Report Comment to a Moderator Our Moderators review all comments for abusive and offensive language, and ensure comments are from Verified Users only.
Please report a comment only if you feel it requires our urgent attention.
I understand, report it. Cancel

25 jobs cut at Starbreeze following Syndicate completion

By Matt Martin

Fri 17 Feb 2012 3:26pm GMT / 10:26am EST / 7:26am PST

Developer reduces headcount, board member steps down


Starbreeze Studios was founded in 1998 in northern Sweden. In 2000 the company merged with O3 games and...

Swedish developer Starbreeze is cutting 25 jobs following the completion of Syndicate for publisher Electronic Arts.

Board member Peter Tornquist will resign from Starbreeze's board with no replacement planned.

"It is sad that we are forced to make staff cutbacks affecting employees. But we have to reduce staff after the final delivery of the Syndicate," offered Mikael Nermark, CEO of Starbreeze.

The Syndicate remake is released next week and has been in development for a number of years under the codename Project RedLime.

From Recommendations by Taboola


Fran Mulhern , Recruit3D

863 708 0.8
Good luck to those affected.

Posted:4 years ago


Stefan Pettersson Specialist Consultant, Fat Tuna

77 19 0.2
Looking forward to Syndicate next week. I truly loved both Riddick games and The Darkness. Makes me sad though to see people rewarded for completing their work by getting fired. Good luck to all of you!

Posted:4 years ago


Kingman Cheng Illustrator and Animator

962 187 0.2
Good luck guys. :

Posted:4 years ago


jim ellis 2D/3D artist, design, illustration, concept artist, video editor

27 1 0.0
Seriously - what is happening to this industry now... :-( so sorry for people affected.

Posted:4 years ago


Dave Herod Senior Programmer, Codemasters

534 801 1.5
I just hope that if they have any bonus schemes, those made redundant would still get what was owed to them.

Posted:4 years ago


Frederic Eichinger Web Developer

33 27 0.8
And again we see EA involved ... Not that EA have anything to do with this, but seriously, if the funding doesn't suffice for the studio to get a new project up with the full staff, something is quite wrong.
Good luck, guys.

Posted:4 years ago


Greg Knight Freelance Developer

59 63 1.1
Might have been contractors. Certainly know they were talking to some.

Posted:4 years ago


Patrick Frost QA Project Monitor

432 281 0.7
No it won't be contractors. If they were then Starbreeze would have no obligation to mention it really. There are plenty of people working in the industry on "0 Hour" contracts who get fired about 100 at a time, usually in February but because of the nature of the agreement, they are technically not fired, just taken down to 0 hours per week.

I'd actually be interested to know how wide spread that occurrence is.

Posted:4 years ago


Mikael Bruun-Hansen student

5 0 0.0
To me this is definitely not a surprise. Starbreeze needed a deal on a new AAA project, and it was really the battle of getting an agreement with a large publisher vs. layoffs. Todays message is very bad news for starbreeze, I really hope Project P13 become a succes...

Posted:4 years ago


Jonah Falcon Writer

37 31 0.8
Er, don't most developers cut contractors after a big project is finished?

Posted:4 years ago


Patrick Frost QA Project Monitor

432 281 0.7
@Jonah, as I've mentioned these are very unlikely to be contractor staff as they would not be classified as cuts.

Posted:4 years ago


Matt Martin Editor,

173 113 0.7
As Patrick says, this isn't contractors. Starbreeze is obliged to inform investors of these layoffs (it is a listed company in Sweden).

Posted:4 years ago


Alfonso Sexto Lead Tester, Ubisoft Germany

1,166 1,297 1.1
This is usual industry procedures after completing a game. Not that is nice in anyway< but they are there.

Good luck to those affected, may you find another good place in the near future :)

Posted:4 years ago


Kevin Clark-Patterson Lecturer in Games Development, Lancaster and Morecambe College

295 28 0.1
@ Stefan Dont be expecting too much!

Looks like they chose the right time, after the project was finished and without a new project to continue on with to fund the staff. Surely contracted work is a more viable way forward for the industry, improved competition and less talk of redundancies once a projected is completed.

Posted:4 years ago


Michael Vandendriessche Studying Computer Science, K.U. Leuven

90 13 0.1
That's a big bummer to everyone affected.
i guess Starbreeze did what they needed to do but layoffs are never fun to read about.
Good luck!

Posted:4 years ago


Login or register to post

Take part in the GamesIndustry community

Register now