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Adobe launches Game Development Tools as part of Creative Cloud

Suite of programs hopes to rejuvenate Flash development

Adobe has released a suite of Game Development Tools aimed at encouraging the use of Flash in game programming, allowing users access to a limited version of the tools via a free membership of the company's Creative Cloud initiative.

Included in the package are Adobe Scout, a set of optimisation and data-gathering tools, the Adobe Gaming SDK, Adobe Flash C++ Compiler and Flash Professional CS6.

"Adobe's Game Developer Tools are designed to streamline the game development process from creation to deployment, and help game publishers and developers reach the broadest possible audience worldwide - over 1.3 billion connected Windows and Mac PCs and over 500 million smartphones and tablets - 20 times the reach of the bestselling Xbox 360 gaming console," reads the official press release.

Whilst Flash development has come under some pressure from both HTML5 and Apple's refusal to support it on its operating systems, Adobe is keen to point out that Flash is still used for a number of prominent gaming applications.

"The Adobe Flash Player has been at the forefront of online gaming for years and is used to power the 10 most popular games on Facebook including SongPop, FarmVille2, and Diamond Dash.

"Adobe's latest Gaming technologies are the leading choice for social game studios like Zynga, Wooga and KIXEYE and are used by AAA game developers like Ubisoft as well as indie developers like Northway and Damp Gnat to help minimize the cost of targeting multiple platforms and mobile devices - including games for iPhones and iPads."

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Latest comments (5)

Craig Page El Presidente, Awesome Enterprises3 years ago
Do the games it makes run on iOS, Android, WP8, Windows 8.... ?
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Philip Driver Client Marketing Manager, Digital River3 years ago
As they pulled Flash for Android this seems a little backward.
"over 500 million smartphones and tablets"
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Tom Keresztes Programmer 3 years ago
Do the games it makes run on iOS, Android, WP8, Windows 8.... ?
If you consider AIR, then yes.
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Show all comments (5)
Antony Cain Lecturer in Computer Games Design, Sunderland College3 years ago
As they pulled Flash for Android this seems a little backward.
"over 500 million smartphones and tablets"
They pulled the SWF player on Android but you can still make native apps from Flash/Flex/AIR. I think the Song Pop apps were done that way. Another example is Super Hexagon (iOS not Android) that I just can't put down.

Flash reminds me a bit of Nintendo. It's been 'cool' to hate on them both for years now, even though they continue to evolve and, for the most part, improve.

Edited 1 times. Last edit by Antony Cain on 4th December 2012 11:17pm

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Peter Dwyer Games Designer/Developer 3 years ago
@Antony

It's more to do with Adobe trying to hold the browser to ransom before HTML5 came in. If you look at Adobe's pricing before that point. They were pretty much on a spiral of "We can charge what we like because you have to pay it". Why do you think so many developers were so keen to try to shift to HTML5, javascript and CSS3.

No-one really disputes that Adobe do great tools. It's just that their original monopoly was starting to turn them into some kind of hell gate evil empire!
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