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Retail

Insomniac's Fuse bombs in UK chart, only managing 37th on debut

Insomniac's Fuse bombs in UK chart, only managing 37th on debut

Mon 03 Jun 2013 8:02am GMT / 4:02am EDT / 1:02am PDT
Retail

GRID 2 takes first, despite selling 29% less in opening week than original

Codemasters' driving sim sequel GRID 2 has come out on top of this week's struggle for the UK charts despite selling 29 per cent less in its opening week than its predecessor - which debuted in second place five years ago.

FIFA 13, in second place, had a resurgence of sales thanks to the UK schools half-term break, which pushed retail numbers upwards by 17 per cent. The rest of the top five is made up from Dead Island: Riptide, Far Cry 3 and last week's number one: Resident Evil Revelations.

The only other new entry in the week's top 40 is a very disappointing 37th for Insomniac's Fuse, the studio which produced the Resistance series. The title has struggled with critical reception following a high-profile marketing campaign.

UKIE Games Charts courtesy of GfK Chart-Track

Last Week This Week Title
New Entry 1 GRID 2
2 2 FIFA 13
4 3 Dead Island: Riptide
3 4 Far Cry 3
1 5 Resident Evil: Revelations
6 6 Assassin's Creed III
3 7 Metro Last Light
5 8 Donkey Kong Country Returns
12 9 LEGO Batman 2: DC Superheroes
7 10 Tomb Raider
18 11 Bioshock: Infinite
9 12 Luigi's Mansion 2
15 13 Need For Speed Most Wanted
22 14 Crysis 3
10 15 LEGO City Undercover: The Chase Begins
20 16 Skylanders Giants
26 17 LEGO Lord of the Rings
11 18 Injustice: Gods Among Us
23 19 Grand Theft Auto IV
21 20 The Elder Scrolls IV: Skyrim

13 Comments

Adam Campbell Associate Producer, Miniclip Ltd

1,178 967 0.8
To be completely honest I was always worried about this one.

Posted:A year ago

#1

Paul Smith Dev

189 154 0.8
They should of went with Overstrike.

Posted:A year ago

#2

Rick Lopez Illustrator, Graphic Designer

1,269 942 0.7
My favorite games are squad based 3rd person shooters.

I had high hopes for this game, I was actually excited about it, until I saw the reviews. Still i played the demos, and enjoyed it even with its few flaws. I just hate the character movement when you need to turn around a corner. I find it unresponsive and slow and finally when your dying the AI sometimes does not come to help you or they stay stuck behind some obstacle and you cant switch to another character. i also hate the fact that when a character dies the game is over. It would have been better if the character were just knocked out and you can revive him at anytime. Daltons Mag Shield was a bit awkard to use. I also had issues with getting into cover, controls were a bit awkard, but I havent played the game enough toknow if its just a matter of getting used to it. And finally i would have wanted to see more enfasis on story. They seemingly created a universe for this game and characters, that we hardly see anything of it. There was this backstory created for the game, we didnt see much of. But Im still looking to buy this one. Ill probably buy it when the price lowers.

However I really hope they turn this into a franchise and we see these flaws corrected in future iterations of the game. In fact I think these game play and AI flaws can be corrected with a patch, which Im ok with. I really enjoyed the character designes and over all idea behind the gameplay. Id like to see imsomniac push the franchise foward.

At the end of the day, this could have been a mass effect, with just the shooting levels and without the chatting portions of the game.

Edited 1 times. Last edit by Rick Lopez on 3rd June 2013 3:22pm

Posted:A year ago

#3

Chris Murphy Community & Live Manager, Ubisoft

46 17 0.4
So...I know that the game wasn't all that everyone hoped it'd be, but surely it should have charted higher than 37 on its first week?

Other than a couple of press releases with screenshots and footage, was there any real marketing done for this game? It seems as though EA was resigned to its failure even before release. Despite EA's insistence that the partners program would remain functional for the last few titles that they had already agreed to release, it certainly doesn't seem like it :/.

Posted:A year ago

#4

Paul Jace Merchandiser

935 1,410 1.5
So their first 360 game is a dud? Thats not a good look.

Posted:A year ago

#5

Morville O'Driscoll Blogger & Critic

1,575 1,418 0.9
So...I know that the game wasn't all that everyone hoped it'd be, but surely it should have charted higher than 37 on its first week?
It wouldn't have made a vast amount of difference, I'm sure, but the fact that it was 360/PS3 only, with no PC version, would have negatively affected sales to some degree.

