Archive - Dan Pearson
Dan Pearson joined Eurogamer in 2006 before moving over to GamesIndustry in 2010. He covers all areas of the business and spends much of the rest of his time feeling old and killing dwarves in poorly constructed fortresses. His dog is brilliant.
A month ago Syndicate and SeaNanners on board to "deliver audience engagement"
A month ago 60% of respondents will buy Arkham Knight on at least 1 platform
A month ago Voluntary Copyright Alert Programme to slap wrists of IP thieves
A month ago Sunshine and slow schedules keep charts stable
A month ago US govt body seeks full refunds for all affected customers
A month ago Leeds Metropolitan University teams takes top prize
A month ago How to take advantage of tax rebates and investment
A month ago But exploit is already blocked by recent 5.0 firmware update
A month ago Film and game publisher refutes report by German financial press
A month ago UPDATE: Errors now fixed, demos free to download once more
A month ago Business secretary awards veteran position to support UK trade
A month ago Retail IT specialist on board to help growth of digital retailer
A month ago Indies invited to apply for September event with 80,000 attendees
A month ago "We had to prove that this is more than just watching people, that it's really about engagement"
A month ago Update: Rebellion lists approved retailers
A month ago DOTA 2 still most played as service hits 8m simultaneous gamers
2 months ago Jude Ower, Dr. Mick Donegan, James Schall and Ian Hamilton discuss how games can make the world a better place
2 months ago Devolver's Graeme Struthers celebrates the defeat of the console naysayers
2 months ago Gaming technology is on the cutting edge, but how can you sell it to other industries?
2 months ago Pete Parsons reveals the past, present and future of the all-important new IP
2 months ago Executive recovering well and is back working through email
2 months ago Paradox's Fredrik Wester talks doubling revenues, Steam sales and that Sony deal
2 months ago TIGA study sees rise of microstudios as small teams become majority