Retail

1 million shipped for Dragon's Dogma

1 million shipped for Dragon's Dogma

Mon 25 Jun 2012 7:26am GMT / 3:26am EDT / 12:26am PDT
Retail

Capcom RPG secures itself a sequel

Capcom's new IP Dragon's Dogma, released May 22, has shipped 1 million copies on PS3 and Xbox 360 worldwide.

"Dragon's Dogma set a new record in Japan for sales volume of an entirely new brand in its first week for releases during the past decade. Worldwide shipments have surpassed one million," said Capcom in a statement.

"As a result, Dragon's Dogma has become Capcom's 55th title to top the one million level, demonstrating once again that Capcom ranks among the world's leading game producers in terms of technical and development skills."

In May Capcom revealed that pre-orders for the game had passed the half a million mark, and on release the game received a favourable Metacritic score of 76. It went in at number 3 on the UK software charts.

4 Comments

Terence Gage
Freelance writer

"Capcom RPG secures itself a sequel"

That's great news and most likely given DD's excellent reception so far, but where in Capcom's press release does it state or insinuate that?

Posted:10 months ago

#1

Peter Dwyer
Games Designer/Developer

Excellent. This is the only game this year that I played to it's end.

Now if only CapCom can create the sequel without throwing away all the parts that worked and ironing out the bits that need ironing. I would prefer some more dark souls style combat, which would require magic to be re-worked. Perhaps consider instant casting but, limited number of spells until you rest at an inn (or camp! Those wilderness camps provided no way to advance time so why the frak were they there?)

Still looking forward to this.

Posted:10 months ago

#2

Greg Wilcox
Creator, Destroy All Fanboys!

Loved the game, got about 1/3 into a second play and I'd still be playing now it if BOTH of my 360's didn't die within a day of each other (stupid RROD-prone tech wonder-box!). I actually had more fun with DD than I did Diablo III simply because I could play the damn game whenever I liked and not have any issues mucking up my game time.

Also, other than the graphics hiccups, it's got to be one of the most stable games I've played. No freezing, crashes or other game-stopping junk. I'm hoping the ACTUAL sales figures are released, as we all know shipped and SOLD are two different things entirely (and hell, I'd hate to see a DD sequel get shoved out the door and ship twice as many only to sell half as much).

Also, I like the magic system as it is, as it requires a bit of strategy and buffing pre-attack. As for instant casting and time advancing in the field? Leave that to the easy games, I say. Xenoblade destroyed its own narrative with its time winding mechanic, which was merely a gimmick used to keep boredom away on those long fetch-quests. It's a great-looking game and has some cool elements, but holy hell it doesn't stand up to much scrutiny if you decide to go deeper than that "wow" factor of a huge open world game on the Wii.

Anyway, back on topic (sort of): I'd rather the next game not ape something like From Soft's Souls games (Capcom took enough from them, but twisted it up cleverly) or worse, go the more Monster Hunter route and be nigh unplayable unless someone is good at controller gymnastics and pre-loading every attack while trying to find where the hit boxes are. And I definitely don't want to see any auto-targeting or other new aids for the casual crowd. Yuck.

Posted:10 months ago

#3

Peter Dwyer
Games Designer/Developer

I think as it stands the sword fighting element of the combat was a little under cooked. I spammed most of the time with little strategy. In this regard CapCom would gain a lot from looking at Dark Souls.

The magic was fine but, I hated the need to stay well out of things in order to cast the more time consuming spells. Eventually you learn to simply cast them before the enemies even spot you and later in the game you don't even need to engage you can just throw a spell out there into an unsuspecting mob. Again in this regard dark souls had it down, allowing instant casting but requiring you to get in range of anything you wanted to use the spells on.

It will be interesting to see what they do come up with for Dragons Dogma 2.

Oh and the ending was priceless (without giving anything away). One of the most satisfying endings in a long while. It just kind of said it all with tongue firmly in cheek.

Posted:10 months ago

#4

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