entirely for a while yet, but there's nothing that says we can't take a break. In fact, we were thinking our readers would probably be well served by a little breather from the news.

So in the interest of serving our readers, we approached a number of contacts throughout the industry recently and asked them to send us pictures of cute pets, figuring we could bundle them all up into an article and just let people scroll through adorable picture after adorable picture of soul-soothing fluffballs, scaly pals, or what have you. It turns out this was not a particularly original thought. A number of the people we approached told us that when their companies shifted to everybody working from home, employees spontaneously created dedicated Slack channels specifically for the sharing of employee pet pictures. Electronic Arts even got back to us with stats:

  • 123 - Number of pet photos posted on EA Studio's Slack on a single day -- Friday, March 13 -- as the company settled into working from home
  • 279* - Number of pets posted to the channel
  • 48% - Percentage of pets posted that were dogs
  • 44% - Percentage of pets posted that were cats
  • 17% - Percentage of photos with more than one pet in them. Most of those pics were of two (or more) cats
  • 55 - Number of pet pics from EA Tiburon employees, about 20% of the channel and the most of any EA studio

*Number slightly lower if you don't include plants, rocks, or sourdough starters as pets.

But that's enough pet metrics for now. You didn't come here for cold, hard numbers. You came here for soft, fuzzy furballs. And we have lots of them. Too many, in fact.

The response to our inquiry for pet pics has been so overwhelming that we're going to spread them out over a number of features, hopefully helping to bolster spirits for as long as it takes for us to get through this. So thank you to everyone who shared their pictures with us, and everyone who helped us compile them here. If you're in the industry and would like to join the effort, you can send your pet pics to us at news@gamesindustry.biz.

Bagel (left) and Pie, submitted by Blue Byte junior game designer Patricia Kamen

Bagel (left) and Pie, submitted by Blue Byte junior game designer Patricia Kamen

Anika, submitted by Blizzard game producer James T. Yen

Anika, submitted by Blizzard game producer James T. Yen

Blue, submitted by PR consultant Susan Lusty and Joseph Staten, Senior Creative Director, Xbox Game Studios Publishing

Blue, submitted by PR consultant Susan Lusty and Joseph Staten, Senior Creative Director, Xbox Game Studios Publishing

Jax, submitted by EA Shanghai studio technical art director Mark Carter

Jax, submitted by EA Shanghai studio technical art director Mark Carter

Chanka, submitted by Galo Balbuena, support representative at Ubisoft's US Customer Relationship Center

Chanka, submitted by Galo Balbuena, support representative at Ubisoft's US Customer Relationship Center

Hanabi, submitted by Resident Evil 3 remake producer Peter Fabiano

Hanabi, submitted by Resident Evil 3 remake producer Peter Fabiano

Soa, submitted by Monster Hunter: World director Yuya Tokuda

Soa, submitted by Monster Hunter: World director Yuya Tokuda

Jonesy, submitted by Ubisoft Toronto narrative designer Nuha Alkadi

Jonesy, submitted by Ubisoft Toronto narrative designer Nuha Alkadi

Cherry, submitted by EA Bucharest software engineer Iliescu Sebastian Aurelian

Cherry, submitted by EA Bucharest software engineer Iliescu Sebastian Aurelian

Cita, submitted by Snowcastle Games developer Christian Lassem

Cita, submitted by Snowcastle Games developer Christian Lassem

Colin, submitted by Paul Ireland, senior support desk technician at Creative Assembly

Colin, submitted by Paul Ireland, senior support desk technician at Creative Assembly

Dewey, submitted by Double Eleven QA tester (Minecraft Dungeons) Courtney Raine

Dewey, submitted by Double Eleven QA tester (Minecraft Dungeons) Courtney Raine

Diggle, submitted by Double Eleven production assistant (Minecraft Dungeons) Andrew Nisbet

Diggle, submitted by Double Eleven production assistant (Minecraft Dungeons) Andrew Nisbet

Dusty, submitted by Creative Assembly associate environment artist Ashley Heppell

Dusty, submitted by Creative Assembly associate environment artist Ashley Heppell

