Archive - Dan Pearson
Dan Pearson joined Eurogamer in 2006 before moving over to GamesIndustry in 2010. He covers all areas of the business and spends much of the rest of his time Monster Hunting and killing dwarves in poorly constructed fortresses. His dog is brilliant.
A month ago Croatian show adds Swery65, Patrice Desilets, Housemarque, Outfit7, Astronauts, Bohemia, Amanita Design, Techland and Coffee Stain
2 months ago Support firm grows by 50%
2 months ago Julian Mower to head up Warsaw unit
2 months ago Services company takes over Manila outfit as part of Ankama partnership
2 months ago Exclusive results from Ipsos show PS4/Xbox One owners most engaged group
2 months ago Make your pitch before midnight
2 months ago Presence of podium dancers at post-show party "justly deserves the criticism"
2 months ago Question suggests potential trade-in price of 10%; analyst downplays potential threat to GameStop
2 months ago Exec will head up three teams as Gameplay Director
2 months ago "The best way to predict the future is to build it, the second best way is to fund it"
2 months ago Oculus co-founder says time is right to get involved, but don't expect to make billions
2 months ago Takes Grand Prix, Innovation and Story awards
2 months ago Supplier limiting second batch of headsets to one per customer
2 months ago Chinese Room co-founder to address London Games Festival event
2 months ago Stable release of 5.3.4 and a 5.4 public beta
2 months ago New asset store also launched today
2 months ago VR treadmill company taking advantage of JOBS bill legislation
2 months ago Patrick Buckland shifts to Executive Chairman role
2 months ago Under and post-grad qualifications in Performance Graphics and Games Engineering
2 months ago One day B2B event focused on virtual and augmented reality projects
2 months ago Former Crytek UK MD to lead new studio in Nottingham
2 months ago Creative Services branch to be relocated to Dublin headquarters
2 months ago Sensible Object's Alex Fleetwood talks Fabulous Beasts
2 months ago Epic co-founder says program is designed to turn PC into a closed platform; Microsoft responds, "UWP is a fully open ecosystem"
2 months ago Harmonix chooses FIG to crowdfund a PC version of Rock Band 4 with an eye towards user-generated content