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Oculus Rift development kits pass 100,000 sales

By Matthew Handrahan

Oculus Rift development kits pass 100,000 sales

Thu 03 Jul 2014 7:45am GMT / 3:45am EDT / 12:45am PDT

Second Oculus dev kit has 45,000 pre-orders, will start shipping this month

Oculus VR has sold more than 100,000 units of the development kits for its Oculus Rift headset.

According to data gathered by Gamasutra, Oculus sold around 60,000 units of the first dev kit, DK1, before production was stopped in February this year. The new, more sophisticated version of the dev kit, DK2, has already sold 45,000 units through pre-orders, which opened in March.

Oculus will begin shipping the orders this month, with around 10,000 expected to complete before its end.

The popularity of a dev kit is not a clear indicator of public interest, but 105,000 units is an impressive milestone nevertheless - a sure sign that there are many people trying to figure out the design challenges that VR presents, and create the killer content that Oculus founder Palmer Luckey believes will be necessary to establish a sustainable market.

To that end, DK2 eliminated a number of flaws with the first dev kit, including a reduction in motion blur and an external camera that allows more sophisticated head tracking. Speaking to in March, Oculus said that the eventual consumer version will be another huge improvement.

"What we're showing here today is good enough for developers to make content that will be compatible with that consumer version," said CEO Brendan Iribe. "You're probably not going to forget that you have the DK2 on your face but you will with the consumer version."

At present, there is no official launch date for the consumer product, though Palmer Luckey has said that if it isn't on sale by the end of 2015, "then we know there's a problem."

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Julian Williams Founder, WIZDISH Ltd.

158 185 1.2
"You're probably not going to forget that you have the DK2 on your face but you will with the consumer version."

If he means that the consumer version will be very light weight then that is excellent news.

Posted:2 years ago


Jamie Knight International Editor in Chief, Playnation

71 34 0.5
just another expensive gimmick destined for failure alongside its 3D bedmate.

total tat

Posted:2 years ago


Eric Leisy VR Production Designer, Nike

119 127 1.1
I can't tell if you're being sarcastic or not Jamie- Do you really think that? Have you had a chance to use the DK2 kit (or even the DK1 kit).

I'm not going to waste time telling anyone that the Rift is going to revolutionize the world- I've since cooled a bit in terms of my feelings of mainstream widespread adoption, but to say this is a gimmick is short sighted and leads me to believe that someone hasn't had a chance to use the device yet. The rift has a really strong thing going for it, and that thing is that it really actually works and does what its supposed to do, which I believe elevates it above gimmick level status.

And remember, this is only the beginning. There is a large amount of support behind VR right now in the industry, from many powerful and influential companies.

VR is, the next natural progression of video interface technology. Spend any amount of time with the systems, and I think it becomes obvious.

Full disclosure: I spend my days working with VR, but I fully believe in it and it is leagues beyond (what i agree is gimmicky) 3D TV technology.

Very eagerly anticipating my DK2 kit. :)

Posted:2 years ago


Andrew Jakobs Lead Programmer

301 169 0.6
@Jamie Knight: Well maybe YOU think it's just an expensive gimmick, but I LOVE 3D (movies) and I already love my old VFX-1 and my Vuzix VR920, so I know I will LOVE my DK2 when it arrives.. Even with lowresolution screens (like my VFX-1) VR is already a great experience..

Posted:2 years ago


Greg Wilcox Creator, Destroy All Fanboys!

2,610 1,686 0.6
I wonder how many are being sold to actual or soon to be developers and how many to collectors, people who want to get into VR early (despite needing to upgrade if a new dev version ships out in the future and finally to the commercial version later) and folks who are genuinely curious about this.

Well, it sort of doesn't matter, as all those sales mean there's more for Luckey and VR's most ardent supporters to brag about. Let's hope MOST of those bring forth some new and cool (and playable and FUN) experiences...

Posted:2 years ago


Aleksi Ranta Product Manager - Hardware

386 316 0.8
Oculus really needs to be tried by the consumer to know what it is and what is capable of. That is going to be a huge hurdle for Mass market penetration in my opinion. Yes of course we and the core gamer know what it is. Yes of course we stand in awe at the potential possibilities but if the benefits, combined with that must have killer app, arent communicated to the mass market effectively, Oculus has a high chance of just being a core gamer peripheral for years to come. Until the time the price drops close to impulse buy level.

Core gamer also is very unforgiving when it comes to quality delivered, compared to Bob the mass consumer with some extra cash to spare. The core will either raise this to be the next fantastic thing or it will shun away from it and, also tell Bob. This is the reason i dont think we will see the consumer version before end of 2015.

Posted:2 years ago


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