Archive - Dan Pearson
Dan Pearson joined Eurogamer in 2006 before moving over to GamesIndustry in 2010. He covers all areas of the business and spends much of the rest of his time Monster Hunting and killing dwarves in poorly constructed fortresses. His dog is brilliant.
4 months ago 4m sales in week one, digital sales double, online games triple
4 months ago Shuhei Yoshida says platform still exceeding expectations
4 months ago Newzoo lays out a roadmap for competitive gaming's growth
4 months ago deltaDNA says newer devices more likely to switch, but many people cautious
4 months ago John Riccitiello's vision for the future of Unity
4 months ago 174K games & apps with 2.5bn installs across 1.1bn devices in just 4 months
4 months ago But: "We have no plans to close Honeyslug"
4 months ago Opening Keynote begins Monday at 10am EST/3pm BST
4 months ago Over a third aren't compensated for the overtime
4 months ago Wellcome Trust, Crowdfunder and Standfirst join Thursday's event
4 months ago "I don't think it has been a kind of a rocket launch start"
4 months ago Employment study will "directly influence" use of government funds
4 months ago Who will present them is as yet undecided
4 months ago Dramatisation of Thompson/Houser conflict is "random, made up bo****ks"
4 months ago Head of EU marketing Keith Anderson on Warships, Europe and Tanks on PS4
4 months ago New colours for the Vita and the PS4 gets changeable faceplates
4 months ago Watch 60 minutes of game announcements here
4 months ago "Ovosonico stays independent with no change of control"
4 months ago Wii U's new star is 4th fastest seller on the system
4 months ago HR Head is surprise successor to the late Satoru Iwata
4 months ago Michael Denny's keynote opens at 9:15am BST
4 months ago Chris Lee on why a city with an industry as vibrant as London's still needs Playhubs.
4 months ago Google's Ingress studio taking Pikachu to the streets
5 months ago Choose from 12 good causes by September 14