Possibly more than I first considered, actually. I have a PC and a PS3, do most of my gaming on the PC, and, because of that, didn't see any marketing or word-of-mouth. I actually didn't know it was out until I saw this article.

Edited 1 times. Last edit by Morville O'Driscoll on 4th June 2013 12:05am

Posted:A year ago

#6

Tim Ogul Illustrator

335 462 1.4
I was super excited by the Overstrike trailer. Each subsequent release made me less excited. It sounds from the reviews that at some point they gave up on "excellent" and just went for "better than Colonial Marines," and it apparently didn't work out for them.

Posted:A year ago

#7

Richard Gardner Artist, Crytek

123 32 0.3
Ouch, I really hope Insomniac get through this. They have been on a downward spiral for some years now. Its sad also to think they where rated best company to work for back in... 2005? I don't recall the exact date.

I really want to see Insomniac rise again, but they really need to get it together.

Posted:A year ago

#8

Nicholas Pantazis Senior Editor, VGChartz Ltd

1,020 1,467 1.4
I miss Ratchet. :(

I'd at least love to see Insomniac make some other sort of quirky advernture game that isn't clearly designed for teens.

Posted:A year ago

#9

Greg Wilcox Creator, Destroy All Fanboys!

2,193 1,170 0.5
I'd say the problem isn't the game (which is well made and fun if you like this sort of thing) as much as those fans and reviewers who refused to judge the game on its own merits and wanted that cartoony-looking original concept a lot more than what ended up being made. Oh well. Mark my words - you'll see a ton of "Wait, this isn't THAT bad!" posts all over the place once it hits the bargain bin...

The other "issue" some seem to have based on my poking around (I should get paid for all this damn research one of these days): new IP, last leg of a console cycle, "new" console SKU for the developer, jaded gamers expecting every new game to be "innovative" or more "special" because it's a later release and so forth and so on...

@Chris Murphy: There indeed WAS some big marketing for the game. It's just that compared to other AAA games that probably get MORE (as in too much) money spent on marketing them (even though they don't need all those ads bombarding the airwaves because they've pre-sold to former franchise fans who definitely tell their friends), Fuse got short-sticked a bit.

Heh. maybe they should have remade Disruptor instead...

Posted:A year ago

#10

Adam Campbell Associate Producer, Miniclip Ltd

1,178 967 0.8
I'd at least love to see Insomniac make some other sort of quirky advernture game that isn't clearly designed for teens.
I'm not the type of guy that implores studios to make the same thing over and over again. However, that type of game would probably have been a better debut for their cross-platform Xbox 360/PS3 title.

Fuse seems to have faded into the abyss as an average game and not of the type one would expect from Insomniac. That said, I support all and I hope they see some success over the course of the sales life-time.

Posted:A year ago

#11

Tim Ogul Illustrator

335 462 1.4
@Greg, I don't know. I admit to judging the game without having played it, right up front, but I watched the Rev3 video review and the indication was that it was a perfectly functional game, but just didn't do anything particularly interesting, like if you just wanted to spend some time shooting at stuff, the game wouldn't annoy you or anything, but there would probably be better things to be doing. I tend to think that impression makes sense. There are a lot of generic shooters out there, some of which are horrible, and this apparently wasn't one of those, but it doesn't seem like it was one that really justifies its own existence either. "A" for execution, but "C" for "intangibiles."

Also, there really wasn't much marketing. I've seen dozens of adds for Defiance lately and none for Fuse. Maybe a few tiny Internet adds and a few previews a while back, but fairly minimal hype for that type of game.

Posted:A year ago

#12

Paul Johnson Managing Director / Lead code monkey, Rubicon Development

879 1,286 1.5
I thought "Heads Up!" was the top selling game, closely followed by:
Minecraft pocket edition
Survivalcraft
Fifa Soccer 13
Downhill supreme.

Or if you want to list games by income generated

Candy Crush Saga
Clash of Clans
Top Eleven
Modern War
The Hobbit

But I'll just stick with the old school, "I'm not watching what's really happening" niche chart as listed in the article.

Edited 2 times. Last edit by Paul Johnson on 7th June 2013 10:48pm

Posted:A year ago

#13

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