Japan's Consumer Affairs Agency has formalised the ban on 'complete gacha' mechanics in video games - a move foreseen by several major social developers in the territory.
Complete gacha is an extension of the gacha mechanic, in which random items are produced, itself an evolution of the capsule toy machines common in Japan. Complete gacha requires players to accrue specific random items in this manner in order to obtain other, rare items.
This mechanic is often paired with micro-transaction costs for each random item and was deemed to be unfair. From July 1, any company selling a game utilising the mechanic will be subject to penalties, reports Andriasang.
This shouldn't cause a problem to the territory's major developers, who largely abandoned the system after the ministry first hinted at the ban just over a week ago.