Carlton, submitted by EA Tiburon associate development manager Alex Quinn

Carlton, submitted by EA Tiburon associate development manager Alex Quinn

Ellie, submitted by Mediatonic concept artist Kate Price

Ellie, submitted by Mediatonic concept artist Kate Price

Fizz, submitted by Mediatonic client programmer Craig Purkiss

Fizz, submitted by Mediatonic client programmer Craig Purkiss

George, submitted by Mediatonic office manager Anna Vancouver

George, submitted by Mediatonic office manager Anna Vancouver

Lexi, submitted by Double Eleven junior marketing associate (Rust) Ryan Smith

Lexi, submitted by Double Eleven junior marketing associate (Rust) Ryan Smith

Harvey Birdman, submitted by Phoenix Labs' Greg Hennessey

Harvey Birdman, submitted by Phoenix Labs' Greg Hennessey

Heidi, submitted by Nicolas d'Offay, gameplay programmer at Splash Damage

Heidi, submitted by Nicolas d'Offay, gameplay programmer at Splash Damage

Hen Solo and Princess Laya, submitted by Phoenix Labs' Isaac Epp

Hen Solo and Princess Laya, submitted by Phoenix Labs' Isaac Epp

Jack Daniels, submitted by Phoenix Labs' Rachel Tung

Jack Daniels, submitted by Phoenix Labs' Rachel Tung

Jack, submitted by EA Redwood Shores producer John Faciane

Jack, submitted by EA Redwood Shores producer John Faciane

Leah, submitted by Fatshark CTO Rikard Blomberg

Leah, submitted by Fatshark CTO Rikard Blomberg

Lexi, submitted by Fatshark CEO Martin Wahlund

Lexi, submitted by Fatshark CEO Martin Wahlund

Lily, submitted by Phoenix Labs' Andy Burt

Lily, submitted by Phoenix Labs' Andy Burt

Luke, submitted by Devolver Digital founder and spiritual adviser Mike Wilson

Luke, submitted by Devolver Digital founder and spiritual adviser Mike Wilson

Signe, submitted by EA SEED Sweden people director Effeli Holst

Signe, submitted by EA SEED Sweden people director Effeli Holst

Mali, submitted by Ubisoft San Francisco senior brand manager Jon Bailey

Mali, submitted by Ubisoft San Francisco senior brand manager Jon Bailey

Maui, submitted by Maxis Austin senior game designer Lisa Farina

Maui, submitted by Maxis Austin senior game designer Lisa Farina

Kuma and Ragnar, submitted by Double Eleven (Rust) production assistant Rostt Scott

Kuma and Ragnar, submitted by Double Eleven (Rust) production assistant Rostt Scott

Pambo, submitted by Double Eleven product design manager Natalie Wicks and QA lead Daniel Schwendener (Minecraft Dungeons)

Pambo, submitted by Double Eleven product design manager Natalie Wicks and QA lead Daniel Schwendener (Minecraft Dungeons)

Max, submitted by Creative Assembly relocation coordinator Tyla Head

Max, submitted by Creative Assembly relocation coordinator Tyla Head

Meeko, submitted by Blizzard principle narrative designer Dave Kosak

Meeko, submitted by Blizzard principle narrative designer Dave Kosak

Milo, submitted by Fortitude office manager Kirsten Stewart

Milo, submitted by Fortitude office manager Kirsten Stewart

Mooshie Squish Miller, submitted by Modus Games senior graphic designer Elena Miller

Mooshie Squish Miller, submitted by Modus Games senior graphic designer Elena Miller

Mouse (left) and Tuna, submitted by Ubisoft Toronto corporate affairs director Lesley Phord-Toy

Mouse (left) and Tuna, submitted by Ubisoft Toronto corporate affairs director Lesley Phord-Toy

Doug, submitted by Indigo Pearl managing director Caroline Miller

Doug, submitted by Indigo Pearl managing director Caroline Miller

Mr. Cadbury, submitted by Mediatonic game designer Tom Coppen

Mr. Cadbury, submitted by Mediatonic game designer Tom Coppen

Nessie and Peaches, submitted by Splash Damage operations project manager Cinzia Musio

Nessie and Peaches, submitted by Splash Damage operations project manager Cinzia Musio

Noctics, submitted by EA Redwood Shores experience designer Howard Moen

Noctics, submitted by EA Redwood Shores experience designer Howard Moen

Gracie, submitted by Double Eleven lead designer (Minecraft Dungeons) Matt Dunthorne

Gracie, submitted by Double Eleven lead designer (Minecraft Dungeons) Matt Dunthorne

Hikari, submitted by Double Eleven producer (Minecraft Dungeons) Steven Taarland

Hikari, submitted by Double Eleven producer (Minecraft Dungeons) Steven Taarland

Jerrie, submitted by Double Eleven junior environment artist (Minecraft Dungeons) Stewart Morrison

Jerrie, submitted by Double Eleven junior environment artist (Minecraft Dungeons) Stewart Morrison

Nova, submitted by Blizzard brand manager Katie Simpson

Nova, submitted by Blizzard brand manager Katie Simpson

Nugget, submitted by Annapurna's Jeff Legaspi

Nugget, submitted by Annapurna's Jeff Legaspi

Ollie, submitted by DICE Los Angeles systems designer Stephen Auker

Ollie, submitted by DICE Los Angeles systems designer Stephen Auker

Ori, submitted by Snowcastle Games concept artist Domen Kozelj

Ori, submitted by Snowcastle Games concept artist Domen Kozelj

Peaches, submitted by Maxis Redwood Shores senior producer Grant Rodiek

Peaches, submitted by Maxis Redwood Shores senior producer Grant Rodiek

Pebble, submitted by Double Eleven 3D artist (Minecraft Dungeons) Stephen Sharples

