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Retail

EKG: Devs to get a cut of pre-owned sales too

EKG: Devs to get a cut of pre-owned sales too

Tue 05 Jun 2012 7:54am GMT / 3:54am EDT / 12:54am PDT
Retail

US retailer will share pre-owned profits with publishers and developers

EKG, the online game retailer that wants to share its sales with publishers is extending the deal to developers too.

"After receiving quite a bit of feedback from both game consumers and industry folks we have decided to split the 10 per cent pre-owned game rebates - so to share 5 per cent of the used game selling price with the publishers and 5 per cent with the developers," founder Mike Kennedy told GamesIndustry International.

"This would be anywhere from around $1-$2.5 per game going to both pubs and devs, each time one of their games changes hands in our marketplace. We will be discussing this with pubs and devs this week at E3."

When GamesIndustry International spoke to Kennedy in May he explained that he hoped sharing revenue with publishers would help preserve boxed games for future generations.

Kennedy also had news on the distribution side of things.

"We are in discussions with a couple large street retailers about distributing our new games in their stores across the USA via point of purchase kiosks," he said.

"These are retailers who currently don't have any video game presence and will benefit from the added traffic coming into their stores. Essentially, gamers can mail their games into us and pick their new games up on the street."

4 Comments

Ian Brown IT Developer / IT Infrastructure

107 26 0.2
Good on them, that might help reduce the impact of stupid decisions such as always on connections for single player games and multiplayer passes (you know who you are!) in the name of copy protection and reducing second hand sales.

Posted:2 years ago

#1

Brian Smith Artist

196 85 0.4
I still feel strongly that neither publisher or developer should really receive anything from a product already sold. However, it does seem better if developers are factored in rather than just publishers. Personally I don't think publishers will change anything about the way they support multiplay passes etc even if they can make money from second hand titles.

Posted:2 years ago

#2

Wale Awelenje Programmer/Designer

13 1 0.1
Why do you feel that neither publisher nor developer should receive anything from a used sale?

In the end, the price is the same. All that's happening is that the store is remitting a portion of the profit to those that actually created the product...?

Posted:2 years ago

#3

Brian Smith Artist

196 85 0.4
@Wale - Because they've already been paid for the title. Simple as that. Some would say that it's justified because software doesn't degrade and is the same on a used version. For me it's a simple case of ownership and once sold, why should the publisher get a cut, or anyone else for that matter.

Posted:2 years ago

#4

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