Archive - Dan Pearson
Dan Pearson joined Eurogamer in 2006 before moving over to GamesIndustry in 2010. He covers all areas of the business and spends much of the rest of his time feeling old and killing dwarves in poorly constructed fortresses. His dog is brilliant.
2 months ago Pitbull Studios subsumed into new outfit, forming company's "core"
2 months ago "We do not believe authenticity and compensation are mutually exclusive"
2 months ago Publisher to exit physical business, close HQ. 40% of staff to take redundancy
2 months ago Increased efficiency offsets lack of new releases somewhat
2 months ago Hugely successful quarter sees PlayStations outselling Xboxes by 3:1
2 months ago Chance for UE4 subscribers to demo games to 80,000 consumers
2 months ago 500k Wii U sold globally, MK8 sells 2.8m in just over a month
2 months ago nDreams' Patrick O'Luanaigh on his studio's switch to virtual reality
2 months ago Gaming star is world's most popular channel, and still growing
2 months ago New speakers lined up for London event this September
2 months ago No new console releases in week of blazing heat
2 months ago Carsten Van Husen leads shake-up at German publisher
2 months ago New functions make every player a network executive
2 months ago Affected users to receive games, themes or subs
2 months ago Fourth annual event to be held at South Bank University
2 months ago To-Fu Fury dev HotGen on the launch of Amazon's Fire phone
2 months ago Review of project revealed transgressions of rules says statement
2 months ago Syndicate and SeaNanners on board to "deliver audience engagement"
2 months ago 60% of respondents will buy Arkham Knight on at least 1 platform
2 months ago Voluntary Copyright Alert Programme to slap wrists of IP thieves
3 months ago Sunshine and slow schedules keep charts stable
3 months ago US govt body seeks full refunds for all affected customers
3 months ago Leeds Metropolitan University teams takes top prize
3 months ago How to take advantage of tax rebates and investment