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IPKeys licenses Unreal Engine 3 for military simulations

Epic Games' engine will power counter-IED simulation

Defense IT and software firm IPKeys Technologies has licensed Epic Games' Unreal Engine 3 from Applied Research Associates to develop military training simulations. IPKeys flagship simulation is the IED Gaming and Modeling Environment (I-GAME), which will now be powered by Unreal Engine 3.

I-GAME's focus is the training of Counter-IED techniques and tactics, providing a state-of-the-art 3D virtual environment for mission planners and Warfighters.

“With Unreal Engine 3, IPKeys can now create the most realistic maps, locales, conditions, materials and virtual soldiers to match exactly what the Warfighter sees, uses and knows,” said Kirk Hymes, director for Modeling and Simulation Applications and U.S. Marine Corps Programs at IPKeys.

“We are extremely proud to offer the battle planner and Warfighter tactical, strategically-based, premier tools from the best sources - government and commercial alike. Specifically, deployed Warfighters who need reliable and trusted data can now use a lightweight platform to keep them out of harm's way and allow for them to reach their objectives with the situational awareness they deserve,” said Mark Pappas, president of IPKeys.

More information about I-GAME can be found here.

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Latest comments (2)

Weston Sohlden4 years ago
I wonder if this kind of news gets under Crtek's skin a little bit. I'm not sure why CryEngine 3 is having a difficult time getting into the military sim. market.

Edited 1 times. Last edit by Weston Sohlden on 8th December 2012 6:11pm

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As we follow the Serious Game scene, the number of packages that have been licensed for military simulation application is interesting - I always wonder why one package gets media coverage when licensed against another that is being deployed in military SitRef application. May be its just the luck of the press release and the amount of news that day?

I was interested when attending the ITEC conference handling the application of simulation in military and commercial application that at least three consumer game tools manufacturers were exhibiting - it may be worth the consumer games media to look outside of the console wars and see the usage of content in professional application?
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