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GDC: Sony ships 10.5 million Move controllers

The new figure includes Move and Navigation controllers shipped to retail

Sony has shipped 10.5 million units of its Move peripheral to date, IGN reports.

The figure was revealed by Sony's Gabe Ahn, a developer support engineer, following a GDC panel focusing on developing for the Move.

Ahn confirmed to IGN that the figure represented units shipped to retailers rather than sold, and includes sales of both Move and Navigation Controllers - the latter can be substituted for a Dualshock 3 pad, and is specifically designed to work with the Move.

Ahn put the Move's attach rate at 1 for every 6 PlayStation 3 consoles, though the figure of 10.5 million units shipped does not directly correspond with that estimate.

62 million PlayStation 3 consoles had been sold as of December 31 2011, which, by Ahn's ratio, suggests around 10 million sales of the Move controller alone.

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Latest comments (3)

Kevin Clark-Patterson Lecturer in Games Development, Lancaster and Morecambe College4 years ago
I wonder how many of those 'shipped' units are sat in supplier warehouses?
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Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.4 years ago
You also have to wonder how many people bought multiple units for multiplayer. Of the few people I know with Move, they bought more than one.

Meaning individual Move enabled consoles could be a pretty low number.
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Terence Gage Freelance writer 4 years ago
I bought both the Starter Pack and another Movemote, mainly to play The Fight (hugely underrated game, BTW). Never got around to picking up a Navicon though; never felt comfortable using Move with fast-paced shooters like KZ3 or Resistance 3, and with Resi 5 Gold I got along very well with the DualShock in my left hand.

I think it's a neat bit of kit, but the software support has been too half-arsed. Looking forward to Sorcery in a couple of months, but aside from that I don't know what other Move games Sony has planned. I think they should focus on making more proper games for their core audience, rather than the likes of Medievil Moves or EyePet. I'd love to see an adventure game like Journey make proper use of Move.
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