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Oddworld's Lanning: Industry needs more 'Pink Floyd' and less 'Britney Spears'

Oddworld's Lanning: Industry needs more 'Pink Floyd' and less 'Britney Spears'

Mon 21 Oct 2013 10:06pm GMT / 6:06pm EDT / 3:06pm PDT

Lanning believes marketing and sales is holding back deeper, more meaningful content

According to Oddworld CEO Lorne Lanning, developers are being held back from creating more meaningful content by sales and marketing departments.

"As storytellers in the 21st century, many designers, creators, and writers will be compelled to make deeper more meaningful and relevant content that reflects the challenging issues happening in the world around them today," he told Polygon. "Storytellers have been doing this from the beginning. Shakespeare reflected governmental corruption in his plays, without preaching about the obvious issues of his day. Pink Floyd was able to express cleverly their issues with the negative music industry practices and general dismay with capitalism, while in turn making some of the greatest selling entertainment music of all time."

"When content is deeper and more meaningful, then you can still create highly digestible and widely consumable entertainment products. Or, you can make Britney Spears albums. The games industry has more Britney Spears-class content than Pink Floyd. We just always aimed to deliver more of the later."

He notes that marketing departments are "less concerned with meaning and more concerned with sales results."

"The least likely place we should expect to see more subtly influential, deeper content is from those products with the highest budgets and greatest focus on 'must have massive audience consumption results.' Anything that looks to possibly rock the boat toward that end, and reduce the size of the possible audience take will prove more likely to be cut from the end product before it ever makes it to the shelf," he added.

Lanning says the industry faces three major problems in reaching that high-bar: Money, means, and the ability to portray meaningful ideas without standing on a soapbox.

"The more audiences realize that deeper content reflecting relevant truths can be more refreshing and engaging, [the more] we see documentary films having greater successes than ever in history. This is reflective of an evolving appetite that more people want more meaningful content and want to walk away from their experiences with more lasting impressions that add 'more value to their lives.'"

He believes that independent works are where the real magic will always come from.

"This is why indie music is trending far more interesting in its content than the big pop stars with the highest short term sales," he said. "This is why indie films have more meaningful and lasting results on audiences than big blockbusters. Games are no different. It's an investment versus returns reality. The best way to see deeper content manifesting in any of those mediums, is for creators to figure out how to deliver the products cheaper so that they may retain far more creative influence in the end product."

"Great content lasts the test of time, big pop for the moment evaporates from the history books more quickly."

Image via Dean Takahashi/VentureBeat

7 Comments

Hear hear

Posted:A year ago

#1
"he's going for that anti-marketing dollar. That's a good market, he's very smart." ;-)

Posted:A year ago

#2

Tuffcub News Team, TheSixthAxis

1 0 0.0
I am sure there are plenty of people who want "deeper content reflecting relevant truths", but there are a hell of a lot more people in the world who want shake their booty whilst Britney urges them to "Work B*tch".

Posted:A year ago

#3
@Tuffcub It's not an either/or argument, merely saying there's too much of some stuff and not enough of other stuff.

Posted:A year ago

#4

Pete Leonard , Amiqus

34 8 0.2
Dear Esther going on to sell 850K units on a niche platform with no marketing spend is all the evidence you need of a games industry community of players wishing to supplement their 'Jerry Bruckheimer' experiences with more thought provoking entertainment.
That's one of many.

The audience has grown up - many of the games need to now.

Posted:A year ago

#5

Tameem Antoniades Creative Director & Co-founder, Ninja Theory Ltd

196 164 0.8
I couldn't agree more!

Posted:A year ago

#6

Murray Lorden Game Designer & Developer, MUZBOZ

199 72 0.4
The industry needs more King Crimson.

Posted:11 months ago

#7

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