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League of Legends 2013 revenue topped $600m - report

But Riot Games' debut was not the most lucrative online game last year

A new report from SuperData puts League of Legends' revenue for 2013 at $624 million.

But Riot Games' hugely popular debut was not the most lucrative online game of last year. According to SuperData - which generated its list based on micro-transaction sales - that honour belongs to CrossFire, an online shooter from the South Korean developer SmileGate that earned $957 million.

Indeed, the list reinforces just how dominant South Korea is in online gaming, with three of the top five earners (CrossFire, Dungeon Fighter Online and Maplestory) coming from Korean developers and earning the bulk of their revenue in Asia. After League of Legends, the next game from a Western developer was Wargaming's World of Tanks, in fourth place with $372 million in annual revenue.

However, the report notes that World of Warcraft's $213 million was earned from micro-transactions alone. When coupled with the subscription fees paid by its still considerable player-base, Blizzard's long-running MMO may well have finished the year on top.

The full list is below:

  • 1. CrossFire - $957 million
  • 2. League of Legends - $624 million
  • 3. Dungeon Fighter Online - $426 million
  • 4. World of Tanks - $372 million
  • 5. Maplestory - $326 million
  • 6. Lineage - $257 million
  • 7. World of Warcraft - $213 million
  • 8. Star Wars: The Old Republic - $139 million
  • 9. Team Fortress 2 - $139 million
  • 10. CounterStrike Online - $121 million

For the full report, follow the link.

Latest comments (8)

Teut Weidemann Consultant Online Games, Ubisoft Germany2 years ago
Someone should check their numbers. If I can spot obvious mistakes then other numbers are questionable as well.

Obvious mistake?

"7. World of Warcraft - $213 million"

That would mean 1.8m subscribers only.
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@Teut: P'raps you missed this: "When coupled with the subscription fees paid by its still considerable player-base, Blizzard's long-running MMO may well have finished the year on top"
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Adam Jordan Community Management/Moderation 2 years ago
@Teut: The report is only taking in the profits of Micro-transactions (In-game purchases) not total profit.

WoW is now split into two types of methods, subscription and micro-transactions. The Top 6 are all Micro-transactions only (as far as I am aware) meaning they are free to play from the get go. WoW and TF2 for example have only recently made the jump to free to play (TF2 made the jump around 2008-2009, WoW was a little later I believe)

But regardless, to see both WoW and TF2 in the list is quite impressive to say the least. Not that the others aren't impressive since it does show how profitable (When done correctly) how Free to Play can be.
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Show all comments (8)
Anthony Chan2 years ago
Another surprising (and pleasant addition) would be #8 - Star Wars. When SWTOR first came out, there was talk of doom and gloom within the first 3 months - I pretty much stopped after the game announced it would go F2P. Truthfully the F2P scared me off.

But it seems, the player base may disagree with my fear and their move to F2P actually made them a revenue generating enterprise. I am not sure if they have come out of the red yet (and become profit generating), however them entering the top 10 for microtransaction revenues is a pleasant sign they made the right decision switching off subscription for F2P.
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Jim Botko President, Thermal2 years ago
one question...why do the call LOL a "debut"? Hasn't it been out for a few years?
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Michael Vandendriessche Studying Computer Science, K.U. Leuven2 years ago
Jim Botko, LOL is Riot Games' first game. I assume that's what they meant. It has indeed been out for years (since 2009).

I didn't know WOW still ranked that high. I can't think of any game with such a long healthy lifespan.
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Klaus Preisinger Freelance Writing 2 years ago
I didn't know WOW still ranked that high. I can't think of any game with such a long healthy lifespan.
Then google the Lineage Release Date and despair.

Quite a feat to have such a profitable cash shop on top of all the other costs. But that's Blizzard for you. Five years from now, we will probably have to rent a PC from them to play WoW.

Edited 1 times. Last edit by Klaus Preisinger on 20th January 2014 7:14pm

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Jamy Nigri V.P. Biz Dev & Publishing, Super Cool Games & Awesome IP!, Jagex Games Studio2 years ago
Numbers are WAY off. This is supposed to be REV. Ugh...another wildly inaccurate [way too low] report.
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