Assassin's dev: "We're the last of the dinosaurs"

Assassin's dev: "We're the last of the dinosaurs"

Wed 05 Sep 2012 1:26pm GMT / 9:26am EDT / 6:26am PDT
Development

Creative director Alex Hutchinson suggests "monster triple-A" games are dying out

Ubisoft Montreal creative director Alex Hutchinson has declared Assassin's Creed 3 one of the last big triple-A titles.

"We're the last of the dinosaurs," he said in an interview published by CVG.

"We're still the monster triple-A game with very large teams [and] multiple studios helping out on different bits. There are fewer and fewer of these games being made, especially as the middle has fallen out."

He said both the size of the team and the time they were giving to work on the title was an opportunity that probably wouldn't come around again.

"We really felt like this was a rare opportunity We had an experienced team, who had worked on the franchise for a while; we had the full backing of Ubisoft to make something huge; we had almost three years to do it, which is a rarity these days; the tech and the hardware platforms were both mature, which allowed us to start running instead of building base features; and the installed user base for all platforms is massive.

"Many of these factors are about to change, by choice of circumstance, so a lot of us truly believed this was a once in a career opportunity."

Hutchinson recently caused controversy when he accused games journalists of a "subtle racism" for giving Japanese games an easy ride.

6 Comments

Pier Castonguay
Programmer

There are still AAA games being released on PC every week or so. Ubi think they are alone in the world?

Posted:8 months ago

#1

I think they imagine AAA relative to a 100-200 monster sized team development perhaps?

Posted:8 months ago

#2

Eric Leisy
Graphic Designer

Somebody get this guy a twitter feed.

Posted:8 months ago

#3

Kingman Cheng
Illustrator and Animator

Oh good lord...

Posted:8 months ago

#4

Rick Lopez
illustrator, designer, DJ

I just think development methods needs to change and focus on developing engines that shave of development time and pre created assets for games.

Posted:8 months ago

#5

There aren't 100-200 people working on Assassin's Creed... it's at least double that around the world. They sell millions of copies so they make it worth it but... very few companies can or will do that anymore.

Posted:8 months ago

#6

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