Pebble, submitted by Double Eleven 3D artist (Minecraft Dungeons) Stephen Sharples

From left to right, Pinky, Puff, Pi, and Pumpkin, submitted by Ubisoft Toronto art director Joshua Cook and level artist Cindy Cook

From left to right, Pinky, Puff, Pi, and Pumpkin, submitted by Ubisoft Toronto art director Joshua Cook and level artist Cindy Cook

Quilliam, submitted by Phoenix Labs' Jeanne-Marie Owens

Quilliam, submitted by Phoenix Labs' Jeanne-Marie Owens

Henry, submitted by KO_OP narrative designer Kate Gray

Henry, submitted by KO_OP narrative designer Kate Gray

Rocky McPuppy, submitted by EA Tiburon UX designer Chris Husein

Rocky McPuppy, submitted by EA Tiburon UX designer Chris Husein

Siren, submitted by Ubisoft Singapore narrative designer Ian Fun

Siren, submitted by Ubisoft Singapore narrative designer Ian Fun

Sebastian, submitted by Blizzard software engineer Cody Childers

Sebastian, submitted by Blizzard software engineer Cody Childers

Starbuck, submitted by Blizzard analyst Melissa Lee

Starbuck, submitted by Blizzard analyst Melissa Lee

Pogo, submitted by Double Eleven artist (Minecraft Dungeons) Ben Exell

Pogo, submitted by Double Eleven artist (Minecraft Dungeons) Ben Exell

Boomer, submitted by Phoenix Labs' Lindz Williamson Christy

Boomer, submitted by Phoenix Labs' Lindz Williamson Christy

Smokey and Juno, submitted by Creative Assembly senior VFX artist Steph Anderson

Smokey and Juno, submitted by Creative Assembly senior VFX artist Steph Anderson

Charlie, submitted by Tag Games UI artist Joanne McInnes

Charlie, submitted by Tag Games UI artist Joanne McInnes

Samus, submitted by Double Eleven associate producer (Prison Architect) Adrien Dugue

Samus, submitted by Double Eleven associate producer (Prison Architect) Adrien Dugue

Tao, submitted by Snowcastle Games lead artist Fredrik Tyskerud

Tao, submitted by Snowcastle Games lead artist Fredrik Tyskerud

Tigerlily, submitted by EA Worldwide Studios Content Team's VP of EA Create, Molly Mason Boulé

Tigerlily, submitted by EA Worldwide Studios Content Team's VP of EA Create, Molly Mason Boulé

Titch, submitted by Double Eleven programmer (Minecraft Dungeons) Samuel Steven Neesam

Titch, submitted by Double Eleven programmer (Minecraft Dungeons) Samuel Steven Neesam

Toby, submitted by Splash Damage lead UI designer Tom Gantzer

Toby, submitted by Splash Damage lead UI designer Tom Gantzer

Kira, submitted by Tag Games artist Kerri Targett

Kira, submitted by Tag Games artist Kerri Targett

Willow, submitted by Mediatonic video producer Alan Campbell

Willow, submitted by Mediatonic video producer Alan Campbell

Wricky, submitted by Snowcastle Games CEO Erik Hoftun

Wricky, submitted by Snowcastle Games CEO Erik Hoftun

Zippo, submitted by Ubisoft Bucharest associate lead online programmer Felix-Aime Millon

Zippo, submitted by Ubisoft Bucharest associate lead online programmer Felix-Aime Millon

Ziggy, submitted by Blizzard community development manager Andrew Kauz

Ziggy, submitted by Blizzard community development manager Andrew Kauz

Cooper, submitted by Double Eleven QA tester (Prison Architect) Darren Arquette

Cooper, submitted by Double Eleven QA tester (Prison Architect) Darren Arquette

Louie, submitted by GamesIndustry.biz senior staff writer Haydn Taylor

Louie, submitted by GamesIndustry.biz senior staff writer Haydn Taylor

Robo and Lucca, submitted by GamesIndustry.biz staff writer Rebekah Valentine

Robo and Lucca, submitted by GamesIndustry.biz staff writer Rebekah Valentine

Kya, submitted by GamesIndustry.biz North American editor Brendan Sinclair

Kya, submitted by GamesIndustry.biz North American editor Brendan Sinclair

Additional reporting by Rebekah Valentine and Marie Dealessandri

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Latest comments (3)

Truly a balm for the soul in these troubled times :)
3Sign inorRegisterto rate and reply
Christopher Barnes Game Designer A month ago
You have got to be effing kidding me.
I find the concept of keeping pets to be morrally dubious at best, additionally it has nothing to do with the Games Industry.
Please try harder.
0Sign inorRegisterto rate and reply
Dan Pearson Operations Manager, Purewal ConsultingA month ago
Counterpoint: C'mon man. Don't be a buzzkill.
6Sign inorRegisterto rate and reply

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